Strive: Conquest Free Download Latest Version
Strive: Conquest Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – A tech demo of sequel for Strive for Power.
Developer: Maverik Patreon
Censored: No
Version: 0.15.1
OS: Windows, Mac, Linux
Language: English
Genre: 2DCG, Anal sex, Character creation, Creampie, Fantasy, Female protagonist, Footjob, Futa, Futa protagonist, Group sex, Handjob, Male protagonist, Management, Monster girl, Oral sex, RPG, Slave, Text-based, Titfuck, Turn-based combat, Vaginal sex
- DESCRIPTION
- SCREENSHOTS
- CHANGELOG
- INSTALLATION
- DOWNLOAD
Overview
A tech demo of sequel for Strive for Power. This game represents core changes and mechanics of the second game, but does not represent main gameplay focus or content and should be treated as rough ideas.
Screenshots



Changelog
v0.15.1
Non-exhaustive changelog
Added act 4 finale
Revamped food mechanic. Now characters eat 1 food item per attempt and it lasts multiple turns based on the food eaten. Better food provides various bonuses. Characters also can be demanding higher quality food if they have higher fame or value.
Cleave and Strike Through now had additional effects when certain conditions met
Added new trait for Ratkin: In the shadows reduces ranged physical hit chance by 30%.
Added character sorting behavior to main character list
Added some new sound effects to time equipment and turn pass
Slaves now can only be trained after 1 turn to prevent them being sold for better price instantly
Added hotkeys and settings for them, including new quicksave/load option
Added option to sort characters by category
Added workunits display as well as how much work characters make per turn
Added 2 new skills:
Warcry – Warfare skill removing fear and silence from caster
Hardened Grip – Mind spell, providing disarm immunity to target
Disarm now forces ranged attackers to use melee attack with its inherent penalty
Fixed Mae having wrong default portrait
Fixed Lira’s quest 3rd part
Fixed in the shadows giving evasion against physical attacks
v0.15.0
Lira’s Questline
Once Lira finally joins you, you’ll be able to nurture and romance her, learn her story, and help her establish herself under your rule.
Features:
- 2 CG scenes
- 1 unique sprite
Kuro’s Seasonal Event
A new short seasonal event with a CG has been added. Kuro drags you to the beach resort. Does she have some hidden motive?
Features:
- 1 new unique costume
The event will now always trigger from June through August.
Combat
- Character turn order is now updated whenever Speed changes, with animations.
- Buffs and debuffs are now displayed more clearly.
- Unit information now displays skill information.
- Units now play attack animations based on the skill, attack, or weapon they use.
- Added several new boss mechanics.
Crafting
The crafting interface and crafting behavior have been reworked.
- Characters can now participate in multiple crafting types simultaneously.
- Added continuous crafting with an automatic stop once a specified item limit is reached.
Service
The service formula has been reworked.
- Base income from factors has been greatly increased.
- Sex Factor now improves sex service income, while Charm and Tame factors increase non-sexual service income.
- Characters with high factors can now earn considerable income even early on.
Added a new derived stat: Desirability.
- Influences both service types.
- Can be increased in numerous ways, with Charm Factor being its primary source.
- No longer directly affects character income. Instead, Fame now affects Desirability.
Additional changes:
- Estimated earned gold is now displayed in the service setup menu.
- Multiple service-related classes have had their bonuses redesigned to encourage more distinct playstyles and character builds.
Class Changes
Geisha
- Renamed to Courtesan.
- Now conflicts with Harlot.
Harlot
- Desirability is capped at 75, meaning there’s always a 25% chance to earn only half income from sex service.
- Performing a sex action the character is Skilled or better at has a 50% chance to earn 2–3× more gold.
Courtesan
- Fame can now increase to Level 5 instead of Level 2 through service.
- Bonus Desirability gained from Fame is doubled.
Pet / Natural Pet
- Grants additional Desirability.
- Natural Pet also improves the effect of the character’s Tame Factor.
Sextoy
- Unlocks sextoy service type interaction with custom formula tied to Tame factor.
Many other service-related class bonuses have also been adjusted.
Training
- Resistance and Loyalty purchases have been deprecated.
- Slave training has been completely revamped, replacing the old Spirit/Loyalty system with a continuous growth system.
Key changes:
- Performing actions no longer reduces Spirit.
- Instead, slaves earn Training Points as they progress toward becoming fully trained.
- Better performance earns more Training Points, which are spent similarly to the old Spirit Points.
- Loyalty-purchasable slave traits have been removed.
- Slaves that start with the Rebellious trait can perform any action after being broken in. The first successful training session removes the trait.
- If training goes poorly, you can postpone it, allowing the character to lose training progress so you can earn additional Training Points.
- Slaves are now limited to two proficiencies to bring their overall efficiency more in line with subordinates.
Subordinates are now unlocked through negotiation.
You can either purchase their service immediately with gold or receive one of several alternative ways to recruit them.
RelationsAll characters except the Master now have Affection and Respect values representing their relationship with the Master.
Different combinations may provide unique bonuses and consequences.
The Master’s relationship values are changed through events and dates.
Daisy’s quest now checks Affection instead of a hidden dialogue counter during its resolution.
Others
Race: Human
Added a new racial skill:
Universal Aptitude
- Allows Humans to copy one race-restricted class from a selected character.
Location Names
The world now has proper names for its regions and capitals.
The Rest
- Added handling for the Act 2 transition if you refuse Zephyra at the end of Act 1, preventing the church from becoming blocked.
- Added multiple new dungeon background variations.
- Improved handling of other languages and incorrect syntax.
- Fame now provides Manhunt instead of a recruitment bonus.
- Maxed Tame Factor now provides a more meaningful bonus.
- Reduced rewards from faction slave requests:
- Tier 1: 4500 → 3500
- Tier 2: 9000 → 7500
- Increased Hide cooldown from 0 → 1.
- Renamed Darkness to Shadow Bolt.
- Unique character wedding sprites now properly require their marriage achievement.
- Removed outdated references to legacy mechanics from descriptions and tutorials.
- Fixed the sexuals_bonus modifier still existing on some items and effects.
- Fixed repeatable quests not using all map pools.
- Fixed character upkeep values being too low.
- Fixed Rouge and Mae wedding dress sprites.
- Fixed several text issues related to dating.
- Fixed Windwall and Air Shield granting much less ranged resistance than intended due to a scaling bug.
- Fixed certain random events.
v0.14.3
# Patch Notes Update
## Story & Content
* Added continuation of the Act 4 storyline focused on Erdyna’s path
* Added an alternative route for Rouge’s Act 4 path if you refuse her, along with minor adjustments
* Added multiple new random daily events
* Reworked multiple story boss fights
* Reworked sex minigame and sex training skills
## New Classes
### Occultist
* Damage-oriented priest counterpart
* Deals increased damage against debuffed targets
### Empyrian (Seraph Racial Class)
* Male counterpart class
* Grants immunity to several status effects
## Gameplay & Balance Changes
### General
* Each tool type now has its own slot
* Amulet of Recognition now improves loyalty from the trainer instead of the trainee
* Rouge can now learn proficiencies
* Attendant now also grants +1 Universal Mastery Point
* Reduced Mae search task requirement from 100 to 25
* NG+ character unlocks are now tied to completing personal quests instead of only recruiting characters
* Empire Capital now sells Ogre Teeth and Energy Gems
## Spell & Skill Changes
### Spell Adjustments
* Sleep
* Cost: 8 → 7
* Duration: 2 → 3
* Mind Shatter
* Stun duration: 4 → 3
* Black Tendrils
* Cost: 5 → 4
* Resurrection
* Cooldown: 1 → 2
* Mass Resurrection
* Cooldown: 0 → 5
* Assassinate
* Can now be used at any range
* Mana cost: 5 → 8
### Trap Changes
* Trap
* Requirement changed from Stealth Master 3 → 2
* Bolt Trap
* Requirement changed from Stealth Master 1 → 4
* Now requires 2 Trap Components
* Added 2-turn cooldown
* Traps in general
* No longer misses (previously had a 50% success rate)
* Duration changed from infinite → 3 turns
### Utility Changes
* Earth Shield, Air Shield, Wing Dash, and Flight now dispel Trap status effects
* Healing Light now removes Bleeding
## Fixes
* Added more localization support
* Fixed Templar effects not working correctly
* Fixed Aire not being recruitable if missed during Act 1
* Fixed multiple skill-related issues
* Fixed a potential issue where equipped items could disappear
* Fixed services appearing in incorrect locations
* Fixed Rouge nude sprite not displaying correctly
* Fixed Sleep and Freeze effects ending prematurely
* Fixed multiple incorrect combat icons and animations
* Zephyra will no longer camp the church after refusing her a second time
v0.14.2
Story & Content Changes,
Act 4 expanded.,
Cali, Lilia, and Zephyra now have slightly different first reactions depending on the player’s race.,
Fixed Lilia’s scene not being added to the gallery correctly.,
Character Balance Changes,
Added new class: Shieldbearer.,
Paladin class bonuses have been reworked slightly.,
Souleater is now a Demonkin-exclusive class and no longer requires Dominator.,
Mind Mastery I now grants Sleep as a combat spell.,
Added new NG+ starting bonus: Gifted
Start with 4 additional stat points to distribute.,
,
Demon race has been slightly retconned into Demonkin.,
Unique characters now use nude sprites during sex interactions if nudity is enabled for them (sex service trait).,
Trained slave now has its own icon in lists.,
Added new stat: Manhunt
Improves chances to find recruits after combat.,
Increases settlement recruitment quality.,
,
Teleportation spell now has 2 charges per day.,
Spellsword effect now targets a random enemy if the original target dies from the first hit.,
Fixed some class conflicts not working correctly.,
Fixed Oblivion Potion granting more experience than intended when XP bonuses were active.,
Fixed gold skill costs not working correctly.
Combat Changes,
Nerfed stealthed Assassinate damage multiplier from 2.75 → 2.25.,
Nerfed enemy Assassinate:
Damage multiplier reduced from 2.0 → 1.5,
Charges reduced from 3 → 1,
,
Slightly rebalanced damage values on some enemies.,
Shields with DEF stats now grant higher DEF.,
Fixed Sleep not being removed when the target takes damage.,
Exploration & Recruitment,
Settlement recruitment progress requirements reduced:
Easy settlements: 25 → 10,
Hard settlements: 50 → 25,
,
Base dungeon recruit chance reduced from 0.25 → 0.10.,
Guild hirelings now always have at least one class matching the guild’s theme.,
Slightly improved base racial stats for Humans and Elves.,
Exploration spell-casting UI has been slightly reworked.,
Masks now display visually on paper dolls.,
Fixed Hector armor and Garb of the Forest not displaying correctly on paper dolls.,
Fixed incorrect icons appearing in combat.,
Text Improvements,
Minor text fixes for the sex interaction minigame.,
All sex interaction minigame text moved to translation files (now localizable).,
Minor text fixes for the combat log.,
All combat log text moved to translation files (now localizable).
v0.14.1d
- Multiple quest fixes
- Added some fixes to scene behavior which should prevent certain errors from occurring
- Added an extra measure to clear out bugged items from characters
- Revamped Hide mechanic
- Added visual effect for enchanted items
- Added new body upgrade – Extreme Metabolism: +10 food consumption, regenerate health in combat
- Some adjustments to achievment system and rewards
v0.14.1c
- Flame sphere can no longer crit
- Fixed some quest issues
- Fixed Zehpyra’s miko sprite portrait
- Fixed some missing translations
v0.14.1
- Added achievements/new game+ options
- Added Jean’s questline
- Redone skill tooltips, added detailed tooltip on shift holding
- Revamped slave training bonuses
- Added an option to use teleport spell on global map
- Improved some scene and monochrome arts
- Added an option to click outside of the window to close some GUI windows
- Fixed some issues with Mae’s questline
- Fixed an issue where enemy could be hiding and untargetable
- Fixed an issue with beastkin cat paperdoll
v0.14.0
- Added new tutorial scenario
- Added Mae’s questline with 4 unique scenes
- Updated global map’s art
- Literacy now required for magic tomes and scrolls of experience
- Fixed multiple combat issues
- Fixed dungeon deletion on quest completion in multiple cases
- Other minor gui and visual improvements
v0.13.4
Added Christmas Heleviel outfit (obtained at workers guild)
Improved quest notice board
Added multiple new songs through the game and story
Added reroll option to character creation for name and appearance
Added new crafter class: Tailor
Added new combat classes: Spellsword, Arcane Blade
Revamped the way damage modificators are calculated to be addictive instead of multiplicative
Updated furry and kobold faces for paperdoll
Improved enemy damage resistance
Revamped paperdoll faces for furries and kobolds
Nerfed critical rates across various effects and classes
Nerfed Ninja’s evasion bonus
Reduced the number of waiting days for most quests and events to progress
Forbid Masturbation rule now provides +2 Loyalty Gain and -10% productivity
Presumably fixed city screen flickering for some GPUs
Fixed writ of exemption missing some of the traits
Fixed characters on quests being selectable for sex interactions
Fixed unavailable characters still being presented on some quests
Fixed male bald characters having back hair on generation
Fixed Cali&Amelia scene missing from gallery
v0.13.3a
UI / UX & Menus
* Redesigned character info and some parts of character list
* Added color border to turn order to indicate player/enemy characters
* Added dropdown menu on rightclick to characters and improved occupation menu behavior on opening
* Added search bar to enchant and gear improvement modules
* Revamped shop menu
* Removed confimation message when accepting quests
* Improved travel character selection
* Travel menu can be accessed from other locations now
* Renamed Nobody fame level to Stranger
Combat & Balance
* Added damage types to combat log
* Weapons now have minimum mastery requirements necessary to equip them
* Invested mastery points are now capped at 8 per mastery
* Trap skills moved from Marksmanship Mastery to Stealth Mastery
* Fire Arrows and Poison Arrows added to Marksmanship Mastery instead
* Elite enemies now have masteries instead of passive traits
* Void Barrage now shoots 4 times (down from 5), for 85% MATK (up from 80%) and costs 6 MP (down from 7)
* Bolt trap now deals 110% ATK damage (down from 150%) but is unlocked at Stealth Mastery 1
* Easy training option moved to advanced settings
* Master talent Communicative now gives +3 persuasion check, +2 leadership mastery and +2 weekly dates instead of +1 social skill charges
* Master trait Progenecy now gives for all offspring 50% chance for each Factor to be increased by 1
* Characters freed with Writ of Exemption will retain some of the trained traits
* Minor trainings now take time to unlock
Content, Story & Character Updates
* Added new scene for Cali for when player leaves her to William
* Updated some old cg scene arts
* Amelia after recruitment won’t adopt catlike speech pattern
* Amelia is now set as friends with Cali
v0.13.2
Added Heleviel questline and wedding scene
Added a one time option to purchase corruptive essence if it wasn’t chosen as starting bonus
Added color codes to slave list tasks
Updated multiple skill sounds effects
Void now cost 16 (up from 10) and has 5 turn cooldown (up from 1)
Fixed void only proccing its debuffs on crit
Quests should now have fixed reward and be faithful to the tooltip
Fixed sharpness enchant not working on some items
Fixed some minor errors with character selection screen
v0.13.1
Base population limits increased by 1 (6 basic and +6 per upgrade)
Added new Kuro sidequest and a few dialogues
Kuro can only be married after all of her sidequests completed
Succubus skills can now be assigned to social menu
Lust drain has been removed
True succubus from earlier saves should probably be replaced now
Thralls now automatically receive obedience training
Succubus class no longer can spawn normally
Character selection screen now shows required stats
Added new character stat window with detailed breakdowns
Added small delay to tooltip appearance
Nixx champion no longer has value bonus
Fixed some classes descriptions missing
Fixed item tooltip mode not working on shift hold
Meteorite iron no longer generates randomly
All minor settlements now have fixed names
v0.13.0
Added new slave quest types with bigger rewards
Altered a few quest dialogues
Updated location gui
Revamped Succubus class into a separate mechanic featuring thralls and transformation mechanic. Corruptive Essence allowing to become succubus/incubus can be obtained on start or rarely from medium and hard dungeon boss rewards
Multiple minor quest and typo fixes
Daisy’s quest now offers 5.000 gold
Fixed turn skipping sometimes stuttering not skipping all turns through
Fixed act 3 completion not always working properly
Fixed some minor issues in act 4
Fixed some sprite inconsistencies
0.12.0a hotfix
Improved Value and Fame tooltips
Fixed market selling some items for free
Fixed market slaves not having basic training
Fixed some minor gui issues
v0.12.0
Added Act 4 intro
Added new Fame stat and system:
Characters will earn fame which will affect their wage and performance in certain places
Added new items which block Fame growth
Added new minor trainings
Added new breakdown event triggers
Added upgrade to allow race crossbreeding
Added combat animations for physical skills
Added new sidequestline to access dwarven capital before act 3
Added small bonus event to the tower of dreams
Collars now increase resistance drop speed instead of training bonuses
UI
Optimized turn log menu, character changes are also displaced there now
Optimized character details&training menu
Added quick enslave option to dungeon recruits
Added option to recolor collars
Balance
Earth magic T2 replaced acid bomb with impale (new spell)
Percentage heals no longer benefit from heal bonuses
Skipped fights will play win animation faster
Disintegrate now deals less damage but deals bonus damage to non-living enemies
Bugs
Fixed a mostly cosmetic issue with console errors after reloading the game
Fixed some sequences not working properly
Fixed some shrines giving out wrong rewards
Fixed some combat statuses not working correctly
Fixed characters recruited in villages having wrong type
Fixed skillbook not properly saving its setups in some cases
Fixed silk not being properly unlocked and used for item generation
v0.11.0e
Slightly reduced Staves MATK bonus and rebalanced ATK bonus
Archer and Sniper classes now grant some passive ATK
Added warning to cursed items beingdestroyed on equipping normal item when cursed was already equipped
Fixed characters being stuck on certain spots when being disabled
Fixed some combat effects not stacking correctly
Fixed some items and curses giving not applying their bonuses correctly
Fixed mana gains from certain effects not being logged properly
Fixed elemental protection buff damaging targets on apply
Fixed berserker passive not going into cooldown correctly
Fixed Lizard skin not being harvestable
Minor Paperdoll fixes
Minor missing text fixes
Added Spanish translation (thanks to Yucrack)
v0.11.0d
Fixed events disabling characters
Fixed a couple issues with stat display
Fixed resurrection spell
v0.11.0c
Added 3 new random events
Added new Resistance stat to slave training, removed 3 day training cooldown, added Loyalty as trait unlock for subordinates
Watchdog class now improves Authority instead of reducing it
Fixed Amelia and Aire character obtaining issues
Fixed an issue with classes improving factors
Fixed some item and skill issues
v0.11.0b
Fixed enemy stats and various combat effects not working
LInk at the main release post|
v0.11.0a
Fixed large amount of bugs, errors and performance issues
v0.11.0
Revamped effect system to be modifiable and support saves
Old saves can’t be imported or loaded anymore, from this point the previous save files should be supported automatically
Added random events for characters
Added empire capital and arena (wip)
Added stat change description from events
Fixed dwarf capital shop having no items
Nerfed damage scaling from physics/wits for player characters
Rebalanced more enemies and encounters
Added italian localization (thanks to Scarichino)
Revamped the way loot lists are stored
Fixed disentegrate being skill instead of spell and not scaling from MATK
v0.10.3
Added gallery section for sprites and monochrome events
Updated dwarven capital art to be more in line with other settlement backgrounds in the game
Added new class: Pyromancer – Locks out most magic schools for mana discount and extra damage for fire spells
Revamped multiple balance aspects related to combat, enemies and some masteries. Combat gets harder with progress now, bosses are more dangerous. Also added new dungeon, enemies and mechanics
Rebalanced some materials and their unlock progress is more tied towards overall story progress
Revamped Personality bonuses, added minor non-combat bonuses
Added some basic relationship system between characters
Fixed some minor event and consistency issues
Added an option to avoid some previously unavoidable sex scenes
v0.10.2c
Fixed some items not being rewarded properly
Fixed Air mastery only giving tenth of intended crit bonus
Fixed some travel and buff issues
0.10.2 Full release
Added new error log system which should warn players right in the process of playing. Console be reopened with F2
Revamped combat system to have a singular action sequence. Likely extremely buggy but should in future help deal with phantom enemies, missing actions and other various issues caused by multiple actions performed together.
Added customized difficulty settings at the game start/option menu
Added 6 new hybrid skills, for now can be purchased at the guilds
Added new boss effect: bosses are now more resistant to DoTs and control effects. Also some bosses has had their HP increased
Nerfed Nature’s gift to return fewer resources
Nerfed Berserker by disabling Stealth and Protection
Fixed Zephyra appearing in act 3 quests without being present at location
Added new enchantment for spears and bows
Many small typos and various fixes
How To Install Strive: Conquest
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