Battle for Luvia: Armored Romance Free Download Latest Version
Battle for Luvia: Armored Romance Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – It will not be only a path of conflict, choices of whom to trust and whom to make a head short…
Developer: Seventh Vixen Patreon
Censored: No
Version: 0.30c
OS: Windows, Mac, Linux
Language: English
Length: 16 hours +
Genre: 3DCG, Animated, Male protagonist, Multiple endings, Anal sex, Oral sex, Vaginal sex, Creampie, Titfuck, Teasing, Handjob, Group sex, Interracial, Adventure, Combat, Dating sim, Graphic violence, Humor, Management, Point & click, Religion, Romance, Voyeurism, Lesbian, Milf, Cheating, Exhibitionism, Prostitution, Corruption
- DESCRIPTION
- SCREENSHOTS
- CHANGELOG
- INSTALLATION
- DOWNLOAD
Overview
You play the role of Sir Patrik of Akros, a charismatic, handsome and middle aged (for the times) Knight that set by bonds of loyalty and family to the new Countess of Kathia, is bound to gather the fealty of the vassals of his liege, cajole with the outer counts, and overthrow the Duke of Luvia. It will not be only a path of conflict, choices of whom to trust and whom to make a head short, but will let the player enjoy the power fantasy of the Middle Ages, using the lesser and being used by the higher, both for power and for pleasure. In your treacherous journey among medieval politics, nothing will stop you from romancing and lay with any woman that is put in your way, for lust, love or politi
Changelog
0.30c Changelog:
-Some typos fixed, some little bugs fixed.
-The Feast can now be remembered on the grassmere’s suppers menu.
(There is a little visual bug inside, where it says that it’s autosaving in the middle of the feast, but is not really saving)
0.30b Changelog:
0.30b Fixes/Changes/Additions:
Scenes:
-Around 200 dialogue lines added. (Now total dialogue lines sit at 22.297)
-Late Stable scenes made available for both Blanca paths with extra dialogue variants
-Added some more dialogue options on Push branch
-Added a second Tsveta private scene with conversations after the Feast, and an infinite repeat extra scene.
-Changed the feast trigger to going to the citadel at night. When the Feast is about to happen, you can’t leave Grassmere.
-Irena conversation about Feast Report (small, just ‘cause it makes sense)
3 New Romance Trackers:
-Ch2: Thralls & Friends: Alana, Ashleigh, Perse, ?
-The initiation
-The Marathon
-3 Old Document filled in
Engine:
-Added a check to see if your save may be compromised. It applies a fix but the save can be corrupt (some wrong values) anyway (It will tell you in the Load Game Preview)
-Added All Humor checks to the Variable Checker on screen
-Some typos corrected
-Performance Improvements
0.30a Changelog:
0.30 Features:
Dialogue lines: Around 2500 new. (total, 22.000)
Around 500 new stills Many minianimations and 9 video-animations. Other new scenes reuse old stills.
Estimated gameplay (Linear, not repeating fun times): 2 hours
Basic content; All scenes Leading to the Feast, the Feast, and some extra scenes (everything grassmere)
Tech – :
-New document,
-Lots of journal entries
-Your Path menu resized (Many new path-trophies in this update-
-5 new Steam Achivements
-Old saves bug fixes that allow total compatibility between saving hoping inside the game.
-Chapter 1 Title not going away from map finally fixed
0.27.b Changelog (updated Septmber 23)
-Fixed Gypsy progress (For some reason Emilia and last Minerva scenes were deactivated, duh)
Visual:
-Canary Trail Romance Tracker bg image
-Porthouse RT: Soon tooltip
-The Silk Road – Switch mother’s flag
-One steam achivement
-30 typos fixed.
0.27.a Changelog
-Added Romance Tracker: The Silkroad
-Added Romance Tracker: The Porthouse
-Added Romance Tracker: The Canary Trail (due to save compatibility, you may have to visit Hartlepool to unlock access)
-Added some padding to Adeline final step.
Bug Fixes/Adjustments:
-Fixed Broken typo bug that leads to freeze in Kat-Dinnerhall-KnightPath-FinalLewdOptio
-Fixed some minor Romance Trackers grips.
-Improved some scenes flow.
-Some Humor adjustments
-Some typos fixed
0.26.a Changelog:
-Fixed a new Mina scene
-Fixed One Adeline subscene creating possible bugs.
-Added 90 Dialogue lines variants for both Path Chosen and Advanced Storystage in all previous repeteable Kat scenes.
-Added Kat-Mercy late stage repeteable variant dialogue. (60+)
-Added another Steam Achievement
-Fixed the Variable Paths/Stats visual checker from lingering on some instances.
0.25.e Changelog
-All 3 known chance based gamebreaking bugs fixed.
-Minor correction in the old Threat Event (you can check if its works (gypsy travel from penketh)
0.25.d Changelog
-Load Game Preview working again.
-Save labels being messed up fixed. (So all related to save/load menu now works well).
-Save menu now allows to to have empty slots (so you can delete saves in the middle with no problem)
-A bug that made “Go Back” boxes smaller. Fixed now.
-Adel clue 1 in Romance tracker fixed, and other visual tips improved.
-A strange bug fixed that Could stop Katerina progression.
-Some typos fixed.
0.25.b Changelog
-Save problem fixed
-Fixed changelogs and version info missing.
-Some minor fixes.
v0.24.d
-Fixed some visuals on Romance Trackers
-Fixed some bug when rewatching meanwhile scenes.
-Fixed some Hartlepool remembers.
-Now All meanwhiles and Alternate Scenes have unlocking requirements.
v0.24.c
-All third party menu bugs should be gone now. (Finally)
-Added 2 new Romance Trackers: The Gypsies and Akros Maids
-Fixed some Tobias conversation and a wrong sprite on Chapter 1
-Fixed a conversation with the Port Chief
-Fixed Helen scenes not giving a Lust Path Choice
-Fixed some Menus visualizations
-More Travel Map Fixing.
-Fixed some 0.24.b sprites OnLoad
-Fixing the missing sprite on Gypsy Camp after second Lia scene.
-Now “Always Show Interactable Elements” will only work with menus closed as it should.
Fixed around 60 typos
v0.24.b
+2 new scenes + 260 dialogue lines, (sitting now on 17.300)
-Fixed two minor movement bugs on Grassmere.
-Fixed a circunstantial bug on Minerva Day scenes.
-Fixed some minor menu visual bugs.
-Added the missing resource conversions.(Curing meat)
-Changed some code on Hartlepool so Belinda progress isn’t tied to other unrelated progress.
-Fixed some bushels bug on Hartlepool diplopath
-Added more Hartlepool scenes to VRAM saving.
-Recoded playing tips so they’re not tied to third party possible bugs.
-Recoded Map to avoid some bugs.
More than 120 typos corrected.
+1 Steam Achievement added
Changelog 0.24.a Specific
Fixes and Improvements:
-Added option for 2k ratio resolution
-Fixed the obnoxious analytics bug.
-More than 120 typos/grammar fixed
Changelog (024 general)
Contents:
+1.000 dialogue lines (sitting now on 17.000)
Grassmere Introduction
(inside Chapter 1, compatible with previous saves, while some conversations will make less sense in that case)
-Grassmere Arrival Scenes
-First Freeroam conversation and events (Rest will be on 0.30 Release (next major release after 0.25). Grassmere conclusion will come with 0.30.
-All Grassmere Resource trading and inversion (can be resource hungry!).
-Content on Grassmere is sparse as is only the intro (around more than half hour for everything), But all freeroam Code is ready for 0.30 so that’s a headstart. Also, many variant scenes on already existent renders will be added.
Important Changes
Since the start of Chapter 1, you can visit Penketh and Grassmere. Kaelkirk and Hartlepool still won’t be available until you finish Chapter 1, getting the loyalty of Penketh (that is as before, but now getting max affinity is possible in each path, with different rewards on each path).
New Features:
-Fully fledge Playing Tips. Playing tips (if the option is on) will open a pop up menu with the relevant information about general gameplay (and some strategies) during Chapter 1. You can still check all the playing tips at your leisure accessing from Menus.
The playing tips are meant to explain All mechanics to players that had not followed all BFL development.
-Fully fledged Loyalty System. You will be able to see your current loyalty from two out of the four possible game wide loyalties.(Menu is a bit WIP, but functional)
Resources:
-Beyond 0.24 new resources exchanges and conversions, these tips are important for last versions:
-Second unit of wood can be turned into paper if Leffrin wood wasn’t used (only one unit of paper can be produced on Leffrin, one unit of wood will be always used for Akros Manor progress).
-More Resources conversion have been added (Like Pelts in to Leather or Unused Meat Shipments after Hartlepool conclusion into extra Food Provisions)
-An additional cost for adquiring Red Silk is having finished Seiki Quest or have “gained some trust” with the Silk traders “in other way”.
-There are now two wilcard items (one new) for humor boosts with specific people. For example, Gold Tunstead Wine can be gifted either to Baralis, Belinda or Tsveta, for different quantity of humor boosts. (you’ll know the possible gain before taking the decision of making the gift).
General Known Bugs:
-Temporarly, you can’t name the saves. (but all the Load Preview Data should help with that)
-Hartlepool Frontal Attack Sprites still need fixing
How To Install Battle for Luvia: Armored Romance
- Extract
- Play













