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Wild Life Free Download Latest Version

Wild Life Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – We live in a mad universe… indescribably vast… full of wonders… and terrors.

Developer: Adeptus Steve Patreon
Censored: No
Version: 2026-09-18 Test1
OS: Windows 64Bit
Language: English
Genre: 3DCG, 3D game, Anal sex, Animated, Combat, Female protagonist, Furry, Gay, Group sex, Lesbian, Male protagonist, Monster, Oral sex, Sandbox, Sci-fi, Titfuck, Vaginal sex, Virtual reality

  • DESCRIPTION
  • SCREENSHOTS
  • CHANGELOG
  • INSTALLATION
  • DOWNLOAD

We live in a mad universe… indescribably vast… full of wonders… and terrors. And amidst all the chaos, sometimes things even turn out.. sexy! Play as one of many possible characters, female, male*, or creature* and fight and fuck your way through a wild experience.

Our story plays on a small and rather unknown planet called K’apal. Only few civilized humans have ever ventured here, some miners guilds to claim the precious rare minerals that can be found here, scientists studying the natives and the flora and fauna. And also raiders and poachers trying to make a fortune selling rare creatures to rich and eccentric collectors and off-world beast arenas.​


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Wild Life
Wild Life
Wild Life
Wild Life
Wild Life


2026-09-18 Shipping Test Build 1

Additions:
• Added 51 new sandbox sex animations, see the full list here
• Added new character: Tyler, sandbox exclusive femboy based on Sethro
• Added new tutorial section to intro (WIP)
• Added new outfit: Farm Girl for Maya, Shiva, Koodie, and Zeya
• Added new outfit: Farm Boy for various Max based characters and Zumon
• Added new outfit: Harem Dancer D for Tanya
• Added new outfit: Blacksmith Apron for Maya, Shey, Geneva, Jadeen, and various Max, Sethro, and Bol based characters
• Added new outfit: Casual Female for Geneva, Koodie, Zeya, Maya, and Shey
• Added new outfit: Umbar Female A for Koodie, Zeya, Maya, Shey, Shiva, and Geneva
• Added new outfit: Sexy Sweater Dress, Summer Dress
• Added new outfit: VK Sweater for Mercer
• Added new outfit: Cocktail Dress for SheyFuta
• Added new outfit: Vamp Prince for Zyke
• Added new outfit: Bikini 3 for Koodie, Zeya, Shey, and Maya
• Added new outfit: Bathingsuit 2 for Geneva, Jenny, Janara, Milanna, and Shiva
• Added new outfit: Summer Dress for Genev
• Added new outfit: Summer Dress 2 for Maya, Jenny, Janara, Shey, Shiva, Geneva, and Lala
• Added new outfit: Summer Dress 2B for Geneva, Maya, Shey, Koodie, and Zeya
• Added new outfit: Summer Dress 3 for Maya, Mercer, and Kylee
• Added new outfit: Harem Dancer B for some Max based characters
• Added new outfit: Shorts for some Sethro based characters
• Added new outfit: Warrior Female for Tanya
• Added new outfit: Summer Vibe for various Max, Sethro, and Bol characters, and Zumon
• Added new outfit: Bodysuit for Tanya
• Added new outfit: Farm Girl and Blacksmith No Wraps for Shey
• Added new outfit: Sexy Nun 2 for Koodie, Zeya, and Shey
• Added new outfit: Egypt Goddess for Zuri
• Added new outfit: Rathunter for Locu
• Added new outfit: Cow outfit for Shey, Shiva, Koodie, Zeya, Maya, Mercer, and Kylee
• Added new outfit: Kims new outfit (Kimfirmary) for Maya and Kim
• Added new outfit: Chainmail Bikini for Shey, Koodie, Zeya, Shiva, Maya, Kylee, and Mercer
• Added new Music to most regions and game states
• Added a whole range of new combat and routine sound

• Added a new option for animation estimation for sex toys, especially strokers, to reflect the animation more accurately (on by default)
• Chapter 4 fully functional (although polishing, final cutscenes etc. are still missing)
• Implemented a new questline for Maya where you can earn a legendary blade (the weapon itself is missing as of yet as we are still waiting for the model to finish)
• Started implementing a new questline for Max where you can join a pig gang (not complete yet)
• Finished a questline where Max can hunt parts from old sex bots to build his own (sex minigame and a polishing pass are missing)
• New NPC Grix can be found in Adûn near the western ‘Adûn Mountain Pass’ fast travel point featuring a quest with multiple encounters throughout the player’s journey through Adûn
• Added a lot of dialogue between Max and Maya as part of their romance
• The Ancient Goatman moved into his new hut on top of the Emerald Falls featuring a new quest and the possibility to reset spent perk and attribute points
• Andorin can be found in the Forbidden Forest with a new quest and armor set for Max as a reward
• Milanna Sparkles, everyone’s favorite galactic influencer arrived in the Alpha Camp with the entourage. She’s a new romance interest for Max with a couple quests attached
• Added a new Wildfire NPC ‘Otto’ to the Alpha Camp with a simple game start quest
• Shorty, Fox, and Frank all received additional dialogue available at the game start and a couple simple quests to smooth the introduction into the game world
• Added several minor quest locations
• Added several new bandit camps
• Added several minor locations in the desert
• Sandbox editor: Added some Dialogue emotion poses for most characters
• Sandbox editor: Added some new routine poses for Djablo, Shey, and Maya
• Sandbox editor: Added Photography poses for Maya and Shey based characters
• Sandbox editor: Added the ability to mark character presets as favorites, which moves them to the start of the list
• Sandbox editor: Added a small world axis display to the bottom left of the edit mode viewport
• Sandbox editor: Sandbox poses have new sliders to change the IK scale of arms and legs
• Sandbox editor: Added an ‘Emission Strength’ option to the Speech Bubble prop for glowing text support
• Sandbox editor: Added the ability to have a character always wear the non-sex version of clothes
• Sandbox editor: Added a triangle prop that allows customization of position, normals, and UVs per vertex
• Sandbox editor: Added an ‘Unpossess Time’ option to Camera and Camera Path props
• Sandbox editor: Added an ‘Asset Library’ system that generates dedicated folders per external content type for quick access. Assets can be automatically copied there and the props use these folders as their initial directory
• Sandbox editor: Added Casual Long C hairstyle for Maya characters
• Sandbox editor: Added cumflated belly for Solenne
• Sandbox editor: Added various morph targets to different characters
• Sandbox editor: Added black and white cow pattern to tali and other kerpalis as available sandbox skin texture
• Sandbox editor: Added cast shadow option for user skinned mesh
• Sandbox editor: Added new featured maps

Improvements:
• Saving the game works asynchronously now
• Overhauled Apoc quests
• Maya is now a perk teacher for Max after finishing the ‘Duel with the warrior princess’ quest
• Resolved character falling through floor if starting to interact with routine destination while on top of it
• Samo now properly explains how the Ancestor Shrines work
• Frank sells the full set of ‘Heavy Mercenary Armor’ now
• Increased max immersion depth for sprinting and running
• Resolved key rebinder setting mouse wheel up/down on axis inputs
• Changed interact input to activate on key down instead of up
• Resolved not being able to cancel routine destination player interaction while character is moving towards the destination
• Setup inputs to go directly into specific tabs in the inventory widget (I = Inventory, J = Journal, M = Map, P = Progression)
• Resolved melee specific perks being applied by projectiles if player has stopped aiming before it landed
• Resolved some general melee perks not being applied while aiming
• Ignore distance when deciding to add/remove status display for a few seconds if player has hit something
• Improved quick wheel gamepad input handling
• Improved quick wheel by showing item count 0 and 1 too and showing the image at 0, but disabled
• Resolved cutscene subtitles not getting hidden when skipping
• Resolved inventory closing when non-consumable item is used
• Resolved ongoing dialogue comments not loading correctly
• Implemented system to prevent visual conflicts between certain animations and held weapons
• Resolved reload being cancelled when stopping aiming
• Resolved compass markers lagging a frame behind
• Resolved compass markers flickering
• Resolved NPCs continuously overshooting their path goal if fps is low
• Polished play mode camera
• Changed aim input to Alt
• Optimized characters
• Resolved aim, shoot, and parry not getting cleared when being forced into dialogue via important fragments
• Resolved bow being sheathed while aiming when landing from a sprint jump
• Resolved not being able to put recipes in quick item slots
• The Player HUD and parts of the inventory/trading screen UI was visually overhauled
• Resolved the weapon enhancement screen selecting a different weapon when upgrading one to max
• Increased the arrow carry capacity for all arrow types
• Drastically increased bow base damage, but reduced attribute scaling and damage increases from smith upgrades
• The torch doesn’t cause shock stagger anymore
• Increased the starting health for Max and Maya equally
• Ancestor Shrines should now correctly display a feather offer item if Maya had already visited them
• Building positions updated in Umbar
• Updated dungeon basement in Apoc
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
• Sandbox editor: The Voxel World prop can now load custom external mask and mesh brushes
• Sandbox editor: The in-game file explorer can now show thumbnail icons for all files and has a new tile view
• Sandbox editor: The Sandbox scene selection menu was visually overhauled
• Sandbox editor: External images now support special and non-latin characters in the path
• Sandbox editor: Play mode sex scene load lag should now be contained to the black fade instead of during fade out
• Sandbox editor: Animation Sequencer and some other UIs should no longer keep drawing elements when the UI is toggled to hidden
• Sandbox editor: Resolved custom material sliders not saving the value correctly when typed in
• Sandbox editor: Resolved custom material refraction not loading when opening a map
• Sandbox editor: Resolved prop collection preview capture no longer rendering the sky
• Sandbox editor: Resolved the left/right arrow keys no longer expanding/collapsing the selected object in the outliner
• Sandbox editor: Resolved Voxel World prop not exporting custom materials
• Sandbox editor: Resolved Lua and events being able to set float options to ‘Infinite’ or ‘NaN’
• Sandbox editor: Resolved Shey characters not being able to crawling
• Sandbox editor: Adjusted crawling animation and move speed so they don’t slide
• Sandbox editor: Added new prop: Farmer hat
• Sandbox editor: Added new props: New set of weapons
• Sandbox editor: Added new props: Some new plant props
• Sandbox editor: Added new props: Cannibal cage props
• Sandbox editor: Added new prop: Open trash barrel
• Sandbox editor: Added new props: Various glasses
• Sandbox editor: Added new prop: Censoring primitive
• Sandbox editor: Added new props: 3 Warrior Village Statues

Known Issues:
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters – most noticeable on hair and clothing

2026-06-04 – Shipping Test Build 1

Additions:
• Added 85 new sandbox sex animations, see the full list here
• Added new character: Empty Jenny Futa
• Added new outfit: HaremDancerB for Jenny, Janara, and Milanna
• Added new outfit: Catsuit for Lee
• Added new outfit: HaremDancerD for Maya, Lala, Geneva, and Shiva
• Added new outfit: Scifi Assassin for Maya, Aoi, and Shiva
• Added new outfit: Towel for Lala
• Added new outfit: New Default for Max
• Added new outfit: Umbar Masseur outfit to various Sethro-based characters (re-colored exotic dancer without the top)
• Added new outfit: Rat Hunter for Gerrin
• Added new outfit: Cybergirl2 for Leah
• Added new outfit: Wildfire, Tanktop, Scifigirl4 for Geneva
• Added new outfit: Pearl Villager for Maya and Indra
• Added new outfit: SciFiGirl2 for Milanna
• Added new outfit: MetalWarrior1+2 for a few Grok-based characters
• Added new outfit: EntourageA, ModernStreetwear variants for Bol, Frank, and Alo
• Added new outfit: BanditLeaderA for Borco
• Added new outfit: BanditLeaderB for BigBallsBill
• Added new outfit: Warrior Male to Gunjar
• Added new outfit: Indra FisherVillager for Kim
• Added new outfit: Umbar femaleA+B for Denna
• Added new outfit: Underwear for Rawn-based and Kral-based characters
• Added new minigame quest for Maya and Zuri in Umbar

• Added new minigame quest for Max and Micco in Umbar
• Added new minigame quest for Maya and Gulhragg in Pearl Village
• Added Bathhouse service scenes for Maya and Max in Umbar
• Added Umbar Temple work in progress, mostly routines, Kenda and Zenda Quest works up to a certain point (in the storage room)
• Added quick consumable slots which behave like quick slots, but only allow consumables (press Q to use current quick consumable, hold Q to change current quick consumable)
• Added gamepad and mouse invert X settings
• Added auto camera follow settings for gamepad
• Added gamepad and mouse aim sensitivity settings
• Added a weapon compendium to the character screen
• Added permanent pearl amount display to Inventory screen
• Added several bandit camps
• Added special attack descriptions to all weapons
• Sandbox editor: Added Voxel World prop to create terrain and general sculpting options
• Sandbox editor: Added World Marker Prop
• Sandbox editor: Added Raycast prop
• Sandbox editor: Added custom font support to speech bubbles and UI Text props
• Sandbox editor: Added a cone shape to trigger boxes
• Sandbox editor: Added an option to hide all event dispatchers/receivers that do not have events in them
• Sandbox editor: Added new Lua functions: wl_key_get, wl_key_get_down, wl_key_get_up, wl_key_get_list, wl_material_get_all_ids
• Sandbox editor: Added sword poses for Maya
• Sandbox editor: Added orc teeth morphs for Bol characters
• Sandbox editor: Added sex version to Maya’s sexySweaterDress outfit
• Sandbox editor: Added hairCasualLongC to Shey characters
• Sandbox editor: Added set of plant props
• Sandbox editor: Added set of Apoc/Adûn props
• Sandbox editor: Added set of Weapon props
Improvements:
• Quick slots are no longer displayed in the HUD, but can still be used with the number keys 1-9 or via the radial menu (hold F)
• Ranged weapons are now only usable via quick aim
• Reworked Lala Home quest
• Reworked Tarvis and Babes
• Resolved crash when hitting a non-character entity
• Separate gamepad and mouse invert Y settings
• Resolved quick slots not handling single item stack items correctly
• Resolved quick slot not getting cleared if its assigned item is sold
• Improved routine destination animation handling
• Improved routine destination interaction transition
• Resolved grappling hook point being unusable in some cases if player spawns within interaction range of it
• Resolved trade enabled not being saved
• Resolved Slugroths snapping on top of other characters
• Resolved buffered special attacks being immediately cancelled if parry is still being held
• Resolved issue where Max FPS setting would be set to 20
• Improved dialogue camera
• Resolved not being able to climb during a slow fall after flying
• Resolved erroneous speed boost when starting to fly close to the ground
• Resolved obsoleted quests being added to quest log
• Health bar now shows if max health is currently modified by status effects
• Resolved crash when harvesting materials
• Updated gamepad input bindings
• Resolved not being able to resume flying when in flight landing on gamepad
• Resolved pause menu confirmation prompts removing focus and changing input mode
• Resolved character movement not using analogue input values
• Resolved arrow not being shown on character if it’s the last arrow
• Resolved water cactus becoming uninteractable when climbing on it
• Improved responsiveness of picking up items
• World map markers no longer reappear when placing a custom waypoint marker
• Resolved sell prices not showing in trade inventory when item is currently equipped
• Sleeping now advances the time on status effects and life stats and heals the player 25% of max health per hour slept
• Trade and enhancement screens now order the slots the same way as the inventory does
• Updated grappling hook meshes. They have unique meshes for the plains, desert and ship environments now.
• Added richtext styles to perk descriptions for better readability
• The damage of melee weapons now increases less with the initial upgrades and more with the later upgrades
• The damage values of ‘bad’ weapons were lowered, while the damage values of ‘good’ weapons were increased to make them more distinguishable
• Crit modifiers for melee weapons were adjusted. Dagger-type weapons should now deal significantly more damage with finishers than other weapon types.
• Maya now starts with better armor, upgraded weapons and additional upgrade materials in her inventory
• Ranged weapons have been rebalanced
• The general health of all enemies has increased, while the damage dealt by stronger enemies has decreased. Player starting health, as well as health gained from shrines and perks has increased. Combat encounters should be longer lasting and less explosive now.
• Increased the exhaustion resistance of all enemies
• Adjusted perk balancing for survival perks and general combat perks
• Potions and combat drugs now apply their intended status effects. The berserk brew increases your damage dealt, bladedancer’s spirits improve the effectiveness of parries.
• Resolved Bol-type enemies like gorgers and heavy blackrocks not being able to wield their melee weapons
• Resolved various special attacks not building up exhaustion
• Reduced the damage NPCs in Yterra do to each other, so that the fighting between Lizards and Blackrocks isn’t already over when the player gets there
• There is a pre-battle and post-battle version of the Yterra environment now, which dynamically switches with the story progress
• Updated Zianna’s, Ishtra’s, Brango’s and Gunjar’s trade inventories
• Lowered ammunition carry capacities
• Implemented game ready Lizard Architecture assets (Apoc, Adûn, and Yterra)
• Set up lighting for Sky Village
• Added a garden to the Pearl Village villa
• Adjusted various customization values for NPCs with glowing eyes, wrong hair/skin color, etc.
• Updated the underwater caves in the Pearl Village lagoon
• Updated the path from Warrior Village to the Quarry
• Updated the Yterra plaza
• Updated building arrangements in Umbar
• Updated the World Tree location
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
• Sandbox editor: The world map now shows a representation of the sandbox scene when not in story mode
• Sandbox editor: Character spawner widget now closes when entering Edit Mode
• Sandbox editor: Physics Constraint profiles can now be changed via event
• Sandbox editor: Improved the rendering quality of text in speech bubbles
• Sandbox editor: Resolved ‘Align to normal’ no longer working
• Sandbox editor: Resolved look at prop name not being saved correctly in sex scenes
• Sandbox editor: Changed flint harness from overall to default (but still needs further work to be compatible with the enforcer pants)
• Sandbox editor: Made eyelashes not be affected by decals
Known Issues:
• Crash when saving a voxel world with a lot of edits. To work around this, use multiple small voxel worlds instead of one large world. Any world larger than 512^3 has the potential to crash.
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters – most noticeable on hair and clothing

2026.03.20Shipping Test Build 1
Additions:

• Added 84 new sandbox sex animations, see the full list here
• Added player progression systems; Quests and kills grant experience. Levels ups grant learning points to increase attributes and unlock perks in the new character screen (UI still WIP).

• Added a new Bandit Camp Combat Arena
• Added new character: Big Balls Bill, Djablo based pigman, boss of the pig-bandit gang
• Added new character: Bol sized cannibal
• Added new outfit: Powergym for Shey
• Added new outfit: Cannibal for Bol and Alo
• Added new outfit: Labcoat for Maya, Sethro, and Max (+ some other Max and Sethro based characters)
• Added new outfit: Casual Office for Maya, Indra, Inola, Mercer, Shiva, and Geneva
• Added new outfit: Leather Harness for Maya, Indra, Lala, Inola, Mercer, Shiva, Geneva, and Koodie
• Added new outfit: Ancient Armor for various Max and Sethro based characters
• Added new outfit: Barmaid Cleavage for Tali
• Added new outfit: Office Suit for Maya, Shiva, Geneva, Koodie, Zeya, and Shey
• Added new outfit: Office Dress for Geneva
• Added new outfit: Vamp Prince for Mud
• Added new outfit: Lizard Warrior for Maya
• Added new outfit: Harem Dancer B and Casual Modern for some Rawn based characters
• Added new outfit: Modern Underwear types for various Max and Sethro based characters, all Shey and Bol based characters, IlJah, and Maya
• Added new outfit: New Underwear for Jadeen, Genevea, Mona, Koodie, Zeya, Bol, Zyke, Frank, Alo, and Ognar
• Added new outfit: Underwear for Ziad and Reginald
• Added new outfit: ekStyle and Huntress2 for Maya
• Added new hairstyle variation for Shey
• Added new sex minigame quest for Max X Tali (Umbar bar)
• Added new sex minigame quest for Maya X Taurok (second half in bar in Apoc)
• Added new sex minigame quest for Maya X Pig Gang (start with Taruk near Ubmar fields or with the gang near Kira’s house)
• Added new sex minigame quest for Maya X Drakon (Umbar, at road near tunnel towards Apoc)
• Added new quest: Lost Caravan from Sadora (WIP)
• Added new quest: Housekeeping from Kya
• Added new quest: Neglected Duties from Indra
• Added new quest: The King’s Love from Kral
• Added new quest: Jelly Babies from Damari
• Added new quest: Big Bag Gobbler from Evora
• Added new quest: Bridge Lights from Noora
• Added new quest: Weapons and Warriors from Vela
• Added new quest: Dear Sister from Miri
• Added new quest: Penetration Power from Tanzo
• Added Jelly Bomb and Jelly Baby creatures
• Added lock on switching (default Q and E)
• Added the ability to transfer items between Maya and Max
• Added a marker to show where the other player character currently is
• Added aim assist options for both Mouse and Gamepad
• Added weapon glint effect when NPCs start a volley of shots
• Added controller support to most UI screens
• Added various trader NPCs
• Added paths to connect major locations
• Chapter 2 unlocked
• Added hologram scenes to escape pods in chapter 3
• Sandbox editor: Added photography poses for Sethro
• Sandbox editor: Added new skin customization options for Dirt, Blood and more tattoo options, these are also applied to most clothes and fur
• Sandbox editor: Added an option to the sandbox level settings to change the day/night cycle speed
• Sandbox editor: Added the ability to copy all finger data of one hand to the clipboard and paste it onto another hand
• Sandbox editor: Added a sex minigame locator prop
• Sandbox editor: Added undo support to the tattoo system
• Sandbox editor: Added additional options for tattoos (specular, roughness, metallic, emissive, mask sharpness)
• Sandbox editor: Added a few body modify and regular tattoos
• Sandbox editor: Added some of the new landscape textures to the sandbox prototype blueprints texture set
• Sandbox editor: Added eyelash morph targets to Maya, Jadeen, Shiva, Riv, Koodie, Zeya, Shey, Denna, Tanya, Sexbot, Jenny, Aoi, Janara, Sonia, and Geneva

• Sandbox editor: Added a first batch of final foliage models to the sandbox: various palms, ground plants, trees, bamboo, cacti, and more
• Sandbox editor: Added long nails morph for Shiva

Improvements:

• Resolved certain pickup items not saving their pickup state
• Improved aiming/shooting behaviour
• Block and Parry now work 360°
• Improved grappling hook behaviour (now uses G and can be used without aiming)
• Improved swimming behaviour
• Resolved crash when player is killed while standing up from bed
• Implemented a large chunk of new sounds for Combat and Environment as well as some reverb zones in Caves, Jungle and Canyon
• Updated the world map screen to represent a more up to date version of the map
• Decluttered input settings UI
• Recipes now have their own dedicated tab in the inventory and no longer show up in the ‘All’ category
• Resolved quest markers showing ‘(Full)’ occasionally and breaking text styling
• Resolved weapons and clothing items not showing their stats occasionally
• Various optimizations for skin material, mainly applying makeup and pubic hair masks only to affected area, reducing individual texture size needed (mods that change these might stop working)

• Resolved glass material from headgear rendering issue where eyes were fully visible through it
• Melee weapons have attribute requirements that need to be met for the player to wield them. The attribute points also increase the weapon’s damage.

• Armor items now grant their proper armor and resistance values
• All weapon and armor items can be upgraded with the help of certain NPCs
• Enemy loot drops have been adjusted across the board
• The pearl values of all items have been updated
• Tuned all ranged weapons for proper projectile and attack speed, spread behavior, etc.
• Went over a bunch of melee attacks again for fine tuning on timings
• Iterated over all monsters and their attack timings, and gave each one a new behavioral AI
• Further streamlined attack move costs to be consistent across the board
• Changed loadouts in arena to give players some levels (to learn perks) and to add ranged weapons
• Reworked the Yterra location
• Updated foliage materials with a wind function
• Reworked coastlines and the mountain peak
• Placed water volumes for swimming and SFX/VFX
• Streamlined Koodie’s quest
• Into the Woods is now a chapter 2 quest from Snoat
• Improved Nightly Disturbance quest from Lyndon
• Improved sex minigame quest for Max X Kira
• Improved sex minigame quest for Max X Denna
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
• Sandbox editor: ‘Time Of Day’ and ‘World Time Scale Multiplier’ have been removed from the settings
• Sandbox editor: Start curl value of thumbs will now also be transferred when copied when the source also was a thumb
• Sandbox editor: Resolved hand mirroring not recording to undo history correctly
• Sandbox editor: Changed the order for tattoo application, now happens after base skin color modify (allows for tattoos brighter than the base skin,

might need to down-adjust tattoo customization colors on existing sandbox scenes)

• Sandbox editor: Resolved ‘Remove unused materials’ not taking rope/cable/chain props into account
• Sandbox editor: Resolved clothing slots having the incorrect slot size occasionally when switching between default, hoodie, overall and full body outfits

• Sandbox editor: Resolved tattoos occasionally remaining on the skin despite being removed

Known Issues:

• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated

• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters – most noticeable on hair and clothing

2025-10-17 – Shipping Full Build 1

Additions:
• Added 23 new sandbox sex animations, see the full list here
• Added new outfit: Bikini2 for Maya
• Added new outfit: Vamp Prince for some Max- and Sethro-based characters and Maya
• Added new outfits: HaremDancerB2 and Vamp Prince for Zumon
• Added global ambient occlusion and normal maps for landscape material
• Added material FX for sparkling desert sand
• Sandbox editor: Added long ear blendshapes for Iljah, Ziad, and Reginald
• Sandbox editor: Added 12 new castle props and a coffin prop

Improvements:
• Resolved status effect save data persisting across saves made in the same session
• Resolved characters teleporting to their start location when entering processing range
• Resolved NPCs walking sideways/backwards when world travelling
• Improved NPC pathing so they don’t get stuck as easily
• Expanded Invasive Species quest
• Resolved some dialogue issues with Commander Fox
• Removed trees that blocked paths in the Headwater region
• Updated Sky Village caves
• Sandbox editor: Resolved sandbox interaction icon showing the dropkick icon when display name is empty
• Sandbox editor: Resolved inspector not updating when pasting prop settings
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels

Known Issues:
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters – most noticeable on hair and clothing

Here are the changes from the $25 build compared to the previous $10 build (August 2025):
Additions:
• Added 26 new sandbox sex animations, see the full list here
• Added Empty character for Salivarius
• Added new outfit: Harem Dancer C for Shey, Shiva, Koodie, Zeya, and Maya
• Added new outfit: Fantasy Thief for Denna and Mona
• Added new outfits: Nightgown and Barbarian for Mona
• Added new outfit: Harem Dancer B for Ishtra and Karra
• Added new outfit: Harem Dancer B2 for Maya and Shiva
• Added new outfit: Sexy Nun for Koodie, Zeya, and Shey
• Added new outfit: Sexy Knight for Mercer and Kylee
• Added new outfit: Modern Skirt 2 for Riv
• Added interior furniture blockouts in Sky Village
• Added foliage blockouts to canyon areas (WIP)
• Added Shey’s drone quest + lore dialog
• Added enemy placement blockout in Adûn
• Sandbox editor: Added ‘Look at’ and ‘Eye offset’ settings to sex scenes
• Sandbox editor: Added a screen-aligned rotation handle to the rotation gizmo
• Sandbox editor: Added snapping options while dragging props into the scene with optional hovered object-relative snapping toggle in the placement options
• Sandbox editor: Added shape options to the trigger box prop
• Sandbox editor: Added a keybind to jump to the selected object in the outliner (Shift+F)
• Sandbox editor: Added some face poses for Aoi

Improvements:
• Resolved being able to jump mid-air
• Resolved auto run being applied in dialogue
• Improved Character Interact/Quest/Health markers to be more consistent and not overlapping
• Improved various UI layouts for the player HUD and inventory
• Resolved sound components leaking when the sound fails to play in certain circumstances resulting in degrading performance over time
• Updated buildings and bridges blockouts in Sky Village (WIP)
• Initial lighting setup for Warrior Village
• Palmer gives free weapons, according to threat level
• Extended several Alpha Camp dialogues
• Lingerie material is now rendered before DOF to be properly blurred by cinematic camera
• Resolved Janara head being affected by eyebrow bones
• Removed eyebrows texture from Koodie’s, Rese’s, and Kim’s skin texture
• Sandbox editor: Using MMB anywhere in the scene, you can now transform the selected object(s) in screen space
• Sandbox editor: Outliner jumps to selected object now when clearing the text filter
• Sandbox editor: Resolved not being able to add Integer and Boolean event tracks in the animation sequence editor
• Sandbox editor: Resolved incorrect selection display on animation sequence editor when keyframes in hidden tracks are selected
• Sandbox editor: Added many castle themed architecture props
• Sandbox editor: Added variation mask contrast feature for x-prop based sandbox items
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels

v2025-10-09 – Test Build 1

Additions:
• Added 26 new sandbox sex animations, see the full list here
• Added Empty character for Salivarius
• Added new outfit: Harem Dancer C for Shey, Shiva, Koodie, Zeya, and Maya
• Added new outfit: Fantasy Thief for Denna and Mona
• Added new outfits: Nightgown and Barbarian for Mona
• Added new outfit: Harem Dancer B for Ishtra and Karra
• Added new outfit: Harem Dancer B2 for Maya and Shiva
• Added new outfit: Sexy Nun for Koodie, Zeya, and Shey
• Added new outfit: Sexy Knight for Mercer and Kylee
• Added new outfit: Modern Skirt 2 for Riv
• Added interior furniture blockouts in Sky Village
• Added foliage blockouts to canyon areas (WIP)
• Added Shey’s drone quest + lore dialog
• Added enemy placement blockout in Adûn
• Sandbox editor: Added ‘Look at’ and ‘Eye offset’ settings to sex scenes
• Sandbox editor: Added a screen-aligned rotation handle to the rotation gizmo
• Sandbox editor: Added snapping options while dragging props into the scene with optional hovered object-relative snapping toggle in the placement options
• Sandbox editor: Added shape options to the trigger box prop
• Sandbox editor: Added a keybind to jump to the selected object in the outliner (Shift+F)
• Sandbox editor: Added some face poses for Aoi

Improvements:
• Resolved being able to jump mid-air
• Resolved auto run being applied in dialogue
• Improved Character Interact/Quest/Health markers to be more consistent and not overlapping
• Improved various UI layouts for the player HUD and inventory
• Resolved sound components leaking when the sound fails to play in certain circumstances resulting in degrading performance over time
• Updated buildings and bridges blockouts in Sky Village (WIP)
• Initial lighting setup for Warrior Village
• Palmer gives free weapons, according to threat level
• Extended several Alpha Camp dialogues
• Lingerie material is now rendered before DOF to be properly blurred by cinematic camera
• Resolved Janara head being affected by eyebrow bones
• Removed eyebrows texture from Koodie’s, Rese’s, and Kim’s skin texture
• Sandbox editor: Using MMB anywhere in the scene, you can now transform the selected object(s) in screen space
• Sandbox editor: Outliner jumps to selected object now when clearing the text filter
• Sandbox editor: Resolved not being able to add Integer and Boolean event tracks in the animation sequence editor
• Sandbox editor: Resolved incorrect selection display on animation sequence editor when keyframes in hidden tracks are selected
• Sandbox editor: Added many castle themed architecture props
• Sandbox editor: Added variation mask contrast feature for x-prop based sandbox items
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels

Known Issues:
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters – most noticeable on hair and clothing

v2025-08-14 – Test Build 1

Additions:
• Added 40 new sandbox sex animations, see the full list here
• Added new character: JekyllMutated model, implemented as NPC
• Added new character: Ognar, Sandbox exclusive, based on JekyllMutated using Bol skeleton
• Added new character: Chawn, Sandbox exclusive Rawn based wolf man
• Added new character: Zeya, Koodie based sandbox exclusive
• Added Empty characters for all skeletons
• Added a new combat arena level
• Added a major romance quest between Maya and Locu. The quest can be played from the start of chapter 3 by picking up the ‘letter from an old friend’ in Maya’s house in the Warrior Village
• Added new outfit: Rathunter (lite) for Bol, Alo, and Ognar
• Added new outfit: Yoga Outfit, Goth Dress, and Wedding Dress for Aoi and Sonia
• Added new outfit: Azea Style and Wedding Dress for Milanna, Jenny, and Janara
• Added new outfit: Loose Dress and Greek Dresses for Jadeen
• Added new outfit: Loose Dress and Flare Pants with Sweater for Geneva
• Added new outfit: Sex version top of Maya’s Warrior outfit
• Added new outfit: Sexy Knight for Lala
• Added new outfit: Nightgown for Mercer and Kylee
• Added new hairstyle: Egyptian4 hairstyle for Maya and Shey
• Sandbox editor: Added face pose override options to sex scenes
• Sandbox editor: Added camera smoothness slider
• Sandbox editor: Added attachment points and custom material support to rope prop
• Sandbox editor: Added Skip Optimization option to character to better support custom clothing by disabling lower LODs
• Sandbox editor: Added the ability to Load anyway when trying to load a sandbox save that was made in a newer version
• Sandbox editor: Added word-based filtering for sex animation names and the bottom prop view
• Sandbox editor: Added an indicator showing the current sub-path in the prop collection view
• Sandbox editor: Added 105 new sandbox props
• Sandbox editor: Added metallic and per-layer roughness options for new sandbox props
• Lua: Added new functions: wl_get_all_prop_ids, wl_get_all_prop_ids_in_category, wl_get_all_prop_categories, wl_editor_spawn_prop_collection, wl_get_object_category

Improvements:
• Updated start quest sequence
• Resolved escape pods not being interactable
• Resolved hitches caused by navmesh generation
• Resolved stuttery movement of NPCs attacking in the distance
• Improved movement and rotation during combat moves
• Many improvements to combat
• Improved AI behaviours
• Jumping off ledges is more reliable now
• Resolved character fur sometimes not showing for some outfits
• To enter flying after a jump you now need to press space again (this change is to prevent accidentally starting to fly during combat)
• Characters now dress up again after sex minigames
• Improved item sorting in the inventory
• Swapped sprint and dash input for controller
• Resolved unreliable fall roll-out
• Sandbox editor: Animation prop remembers sample rate now
• Sandbox editor: Resolved an issue where the render target would not update correctly when using the CaptureEnabled optionID
• Sandbox editor: Resolved incorrect outliner order on duplicated objects
• Sandbox editor: Resolved material renaming not updating the inspector
• Sandbox editor: Resolved broken collision on landscape prop
• Sandbox editor: Resolved spline mesh waypoint index inconsistencies
• Sandbox editor: Resolved inventory closing when typing ‘I’ in a text box
• Sandbox editor: Resolved torch prop playing audio when invisible
• Sandbox editor: Resolved spline prop not generating collision
• Sandbox editor: Resolved packed props not loading correctly
• Sandbox editor: Resolved character not being able to jump, fly, or open edit mode when possessed during flight
• Sandbox editor: Resolved portal prop disabling all other portals if entered
• Sandbox editor: Resolved spline mesh child object manipulating rotations they shouldn’t
• Sandbox editor: Resolved root offset in sleep bed pose
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels

Known Issues:
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters – most noticeable on hair and clothing
• Sandbox editor: Broken icons for some props



WINDOWS

Unreal Engine 5
GOFILE – BUZZHEAVIER

EXTRAS

Sandbox Map List: DISCORD

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Rating: / 5. Vote count:

10 Comments

  1. player’s movement make the game unplayable , players speed needs to be reduced, so that the camera doesn’t seems so choppy
    players penis/cock isn’t a slinky so it shouldn’t act like one. when i toggle walk and then talk to npc i should still be toggled to walk afterwards, while in combat i tried to target lock enemy but no such luck, in the jungle i was stuck in sprint could not effectively look around. player seems to “LEAP” frame to frame which makes picking up items frustrating

  2. Unplayable! I failed the quest and was forced to start over from the beginning. I deleted this Laggy shite after an hour.
    Not mad at the devs, but come on be merciful to my poor cpu.

  3. i’ll try this game again the day we will be able to play serenia, tanya and yason,.
    Why are they in the screenshot section if they are not in the game?

  4. They broke the game. Where is the fishing village, the playable scenario is gone. And things that used to be very easy and practical have now become very complicated.

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