Magic Academy Free Download Latest Version
Magic Academy Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – Most of us are familiar with the story of a young wizard from England who changed the fate of the magical world.
Developer: WildPear Games – Patreon
Censored: no
Version: 0.7.5.2
OS: Windows
Language: English
Genre: 2DCG, Animated, Male Protagonist, Handjob, Masturbation, Oral Sex, Sex Toys, Tentacles(Can be avoided), Adventure, Fantasy
- DESCRIPTION
- SCREENSHOTS
- CHANGELOG
- INSTALLATION
- DOWNLOAD
Overview
Most of us are familiar with the story of a young wizard from England who changed the fate of the magical world. For many years, we watched as he grew up, studied at the Magic School, and gradually changed the world around him.
Have you ever wondered how such magical schools come into existence? Who creates them and when? Where do the teachers come from and why are these specific subjects taught?
Features:
- Famous universe – you will find yourself in a world you’ve read about in books or seen in movies. Learn more about how it lives and operates according to its laws.
- Create your Academy – the entire plot will revolve around creating a new magical academy. You will go through all stages of its formation from getting permission to triumphantly rising to the top of the rankings.
- Player-oriented development – our team has its own ideas for project development, but we will rely on your thoughts, opinions, and suggestions.
- Not just a novella – the game focuses on dialogues, but in addition to that, it includes many other mini-games, the number of which will only increase as we implement your suggestions.
- Music – unique tracks written specifically for our project to support the magical atmosphere.
We invite you to find out an answer to these questions in our game:
- Take the lead in creating a new magical academy
- Make decisions that will shape its future and development
- Shape the faculties to your liking
- Maintain a balance between your own views, ministry requirements, and the parent committee
- Seek out new teachers and build relationships with them
Screenshots





Changelog
v0.7.5
New Content
- Added a new quest with the Lightbringers.
- Added a new scene with Rowena.
- Continued Elizabeth’s romance storyline with new comics about her new interest.
- New CG: Audrey at the beach during the beach episode;
- New CG: Victoria and the cursed box;
- New CG: Rose and the protagonist in the nighttime forest.
Text & Dialogue Presentation
- Changed the text reveal effect. Characters now fade in through opacity instead of appearing instantly.
- Added text FX: color highlights, shaking, flashes, and other effects for important words, emotions, and scene beats.
- Added text SFX. Sounds can now trigger when specific words appear in a line.
- Added dialogue box effects. The text box can now shake when a scene needs to emphasize a sudden action, impact, or sharp moment.
- FX intensity and behavior can be adjusted in the settings.
Audio
- Added new sounds for interface buttons.
- Added new sounds for the Path Search, Runes, Wiring, Potions, and Spells minigames.
- Added new sounds and effects for the Match-3 resource game.
- Added new hover and click sounds for location objects.
- Added new sounds for the Journey map: player token movement, clicks, events, and battles.
- Added new sounds for the Journey inventory panel.
Localization
- Added Japanese translation.
Gallery & Fixes
- Completing any ending of Personal Conflict now unlocks all ending scenes from that storyline in the Gallery.
- This fix also works with old saves.
Hotfix v0.7.0.1
- slightly reduced build size through resource optimization;
- added a memory card name for the scene with Ravena;
- restored the Rose scene unlock where she falls near the wardrobe;
- fixed the swapped unlock order for two Victoria photo scenes;
- German proofreading pass for forms of address and umlauts;
- skip reward button returned to its previous position.
v0.7.0
This update includes a major dialogue proofreading pass, emotion setup for characters, and a new in-scene movement system.
Characters can now change position during dialogue, which should make scenes feel more dynamic instead of having everyone stay fixed in one spot.
New Content
- Added two new stages to Audrey’s romance storyline.
- Added the finale for Elizabeth’s “Inner Conflict” storyline.
- Added new CG scenes for Audrey and Elizabeth.
- Added new memories to the gallery.
- Added new backgrounds and staged scenes for story episodes.
Journey
- Fixed an issue where a recipe could drop repeatedly, even if the player had already acquired it.
- Improved the refreshing of the Journey preparation screen after editing a deck.
Audio
- Added a large new batch of sounds: UI, foley, magic, ambient, monsters, character voices/vocal reactions, and sounds for adult scenes.
- Improved the sound design for several comics and interactive scenes.
- Looping sounds now stop correctly when exiting a scene or changing states.
- Updated and cleaned up a part of the project’s audio structure.
Dialogues & Scenes
- Updated the dialogue staging system.
- Characters can now use more flexible screen positions, movements, entrances, exits, and transitions between speakers.
- Improved character emotions, movement, and positioning in several old and new scenes.
- Interactive scenes can now play sounds when transitioning to specific states.
UI & Quality of Life
- Fixed focus issues in text fields and Journey code input windows.
- Improved the functionality of button sounds.
- Fixed various issues with the interface not updating after player actions.
Quests & Logic
- Updated access conditions for certain locations and interactions.
- Fixed various trigger and completion conditions for quest scenes.
- Fixed NPC display issues after returning from a Journey.
- Fixed the updating of the quest object and indicator for the wire mini-game.
Balance
- Reduced the magic stone requirement for the “wall restoration” project: 2 → 1. Previously, completing the tutorial on easy difficulty could break progression due to reduced rewards.
Bug Fixes
- Fixed issues with starting and ending certain dialogues.
- Fixed launch errors for specific dialogue-layer scenes.
- Fixed scaling and positioning issues for certain characters.
- Fixed various issues with backgrounds, transitions, and scene settings.
- Fixed several issues with the gallery and scene unlock conditions.
- Fixed certain location interactions.
v0.6.6.1
- Finished proofreading the in-game dialogues. Several hundred more lines have been corrected.
- Added translations for all languages (including Arabic).
- Fixed an issue in the Lightbringers’ camp setup, where loading an autosave there could break the playthrough.
- Finished voiceover for Rose’s scene “Pollen”.
- Added voiceover and sfx for Rose’s scene “Hide and Seek”.
- Added voiceover and sfx for Rose’s scene “Catalyst of Desires”.
- Added voiceover and sfx for Rose’s scene “Searching for Roots”.
v0.6.6 (Emendation)
New Content
- Added the “Diversion” story branch and the Lightbringers quest chain.
- Added the finale of Lilian’s personal quest. The curse has never been this strong!
- Added a new location: “Lightbringers Camp”.
- Added new dialogue backgrounds for the forest and caves.
- Added a comic for the finale of Lilian’s quest.
- Added a CG scene with Lilian.
- Added two CG scenes during the main story.
Journey
- Added a preset system for Journey preparation.
- You can now save deck and equipment loadouts, apply them later, duplicate them, rename them, and delete them.
- Added preset import/export via code.
- Added preset validation: the game now warns you if a loadout contains locked cards, unavailable equipment, an invalid code, or exceeds limits.
Sound
- Added new UI, foley, magic, clothing, and adult-content sounds.
- Updated the SFX playback system: regular effects, UI sounds, and voice/vocal sounds now use separate audio sources.
- Added pitch/volume variation for SFX so repeated sounds feel less identical.
- Added sound transitions for interactive scenes.
- Improved the sound design for Rose’s greenhouse scenes.
Gallery and Scenes
- Updated unlock conditions for several gallery scenes.
- Added refusal options and alternative outcomes for some Joyce scenes.
- Fixed issues with Audrey’s scenes appearing in the gallery.
- Fixed visual character artifacts in several scenes.
UI and Quality of Life
- Fixed the menu opening during the Tub mini-game.
- Fixed several issues with typewriter text, fonts, and punctuation in dialogues.
Quests and Logic
- Performed a major proofreading pass on dialogues, quests, and descriptions. Around 1,000 lines were fixed or rewritten in each language.
v0.6.4.2
- Added animation for the second new beach scene.
- The csmGetParameterRepeats error has been added to the ignored list, as it does not affect gameplay.
- Fixed a bug with unlocking certain scenes in the gallery. If you have completed the entire game but some scenes are still locked, load your latest save and visit the Study in the mansion.
- Added an Arabic font and Arabic script support so the new localization by ziros can work properly.
v0.6.4.2
- Added animation for the second new beach scene.
- The csmGetParameterRepeats error has been added to the ignored list, as it does not affect gameplay.
- Fixed a bug with unlocking certain scenes in the gallery. If you have completed the entire game but some scenes are still locked, load your latest save and visit the Study in the mansion.
- Added an Arabic font and Arabic script support so the new localization by ziros can work properly.
Update 0.6.4 (Grex)
- Added the finale for Audrey’s personal storyline.
- Added personal quests for Rose and the Dragongirl.
- Added the “Evening Rendezvous” quest, featuring two new CG scenes.
- Fixed a UI display issue during the scene with the Head Cultist.
- Added text descriptions for the scenes with the Aasimar and the Succubus.
- Audrey and Rose now use their beach models in the “Dragon’s Fury” quest.
- Note: The character Penelope has been removed from the game.
- Added new animated enemies: Dragon Huntress, Aasimar Marksman, Lab Dragon, Cat Archer, and Fairy Swordswoman.
- Made changes to “The Path” mini-game.
- Added a mechanism to switch music tracks during dialogues.
- Added new backgrounds for story scenes and combat (including the “Evening Forest” location and a portal background).
- Quicksaves and autosaves are now numbered.
- Important: You can no longer save the game during dialogues.
- The journal now correctly displays the completion status of personal quests, and random emotions have been added.
- Fixed an issue where players could exit a story battle, which would break the progression.
- Fixed a bug where autosaves right before transitioning to another location could become corrupted.
- Fixed Lilian’s sprite display during evening dialogues in the tavern.
- Fixed numerous typos in the text.
v0.6.1.1
- Added the ability to name save files.
- Updated battle backgrounds in Journey mode (Forest and Winter).
- Added a new tile type, “Mushroom Forest,” on the Pixie World Journey map.
- Added a new battle background in Journey mode (Mushroom Forest).
- Animation adjustments in the scene with Lillian.
- Animation adjustments in the scene with Joyce.
- Fixed the “Arcane Knowledge” card healing the player instead of dealing damage when a damage-reducing debuff is active.
- Fixed the opening of the second page of the Memory Pool.
- Fixed Victoria’s photos in the Memory Pool.
- Fixed the night version (frame) of the Lecture Hall.
- Fixed the night version (frame) of the Warehouse.
- Fixed the text on the final button in the scene with the Head Nun.
0.5.9
- Updated the CG scene loading system to reduce RAM usage.
- Added platform and current version to the error logs, so our programmer won’t have to ask for this information in bug reports.
- Fixed a button texture that was stretching incorrectly.
- The order of portals in Journey has been changed to match the order they are unlocked.
- Added a new mini-game: “Runes”.
- Added a new location: “Rose’s House”. She can now be found there in the evenings.
- Added the option to turn down Lilian in all of her intimate scenes.
- Added a new boss for Journey: the Summoner Succubus, along with a new CG scene for her.
- Added a new mob: the Imp.
- Characters in combat now position themselves to be more evenly distributed across the battlefield. They will reposition when a unit is summoned or defeated.
- Almost every location now has its own unique musical theme.
- Added 5 new quests, including a quest for the new boss and the first NSFW scene for Rose’s romance path.
- Added a tutorial for the “Wires” mini-game.
0.5.8
- The story order has been completely rebuilt: Acts have been introduced, and the quests have been distributed among them. There will no longer be a cascade of tasks overwhelming you every day. (No, you don’t need to start the game from the beginning if you’ve already progressed far—everything will adjust automatically, and this will mainly affect only new players.)
- Some quests have been moved into personal conflicts, several have been removed, and the rest have been integrated into the main story path leading to the opening of the Academy.
- Rose has received several new romantic quests with comics.
- The Dragongirl has received a couple of new quests (we’re finally making her some clothes).
- A new quest has appeared at the end of the second act, which lays the foundation for the events of the third.
- Fixed the display of Audrey’s invention after its completion.
- Fixed the “Arcane Knowledge” card.
- Fixed some typos found by players.
- The engine version has been updated to a newer one (Unity insisted that this would fix vulnerabilities).
- The logic for storing and loading in-game CG scenes has been redesigned – this should significantly save RAM and help mobile players, but it requires testing.
0.5.6.3
- Fixed a bug that could occur after completing Audrey’s invention minigame.
- Fixed Audrey’s invention disappearing from the location if you exit the puzzle without completing it.
- Fixed the localization of the victory screen for all minigames.
- Fixed a bug that occurred when skipping a turn after all enemies in a battle have died.
- Fixed a bug that could cause a dialogue with a character to start on top of a running Journey.
- Fixed an issue with item placement in the inventory.
0.5.6
- Three new personal conflict quests for Louise, which can be started from her dialogue.
- A monster story for the Pixie-Priest, the winner of our recent community poll!
- A new comic and CG scene featuring the Pixie.
- A personal conflict quest for Lilian, including a new animated CG scene.
- A new pathfinding minigame for Louise.
- Improved Graphics: We’ve upscaled the resolution of several CG scenes to eliminate blurriness.
- Dialogue Clarity: Options to begin romance or personal conflict quests are now exclusively in the top-level dialogue with a character.
- UI Improvement: On-screen buttons have returned to the magic panel, offering a clickable alternative to swipes or keyboard controls.
- UI Improvement: The resource turn-in button now displays the corresponding quest name on hover.
- Guidance: Added an arrow pointing to Audrey’s invention.
- Guidance: Added an arrow pointing to the entrance of the ruins for Louise’s minigame.
- The minigame object will now remain visible even after all its levels are completed.
- The vampire bard’s portal is now correctly hidden after her quest is finished.
- Added a new icon in the journal to clearly mark updated quests.
- Fixed an issue in the prologue where the secretary would disappear from the scene prematurely.
- Fixed the “new response” marker in dialogues to correctly reflect unchosen options.
- Fixed a bug allowing the game menu to open over tutorials or minigame panels.
- Fixed the “sleep” button, which could grant access to the study before it was built.
- Fixed a crash that could occur when loading a save file during certain dialogues.
- Fixed an issue where NPCs wouldn’t disappear from a location when a dialogue was loaded.
- Fixed jerky animations when loading into a dialogue.
- Fixed an issue with the turn order in Journey mode.
- Fixed the start triggers for some personal quests, preventing them from beginning too early.
- Fixed the magic tutorial.
- Fixed several incorrect dialogue speaker tags.
- Fixed various typos.
- Fixed character model clipping in dialogues (e.g., Audrey’s hand passing through Rose’s body).
- Fixed an issue where an equipment icon was visible for an un-discovered recipe.
- Fixed the combat tooltip to ensure it always displays on top of other UI elements.
- Fixed inconsistencies in some of Olivia’s dialogues based on her location.
- Fixed the glowing moss quest: the moss can now only be gathered at night, as intended.
- Fixed the cost display for cards after being modified by other cards.
- Fixed several duplicated lines of dialogue.
- Fixed the item icon for the Vampire Bard’s quest.
- Fixed a display issue with one of Audrey’s levels.
- Fixed the final location in a dialogue from the Leviathan questline.
- Fixed the enemy intent icon overlapping the draconid boss’s health flask.
- Fixed the character HP display on the Journey map.
- Fixed the icon for the Alchemist’s Mantle buff.
- Fixed a bug that allowed events to be generated on top of mountains in Journey mode.
0.5.5.4
- Fixed a potential soft-lock in the “Spy, Get Out!” quest that could occur if you spoke to Victoria before Grace.
- Fixed an issue where the enemy info pop-up in combat could get stuck on screen (when holding down the button for details).
- Fixed a bug that could occur during some comic scenes.
- Adjusted the logic for how buffs are applied in combat.
0.5.5.3
- Fixed a bug that blocked progress in the “party” quest after the Academy registration step.
- Fixed Audrey’s minigame not launching on the Android version.
- Fixed an issue in Grace’s scene.
- Fixed an issue in Audrey’s scene.
- Fixed the beach locker room scene.
0.5.2
- Rose’s dialogue model has been updated and animated. All dialogues featuring her have been readjusted to display new emotions.
- Fixed incorrect speaker attribution for a couple of lines.
- Added the option to not take an additional card as a battle reward in Journey mode.
- Fixed the trigger for Rose’s 4th character quest.
- Lilian and Dragongirl now have their own pages in the journal panel.
- Journey map generation has been changed so that a path to the boss and portal always exists.
- Discarding and redrawing cards is no longer available while selecting a target for a card (previously, this allowed playing cards without enough mana).
- Added additional clarification for Dragongirl’s quest.
- Analytics have been disabled (we were receiving too many events due to the large number of players).
- Added a comic for the Wolf-Paladin.
- Added a comic for the Cat-Rogue.
- Updated Lilian’s second scene.
- Added a quest series for Elizabeth’s character development.
- Added a new quest continuing the cultists’ storyline and leading to an encounter with the Dragongirl-Artificer boss.
- Added a comic for the Dragongirl-Artificer.
- Added a CG scene for the Dragongirl-Artificer.
0.5.0.2
- Rose’s character development storyline has been slightly updated; one of the old quests (“Difficult Patient”) has been moved to the character development branch.
- Rose’s character development storyline has been expanded with three new quests.
- Rose has received the first 4 quests for her romance branch (two with full-screen art and one with a mini-comic). This is just the beginning of the relationship development.
- Added a romance system, displaying progress on the character card.
- Added an internal conflict system, displaying progress in character development.
- Added difficulty levels for Journey mode. You can now choose additional bonuses or penalties before starting.
- Modified Journey location generation – an exit and a path leading to it are now guaranteed.
- Added an additional check to prevent situations where a dead player attempts to use a card.
- Fixed the effect of the “Cursed Flame” artifact.
- Tasks requiring visiting a location at a specific time of day now explicitly state this.
- Some quests can now require N days to pass after completing another quest before they can start or end.
- Fixed the Christmas decorations quest – it will no longer end before all tasks are completed.
- Fixed the dialogue where Victoria suggests removing decorations after Christmas – it now only occurs several days after completing the quest to place them.
- Camera control via keyboard is now available in Journey mode on PC.
- The Save/Load panel now remembers the last opened page.
- Fixed the “Thermoshock” effect.
- Fixed the drop rate for item recipes in Journey.
- Fixed the acquisition of the “Serpent’s Lock” item, which was previously unobtainable.
- Fixed the logic for starting mana and starting hand cards – some items now work as intended again.
- Fixed the Sparking Wand.
- Fixed the Shadow Wand.
- Fixed the Phoenix Wand (it also received new cards more fitting its theme).
- Fixed the Alchemist’s Robe.
- Fixed the Thinker’s Ring.
0.4.3.5
- Card Discard: Discard unwanted cards to gain 1 mana.
- Card Draw: Draw additional cards for 2 mana.
- Deck Builder: A new feature allowing you to create custom decks from your unlocked cards.
- Post-Adventure Unlock: Unlock one card encountered during an adventure for use in the Deck Builder.
- UI Overhaul: Reworked the adventure preparation screen and the equipment selection panel.
- Equipment Rework: Each piece of equipment now contains fewer cards but provides a unique effect that can modify your stats or game mechanics.
- Recipe Drops: Equipment recipe items can now drop during battles.
- Recipe Tracking: Once you find a recipe, information about it will appear in the equipment selection panel.
- Crafting: After finding a recipe, you can craft the corresponding item and use it in future adventures.
- Card Elements: Each card now has its own ‘element’. Your equipment can affect the efficiency of different elements.
- Combat UI Widget: A special widget has been added to the combat interface to display effects from equipped items.
- Censor Option: A ‘Censor’ option has been added to the settings: enabling it will skip all 18+ scenes. (Skipped scenes can be viewed later in the Pensieve).
0.4.3.3
Removed the legacy input system and resolved an issue causing the Space and Esc keys to malfunction.
Fixed a bug where battle music could continue playing after exiting combat.
Fixed a bug preventing Adventure rewards (including Magic Crystals) from being granted upon exiting an Adventure.
Corrected author credits for dialogue lines in various conversations.
Fixed numerous typos in the Russian localization, courtesy of user CorSan.
Added an icon for Venena Minor.
Fixed several localized lines that accidentally included narrative notes.
Removed a duplicated phrase in the dialogue about the “annoying song.”
How To Install Magic Academy
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