Wicked Island Free Download Latest Version
Wicked Island Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – Adult open world survival with sex defeat system.
Developer: RawDarkness – Subscribestar – Steam
Censored: No
Version: 0.8.5.4
OS: Windows
Language: English
Genre: 3d game, female protagonist, vaginal sex, bestiality, big ass, big tits, creampie, rape, combat, ugly bastard
Overview
Adult open world survival with sex defeat system, pregnancy, player building and much more. Combat horny monsters, build your home, craft your gear, customize your character and ride dragons! Fight your way trough dungeons, caves, and ruins across the map.
Adult open world survival with sex defeat system.
Combat horny monsters, build your home, craft your gear, customize your character, ride dragons and create your pack of pets!
FEATURES
* Detailed sex animations with different monsters
* Build your own home, anywhere you like
* Fly dragons and immolate your enemies
* Gather creatures that follow you and fight for you
* Rescue slaves and breed them with your creatures
* Sex defeat system (optional)
* Pregnancy with explicit birth (optional)
* Futa NPC’s (optional)
* Cum inflation (optional)
* Get ambushed while sleeping or during night time
* Extensive character customization
* Action based combat
* Resource gathering and crafting
* Open world with dungeons, caves, ruins, different biomes etc
* Day/night cycle with dynamic weather effects
v8.5.4
Added
- Notification whenever a follower starts or stops following the player
- Footstep sounds for snow and water
- Ability to fill milk bottle with breast milk from player (in the pie menu under player)
- Followers are now bound to items that allows summoning/unsummoning them at will. Taming a creature or freeing a slave will add a unique item for that follower to the inventory, using that item will summon/unsummon the follower.
- Nursing and milking stations to crafting table
- Added some ruins and statues to the dragon island
- Collecitble cards spread out across the world with pieces of lore on them (images are placeholder for now). With this comes a new UI for looking at cards.
Changed
- Decreased hitstop on enemies from .5 to .3s
- Slightly reduced the amount ores shrink when harvested to make harvesting last stages easier
- Using the radial menu to order follower to stop will stop all followers if no follower is targeted
- Increased range for torch and mage light lighting
- tweaked brightness levels of caves
- Reduced lens flare in caves by a lot to fix torch blinding the player
- Tweaked the light in caves as many of them didnt work properly
- take all now closes UI
- Take all button now rebindable under input menu
- Some more visual feedback for hitting trees and ore
- Removed vulcan as an RHI option under graphical settings
- Snow will now pile up on player character, enemies and armors when snowing
- Filling seed bottles must now be done manually from corpses
- Decreased actionpoint degen rate (should stay for longer)
- power or dash attacks grant more exp than normal attacks
- Changed dash attacks to using stamina, as you rarely have action points before battle
- Increased hit trace size for pickaxe/axe to make hitting ore/trees easier
- Decreased soft lock move distance to avoid the player being dragged efter fleeing enemies
- Double sized of dropped coal model
- Enemies with broken bones/arms will now flee instead of fight
- Redesigned dialogue UI to be more easy to use and read
- Made hitting and breaking containers less unreliable
- Some minor tweaks to inventory UI
- Game will prompt an additional time when exiting and saving is not possible
- Tweaked loot drops (mostly reduced them)
Fixed
- Bow draw animation as well as shooting with bow overall
- Blood trail from sword not showing after hitting an enemy
- Fade to black randomly stopped working
- An issue with pregnancy durations after loading a save, which could cause massive pregnancy text spam
- Scene widget staying after birth
- Player unable to walk through doors
- An issue making trees and collectibles disappear on Low Foliage graphics settings
- Boobs spazzing out with some hairstyles in character creation
- Made log spawning check that it is above ground
- Servants added from taming didn’t respond to not follow commands
- Slaves planking after talking with them
- Copper ore being used as fuel in forges
- Skills panel not being scrollable and tooltips not showing up
- Fixed torch, tool and building plan animation not playing on right arm
- Fixed some meshes floating above the ground
- Misaligned axe/pickaxe as well as scaling
- Hitstop preventing ragdoll instantly on death
- shadows moving noticably coppy when sun moves over the sky
- Sound settings not affecting footstep sounds
- player skin seethrough in birth scene
- Building plan alignment in hand
- Armor bench incorrectly named
- Some buildings now receiving snow when snowing
- fertility potion not working
- Food duration descriptions being incorrect
- Energy potions not working
- Added interaction text to urns
- Slaves having 1 hp
- Adjusted 1h sword idle pose to not have a broken spine
- Enemies not reacting when attacked or hit
- Steel, iron and royal boots not conforming to the character morphs
- AI of dead enemies should now stop running completely
- Some boots not following their masters around properly
- Chests/containers that have been broken can no longer be looted, preventing a duplication exploit
- Sitting bypassing laden/overweighted
Performance
- Changed some code to only running when player nearby
- Tweaked some lumen settings
- Changed how landscape height is rendered. It will look a bit flatter on beach/rock areas but will reduce issues and increase performance
- Nanite will now be disabled by default, as it leads to better performance with it off. It can still be toggled under settings and some meshes will be more detailed with it on than off. Turning it on can be done on higher end systems to increase graphical quality
- Tied the shadow method to the nanite switch, by default with nanite off, normal shadow maps will be used, with nanite turned on, virtual shadow maps will be used.
- These changes should result in significant performance boosts on lower end systems (from 19 fps to around 30fps on my low end test laptop)
0.8.5.3
Added
Options to make pregnancy belly and breasts not reduce after a pregnancy (making them grow additionally for each new pregnancy)
Option to enable hurting followers with player attacks (by default, player will no longer injure followers)
New Baelin quest that introduces radial menu and resting
Lots of new head/body shape presets for character creator
Several new facial detail shapes such as ears, teeth etc
Ability to customize eye glow color and intensity
Revamped tattoo system with glowing tattos that can be tweaked from character creation menu
A button in cheat menu to save current character preset to json as well as load a previous preset
Graphics options for shading, texture, foliage and reflection quality to allow for more fine tuned control over settings
Completely revamped cheat menu with search to easier find items and loads of new features
Graphic options to change some major graphic features like RHI, feature level, Nanite etc.
Bronze, iron and steel arrows
Several new mask items placed around the world with powerful stats.
Armor bench, now the only place you can craft armors (this is to make the workbench less messy with so many items to craft)
Small push back when attacking enemies
Simple first person mode (toggle with g by default). It wont be great in attacks and such, but its an option if someone wants to walk around in 1person view
A toggle to disable tutorials in settings menu
Changed
Made repairing and destroying build pieces with radial menu work
Increased exp gain rate for swimming
Followers teleporting to player will now teleport to a distance behind the player
Text mentioning skill points on level up
Made rocks and cacti in desert harvestable
Changed how trees fall
Rocks will now split when mined
Trees will fall different (more performant, less realistic, hopefully less buggy)
Ores will shrink gradually when mined
Changed the logic for respawning trees and ores to be more performant and avoid respawning when close to objects such as houses
Coal and brimstone is much more abundant and easier to find
added more iron ore to both demo and full map
cutting down trees has a chance to spawn branches
days are now 30minutes instead of 15, nights are 10 minutes instead of 5
Some improvements around footstep sounds, effects and such
Rebalanced drop rates for wood and ores
Reduced arrow headshot modifier from 2.5 to 1.5
Narrowed the laden/overburdened thresholds. If max weight is 300, laden will now kick in on 285 instead of 255 and overburdened at 315 instead of 345.
Added torches to craftable items on character, seems to have been removed from there for some reason..
Apply/cancel in settings menus will now boot you back to the menu before when clicked
Added time of day/night duration sliders to cheat menu
changed the skeleton for the female character. This means all armor and animations have been reworked (can be some quirks yet to be fixed)
Replaced and cleaned up player locomotion system to be smoother and work better overall
Revamped main menu with a new layout. Loaded characters will now wear the armor they wore when saving the game in main menu.
Character presets will now be stored under %LocalAppData%/WickedIsland\Saved instead of under the game folder, existing presets will automatically be moved to the new location when the game starts
Fixed
Drake seed to servant conversion not working
Green borders around icons
Drake animation dick alignment
Lesbian sex leading to pregnancy
Low res landscape texture in forest
Trees popping in strangely
An issue that sometimes lead to huge loot amounts
pregnancy not going away in main menu when starting a new character
npcs duplicating on game load
Dialogue quest notifications popping up in incorrect style
Bow aligned incorrectly for player
Fixed dick poke for human male carry anim
fps limit settings not working visually in options
Hair color wont go from black to blond if not changed manually in customization menu
an issue where the selected hotbar item didnt update properly and used a previously selected item
added a system to reduce armor clipping, wont be perfect but should help a bit.
Performance
Some changes to distant LOD’s to reduce cpu load
New foliage system should be slightly more performant on cpu load
Added new LOD levels to female mesh
Made armors use less triangles
v0.8.5.2
Changed
Engine version updated to 5.4.2
Fixed
Portal to mage tower not working as well as a few other incorrect level transitions
Initial quick save after new game (this save potentially breaks several systems, therefor it wont be made anymore)
Breast size resetting to 0 after pregnancy
Carrots not being harvestable
Plants remaining if their planter was destroyed
Clicking exit not exiting game the first attempt
Foot IK for females should work better with less quirks
v0.8.5.1
Added
Foot IK to all biped characters
Dialogue to grant the horse horn from farmer
Can now name servants through dialogue
Change
Changed the technology for deforming skeletal meshes on the player, which should result in more realistic deformations
Removed the color feedback in build mode as it was only half working anyways
Changed the minimum value for trade skill to avoid things becoming free
Upgraded to latest Nvidia DLSS version
Fixed
Player character always squatting slightly with overly bent knees
No offspring for explicit birth
Planted items not affected by harvest multiplier
Time of day not progressing
Slaves should now appear outside dungeons after being freed
Made some changes that might fix hair getting put in moustache spot on first spawn
An issue where quests would not save properly in some instances when saving
Footstep sounds should now be more consistent and work better for Al as well
Loading screen should now display until the character is loaded, instead of a black screen.
Lain has restructured the save and load logic, hopefully fixing all issues experienced. Please report any issues found!
v0.8.5.0
**Changed**
tweaked lighting on landscape material to make it look better
NPC’s are now less rude and will face you when talking to them and also wont walk away
The name of the save will default to the players name mwhen starting a new game. Exiting the game will also save automatically.
changed some settings related to loading that might fix issues experienced with progress not loading properly
reduced volumetric fog effect
optimized loading player items to make loading quicker
followers should get their taming bar filled automatically when becoming servants (summons for example)
**Fixed**
Fixed door being only a beam
Conservation box not placing correctly
bed textures being broken
wolf animations not working
wolf textures looking strange
waypoints and landmarks should now work
sleeping removing pregnancy status effect
texture on royal blade not working
defeat points not being spent when used
wereboar moving like a retard
collectin sand not respecting cheat menu
clouds being in a rush getting somewhere
an issue making enemies attributes being calculated twice and giving them 2x damage, hp, armor etc
game loading when dismounting dragon
baby not visible during birth
followers despawning on game load (they wont follow into dungeons, they will be waiting outside)
pregnancy father data being overriden by each new encounter during pregnancy
wildlings not stripping properly for sex
wildling male and female not playing animations properly
reaper/other enemies lacking animation should no longer softlock the game with a black screen
sex with dead enemies
potentially fixed collectibles/trees/mines duplicating. This should also make saves smaller.
castle archway being the incorrect model (stone door)
**Performance**
potentially fixed several collision checks causing lots of cpu load
**Known issue:**
game does not exit when pressing exit, need to press alt + f4 to exit the game.
v0.8.4.8 Hotfix
Fixed
Textures on wooden buildings
reduced volume on some enemy moans
fixed isabells werewolf quest being impossible to turn in
fixed an issue with an infinite loop locking the game when spawning enemies inside dungeons from cheat menu
fixed jumping granting exp even if energy is too low
changed how defeat points are calculated, also made it so the max amount is visible with gray hearts and pink hearts indicate current points
v0.8.4.8
Added:
Reworked the levelling system to be activity based. Running will make the running skill increase, using swords will make the sword skill increase etc.
All skills have an attribute tied to them. Levelling up a skill will eventually increase the attribute (every 5 levels of a skill).
Skills give a bonus to their respective area (sword will make hitting harder with swords), attributes have general bonuses.
For example, levelling sword to level 50 will increase might by 10, each point in might will increase carry weight by 10, so 100 added carry weight + a 50% increase in sword damage (as sword increases damage by 1% per skill level).
The overall player level is calculated based on the experience from all skills combined. This means killing enemies no longer grant exp, but hitting them with a sword will.
Preservation box, prevents food spoiling while stored in this container
Farming plots and a planting system for planting seeds in the plots. Add fertilizer(spoiled food) and seeds to a plot and it will start growing. Once grown you can harvest it.
Also added wheat seeds as an item that drops from wheat.
Castle building pieces for building large stone structures
A system where enemy attributes are randomized and each enemy is assigned random traits that alter behaviour and stats. These will play a bigger role later as they will be inherited to offspring.
Taming, having sex with an enemy 3 times will make them your servant and follower. The pink progress bar below their HP indicates progress.
A radial menu for performing different actions. Things such as sleeping, masturbating, sitting and giving your followers orders are done with the radial menu (F key by default to open).
19 new makeup masks in character customization
11 new hairstyles
Added AMD FSR support and changed how upscaling is handled under settings. It now uses common dropdowns and checkboxes, automatically using whatever mode is supported. Also made it so both frame generation and DLSS/FSR upscaling is enabled by default. This should increase performance on all systems without having to go into settings as well as enable frame generation for all GPU’s, not just Nvidia 4xxx series.
Health and energy potions can now be crafted from the cauldron
Sliders in cheat menu to set exp gain rate, harvesting amount, enemy and player damage rate.
Added crystals as an item, can be found in dungeons. Will be used for upgrading gear
Bronze, iron, steel, royal and legendary armors can now be upgraded to tier 2 and tier 3 versions (each one doubles previous armor stat). This will require crystals and gear is upgraded on the anvil
Added color grading to open world post processing for a slightly different look
Changed:
Reworked the save/load system from the ground up.
Respawning on death will no longer reload the level, which means shorter load times when dying
Reworked the layout for the main menu, this was necessary due to save system change
Increased max stack size for spoiled food to 500
Player health should be set to a higher value after defeat scenes to prevent dying right after scene ends
Enemy appearance will now be randomized (skin texture and skin tint). Later these traits will be inherited to offspring.
Inflations can now stack, but they only last for 2 minutes so better be quick about it!
Changed formatting of sex journal
Rewrote the backend for sex to work better for npcs (masturbation, pregnancy supported) as well as group scenes. These are just enabling features, its not in the game yet but should now be easier to add.
Reworked graphical settings menu options and added a few new ones
New custom mouse cursor icon
Sleep buff will disappear faster than before, the more well rested, the longer it lasts
Added all creatures in the game to cheat menu spawn list, but added a check to prevent spawning only allowed creatures in demo build
Removed non-working items from cheat menu
Changed minimum pregnancy duration multiplier to 0.1 instead of previous .5
Changed autosave default to never as the game locks up for a second when saving, player can still chose to set autosave interval in options
Added cinematic graphical preset (please be aware this will run slow on pretty much any system)
Enemy arrows will now stick to player
Changed branches model to make it easier to pick
Changed carrot model
Added more fog to world (with volumetric fog this can sometimes look strange, working on a fix for this)
Increased density of grass in leaf tree biome
Added cooked meat/feral meat/fish into cauldron recipes
Increased stamina cost for all actions and added stamina cost for normal attacks back
Modified foods into stamina and hp buffing, both kinds should be allowed at once now, but only 1 of each type
Doubled the stamina buff from food
Increased respawn time for all trees, collectibles and mines (1h real time for trees/mines, 30minutes for collectibles)
Tweaked lighting in dungeons
Esc now closes HUD if open, cancels sitting and masturbating, also ends sex scenes/ends free camera
Fixed:
Kerangor tweaked some locomotions anims to have less leg cross
Containers being destroyed should no longer push player through the ground (the pieces wont have collisions anymore)
Equipped weapon will now drop in loot chest
Added collisions to all items, preventing some items from dropping through the ground
Fixed textures on some drop items
Potentially fixed player place in strange places after scenes, especially indoor or in dungeons
AI will no longer loose track off you when outside of their vision range and just next to them.
AI should now properly react to sounds and go to investigate, this did not work as expected previously
Nightmare sometimes inverting during animations
Satyr animations not working
Icons in map not rendering
Character widget displaying momentarily in distance when AI are spawned
Quest progress saving/loading fixed
Added a check to prevent sleeping in dungeons to prevent a locked game state
Performance:
Reduced memory usage by about 9gb when loading a game, should result in quicker load times and possibly better performance
Aggressively Reduced texture size on lots of meshes (this should hopefully make a big performance difference)
Enabled nanite on several meshes
Converted a majority of textures to use a different streaming method, which should reduce gpu ram usage greatly but slightly increase gpu calculations.
Disabled grass/foliage wind at a certain distance to save shadow calculation costs
Skeletal meshes (like the player character and its armors) will scale in detail level based on render settings, low will pick a much lower detail mesh etc. This should help with performance on lower end systems
Known Issues:
map and landmarks still not fixed, multiple issues with it, no need to report bugs related to it
journal displays message for all previous entries when loading a save
Dialogue menu only accepts mouse selecting option, will revamp dialogue menu in the future to make it better.
v0.8.4.6
Added
- falling through the map should now teleport you back to start of map. Preferably you shouldn’t be able to fall through the world, but shit happens torches
- codex input mapping under inputs menu
- ability to change building height (shift + scroll)
- added black birds circling overhead of most points of interests (dungeon entrances, camps etc)
- All trees will procedurally spawn a stump when cut and will spawn logs when falling to the ground. Also added effect for tree trunk shrinking when cut as well as tree falling.
- added some more coal to palces missing it
- stun as a status effect
- power attacks that will stun enemies but cost stamina (attack + ctrl)
- dash attack will stun enemies in its path
- 2 troll animations that for some reason wasnt added before
- Quest descriptions for each stage of quests
- ability to spawn specific item in cheat menu
- Actor count in cheat menu, this is for debugging purposes, it counts all actors across the map and displays the count goats
Changed
- Removed stamina cost of normal weapon attacks
- Interaction text to be in the middle of the screen
- reduced size of some text widgets
- increased out of combat stamina regen
- nightly spawns should no longer appear near buildings
- hid pubic hair options in menu as they don’t currently work
- replaced all ruins with new meshes and made them much bigger (and added a new one as well)
- replaced graycott village with a much larger and more detailed village
- replaced stonhelm castle with a much larger and more detailed castle
- disabled several unused plugins
- changed so that the mouse should always be locked to viewport, even after alt tabbing
- replaced the model of coal ore and the item description
- increased respawn duration all ores
- increased size of iron ore
- increased time before cooked food spoils (from 15 to 30min for standard tier and to 45min for high tier foor)
- added a delay between an item drops and before it is auto picked up
- removed mallet from crafting list as its not used for anything currently
- changed the model of branches to make them easier to spot
- changed the model for wheat
- Reworked UI design across the game
- Journal and codex are now in the same UI, also changed the look of how quests are tracked
- naming the character will now prompt you before starting a new game, to prevent players missing it
- enemies with weapons will have the weapons hidden during scenes
- changed face light to be rectangular for better eye reflections
- changed default keys for dodge, jump and toggle walk (jump = space, dodge = alt, walk = f)
- tweaked jumping to feel better overall and made jump height higher
- quests will now look if item already exist in inventory as well as if its being added when checking for collection/crafting/giving birth
- made limbs harder to cut off enemies and made feet cuttable before death
- tweaked AI to be better at detecting the player and not getting random blackouts mid fight
- Changed AI flocking behaviour to only affect certain AI,s the others will instead have a home location they go back to
- location of character presets, this means some presets will be added by default to all installs. To move your old presets, copy them from %LocalAppData%\UnrealEngine\5.3\Saved to you game folder\WickedIslandFull\Windows\WickedIsland
- Renamed weregoat baby to satyr
- horse is now summoned by a warhorn (item) rather than a key
- Changed horse model and mount system completely to be more fluid in movement and nicer to control
- Disabled enemies/POIs on compass/map until i get it sorted properly
- removed skillpoint gain from discovering landmarks until load/save of them can be fixed
Fixed
- Unable to eat cooked meat
- Can now repair bows
- unable to build after closing build menu using the close button instead of right mouse button
- You should no longer be able to randomly end up on top of dungeons after scenes
- load button sometimes now spawning in main menu even when a save game exists
- NPCs walking away during dialogue (RUDE!)
- unable to sleep unless jumping
- building inside houses should no longer be counted as unstable and break placed object, same goes for cliffs
- cancelling sleep blocking inputs
- trees turning completely invisible at large distances
- presets now work properly without having to spam to add morphs (randomly, thanks unreal, i guess..)
- enemies/npcs sometimes not spawning correctly after level transitions
- blacksmith dialogue not continuing (this prevented initiating trade, which should now work as well)
- name of mayors quest missing
- fixed tattoo intensity to default to higher, making tattoos more visible, also increased max intensity
- items should be refunded when placing a building that instantly breaks
- Isabell quest should now be able to turn in
- rabbit and pig ragdoll
- item auto pickup covering entire map when loading a game
- some followers/pets not following the player (werewolf/werebear/nightmare/drake/minotaur should now follow player)
- being able to sit while swimming
- Minotaur offspring
- Mount point dragon
- build placed sound now playing where building placed, not in a distant galaxy
Performance
- refactored code running on tick to running event based in multiple places
- enabled nanite on more meshes
- tweaked grass for better performance
- optimized sky for medium or lower settings, should add some performance boost
- removed several unoptimized prop meshes that could tank performance for non-nanite systems
- optimized a few shaders to be more performant
- optimized some code for the dragon to make it run in a separate thread
v0.8.4.4
Added
- Follower UI (u button to open) that tracks every one that you have as a follower. You can drag them from the ui into the world to put them in that location. This does not mean all of them will be following you, this is just an overview of your current “flock”. This will be used more in the future for other systems.
- Slaves freed in dungeons will be available for you to spawn from the follower UI when in the open world, allowing you to bring them out of the dungeons.
- Stranger wandering around the island that might randomly appear in a few different areas
- Several NPC’s to village, dialogue/personalities will be added in the future
- birds
- enemy dismemberment
- Enemies spawned during night will disappear come morning
- bronze axe/pickaxe
- outline to notify texts for better visibility
- greatswords as craftables as well as legendary armor
- New enemy AI system built from the ground up. Converting over all the AI will take some time and be done gradually. New system uses calculation to take the best action based on context. Will use jump attacks, block, dodge, chase, investigate, flee. Also calculates sleep/hunger/social/sex need and when out of combat will take actions based on these, as well as walk up to points of interest to interact with them. The simulation part needs to be expanded and will be limited at first. Also has behaviour to stick together in groups when multiple of the same type of ai is close to each other.
- Pigs
- rabbits
- water interaction
- some ambient sounds in confier forest
Changed
- Overhauled how stamina works to make it more vital and decisions surrounding it more meaningful, as an effort to make combat more decision based. It wont go up with level, nor will it be as easy to buff up.
- Attributes (endurance/determination) no longer increase stamina and stamina regen
- Rebalanced all status effects that affects stamina to have a lesser effect (both buffs and debuffs)
- Slaves and female NPC’s will now maintain the same customizations across loading/saving
- Slaves and female NPC’s random appearances will now include random hair, haircolor, skin color and makeup
- reduced the size of the main island to make each area more unique and making it feel less empty, this will be ongoing work to populate the map more
- Repair kits will now repair 100%
- Removed Futa option from menu as well as in game as they need a rework if they should be brought back
- Fisherman appearance upgraded
- bread now also bakeble in cauldron
- tweaked cauldron fire look and made it so its only active while crafting
- daytime is now 15minutes, night time 5 minutes
- Reworked the code for applying damage, added a friendly fire check for some AI enemies, tweaked hitstop effect, enemies can now also apply bleeding/stagger
- Changed blocking into parrying (right mouse button), which is limited to a very short time frame but will break the enemies attack and stagger them if successful
- Dialogue UI to match rest of other UI in style
- Tweaked (increased) energy use of several actions
- increased sprint speed from 600 to 800
- changed dash into a dash attack
- tweaked damage/durability values of all axe/pickaxes
- tweaked some dialog replies to use short form when selecting to prevent ui issues, full reply will be shown after selecting item
- Background music should now change according to day or night time
- reordered workbench crafting items to make it easier to find stuff
- player will now gain exp from crafting even when not at crafting station
- increased animation speed of mining and wood cutting
- autosaves will now save with a time suffix, also fixed auto saves not working
- changed icon for spoiled food and dragon scales
- reduced drop rate for collectibles/ore
- text of sex journal
- tweaked hit reactions to look less borked
- tweaked physics assets of all enemies to work better for ragdoll/hit reactions
- removed fog of war from map
- Changed AI to anew AI system for several enemies (RIP kung fu werewolf!)
- Enemies changed: Werewolf, werebear, Deer, Stag, nightmare (even scarier now!), boar, drake, vampire, minotaur
- Changed mesh of boars
- changed mesh of bears
- Drakes will breath fire on you
- new water system at lake
- made caves brighter
- added minotaurs guarding all cave entrances
- increased dragon max flight speed
- increased horse max speed
- required resources when building will show red if requirements not met
- disabled automatic penetration detection as it is not ready yet
Fixed
- Sitting no longer bugs out attacking
- Bed not acting as respawn point
- Mouse cursor not visible when sleep dialogue appeared
- Toggle clothes button not working in main menu
- ocean sounds respecting audio settings
- potentially fixed baby items falling through the world
- Sky/weather not loading properly on level transitions resulting in permanent night time
- green dragon not mountable through dialogue
- slaves not starting dialogue
- Vampires spawning as cubes in caves after loading a save
- spawns not being disabled when close to buildings (foundations)
- Some foods not giving correct buffs
- removed all metal robot characters from the map
- Auto pickup after killing enemies autopickup now works
- hp widget no longer shows when mounted
- male wildling armor without texture
- censor boxes scaling and being applied properly to all creatures
- mounting horse should work better
- Vampires should work this time around and not be werewolves.
- Shadows “skipping” during sunset/sunrise
- game locking when pressing start in main menu
- Auto targeting now works again
- unsummoning horse while mounted no longer possible to prevent bugging out the game
- Fixed multiple enemy kill exp being incorrect
- “Enemies approach” text appearing even when none where spawned
- An issue where building piece locations would be offset at a distance on older GPU’s
- Fixed snapping on some crafting stations that was off
- Items dropped at death being capped at 15 items
- Minor adjustment on cloth loincloth
- rotten food no longer turns into spoiled meat after a while
- potions will no longer decompose over time
- dealing damage twice of first hit on trees/mines
- babies never spawned after birth
- quick saving not working
- ragdolls only simulating half the body
- collisions in steneby
- lods of locked chests and tent that was sunken into the ground
- vampires in caves are no longer small boxes running around on the floor
- riding anim on dragon
- spawning dragon from console will now spawn the correct character
- music not playing properly
- constantly being counted as in combat (preventing saving in some isntances)
- horse tooltip staying after dismounting
- fixed tattoos not working as well as not being saved across save/loads
- fixed multiple hairstyles to have the same material
Performance
- Further tweaked some underbrush shadow performance
- Tweaked max distance lights are visible to increase performance
- Optimized some texture sizes
- Added LOD’s for many items lacking them as well as adding more LODS for existing models for better performance
- Enabled nanite on lots of meshes lacking it
- optimized landscape texture
- consolidated and removed multiple spawnpoints
- optimized some code to not run on tick
- optimized UI performance to not calculate hidden widget
How To Install Wicked Island
- Extract
- Play the game
Why is this game so laggy. I can play God of war or any other games at 1080p with more than 90 fps. Is this game even high graphics than those?
Its an alpha dude let it be
The game is not working
No new update?