()

Wicked Island Free Download Latest Version

Wicked Island Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – Adult open world survival with sex defeat system.

Developer: RawDarkness – Subscribestar – Steam
Censored: No
Version: Build 21542839
OS: Windows
Language: English
Genre: 3d game, female protagonist, vaginal sex, bestiality, big ass, big tits, creampie, rape, combat, ugly bastard

  • DESCRIPTION
  • SCREENSHOTS
  • CHANGELOG
  • INSTALLATION
  • DOWNLOAD

Adult open world survival with sex defeat system, pregnancy, player building and much more. Combat horny monsters, build your home, craft your gear, customize your character and ride dragons! Fight your way trough dungeons, caves, and ruins across the map.

Adult open world survival with sex defeat system.
Combat horny monsters, build your home, craft your gear, customize your character, ride dragons and create your pack of pets!

FEATURES

* Detailed sex animations with different monsters
* Build your own home, anywhere you like
* Fly dragons and immolate your enemies
* Gather creatures that follow you and fight for you
* Rescue slaves and breed them with your creatures
* Sex defeat system (optional)
* Pregnancy with explicit birth (optional)
* Futa NPC’s (optional)
* Cum inflation (optional)
* Get ambushed while sleeping or during night time
* Extensive character customization
* Action based combat
* Resource gathering and crafting
* Open world with dungeons, caves, ruins, different biomes etc
* Day/night cycle with dynamic weather effects


Youtube video
Wicked Island Download
Wicked Island Download
Wicked Island Download
Wicked Island Download
Wicked Island Download


Build 21542839 Steam

Sorry for all the hotfixes, a lot more issues with this build than testing initially revealed.
Doing my best to fix all of the major stuff.
This one was new bugs introduced by attempting to fix old ones.
Defeat minigame no longer freezes. (altough it might mess up breast physics afterwards, need a kong term solution for that.)
Made item glitter effect only affect dropped items and made the effect less intense.

Build 21540237 Steam

  • Changed the sword and arrow trail VFX to not run on the gpu, as this causes AMD performance issues (and maybe some older Nvidia cards as well). This should hopefully fix the performance stutter on attack experienced on some systems.
  • Issue where player physics changed from pause menu.
  • Tweaked exp gain for servants to not create runaway scenarios on higher servant levels.
  • Issue where some enemies t-posed when getting staggered
  • Added some particle effect on items to make finding them easier.
    Tweaked lootbag model and draw distance
  • Several tweaks to shadows to improve performance
  • Changed shortbow sale price
  • Tweaked some FSR settings to hopefully make it turn on properly.

Build 21536092 Steam

A few more critical issues with servants fixed, sorry for the inconvenience!
Fixed Nursing station not giving a servant after raising them
Fixed Morvayne trading not giving a servant on trade
Fixed Servants levelling super fast when spawned from cheat menu
Fixed cheat menu spawned servants not having traits
Removed localization dropdown in settings, as its not finished.

Build 21532685 Steam

Fixed old saves not getting exp
T-Posing in milking/nursing station
Some performance improvements and changes to FSR to hopefully make it work better (seems to not enable properly)
All previously summoned servants being set as summoned when converting (this should prevent old saves from getting duplicate servants).

Build 21230780 Steam

⚠ Save Compatibility Notice
Because this update completely revamps progression, weapons, armors, and foodolder saves may lose some weapons or armor items. I’ve tried to mitigate this as much as possible, but some edge cases may still happen.
In addition, all old food items have been removed (they no longer exist) and are replaced by the new food system.

This update is a major progression overhaul focused on materials, crafting, armor, weapons, and food — with new stations, renamed gear tiers, and a cleaner sense of “what comes next.”
On top of that, there’s a ton of new content across the board: quests, building additions, custom paintings, new Archdemon animations, and… rumors spreading about portals and a strange flower appearing across the island.

Highlights

  • Complete progression revamp: Items and materials now follow a clearer 3-stage path: Bronze Age → Steel Age → Darksteel Age
  • Armor overhaul with meaningful Light vs Heavy tradeoffs (stamina vs protection/evasion/absorption)
  • Food system fully reworked with new ingredients, recipes, and balance changes
  • New crafting station: Tannery for refining leather / silk / dragonhide
  • Custom Paintings: import any PNG or GIF into the game as a buildable painting
  • New quests (Stranger + Sylvia)
  • New Archdemon animations
  • Mannequin buildable
  • Rumors: portals… and a mysterious flower with an irresistible scent…
  • Lots of other fixes and changes..

Build 20440670 Steam
N/A

Build 20424231 Steam

Added

A few new lootable locations in the open world
New mesh for firepit and both stone/wood indoor versions
New enemy type Weavemother (found in caves)
New resource type Silk (found in caves)
A new collectible card
Glowing eyes added to several enemies
Free build option in cheat menu
Completely new wood and stone build sets, with tons of new pieces replacing the old ones
Neck and arm cuffs for slaves
Tons of new decorative items for build mode (statues, clutter, paintings, wall décor, etc.)
Lots of new interior furniture (also replaced older models)
Message history box to track events (toggle in settings, scroll with PgUp/PgDn)

Toggle to disable camera shake in settings
Autosaves now keep 5 rolling saves (oldest removed automatically)
High-level enemies now have prefixes (e.g. Alpha Werewolf)
More unique assets and light environmental storytelling on Oak Island
New loading screen tips

Changed

It should no longer snow or rain inside most NPC houses

Tweaked player combat animation speed for heavier feel

Adjusted enemy attack distances

Increased trace distance for Allure Staff

Godmode now applies a persistent invulnerability status across saves

Enemy level scaling now depends on both area and player level

Removed Deep Iron from caves — now exclusive to dungeons

Added Deep Iron ore nodes and loot drops in dungeons

Rebalanced early dungeons (Hollow Tunnels moved for difficulty balance)

Tweaked dodge iframes to start earlier

Improved navmesh generation to reduce NPCs getting stuck

Smoothed cave floors to help servants follow better

Enemies no longer rotate toward the player mid-attack (dodging now easier)

Made blood effects more gory and detailed

Doors now open on interact (no physics simulation)

Reduced build costs for all building pieces to lower grind

Tweaked snapping distance for more precise placement

Increased map zoom-out range

Increased visibility distance of enemy health widgets

Reduced fall damage

Adjusted Stranger’s size

Renamed “Slaves” → “Freed Slaves” for lore consistency

Increased weather variety

Improved female skin shader for better backlight visuals

Updated NPC name tag widget appearance

Crafting stations with fire now cast shadows (on High settings or above)

Rescaled castle build pieces to match new system — all old builds and saved bases are now incompatible

Fixed

Allure Staff now only works on sexable NPCs

Fixed key in Labyrinth not being interactable

Game now defaults to desktop resolution on first launch

Fixed wall torches not attaching properly

Feline mask now pickable

Fixed trees, ores, and collectibles spawning inside buildings

Fixed multiple build pieces breaking at once

Fixed potential crash when destroying build pieces

Fixed blood pools not appearing on slopes

Fixed enemies spawning underground, especially in dungeons

Fixed softlock when exiting pause menu during a save

Iron Creed now correctly displayed on compass

Possible fix for invisible body issue during scenes or armor changes

Increased Steam Cloud max size and file count to ensure all saves sync

Fixed weather toggle in cheat menu disabling random weather permanently

Main menu character now has a default body preset

Performance

Optimized blood effects

Tweaked engine settings for sharper visuals and better performance

Added hardware benchmark at first startup for automatic settings optimization

Improved texture streaming to reduce CPU/GPU overhead

Updated compression to lower VRAM usage

Optimized texture sizes

Optimized navmesh generation for lower CPU cost

Enabled actor code LODs for reduced CPU usage

Added

  • Pause Animation Toggle in character creator (great for getting that perfect pose!)
  • Mysterious Locked Chests have appeared… what might they hold?
  • Glow Effect added to unique items in the world to make them easier to spot (e.g. collectible cards)
  • Skeleton Key item added (only accessible via cheat menu for now)

Changed

  • Maximus’ Wrath Mask no longer uses physics — no more falling down stairs or hiding in corners
  • Crafting Branches: 1 wood now gives 3 branches
  • Enemy Attack Timing adjusted: longer windups to give you time to react
  • Armor Insulation Removed — now replaced by craftable heat/cold resistance potions
  • Isabell’s Quest Reward updated: she now gives the Fleshrend Staff instead of the Punisher Sword

Fixed

  • Links in the main menu not working properly
  • Isabell getting the player’s tattoos (awkward)
  • Isabell’s body shape not applying correctly
  • Presets applying tattoos when equipped with Fleshmark Staff
  • Breast size resetting during pregnancy
  • Enemies interrupting their own attacks prematurely
  • Missing XP gain after birth (Birth Skill)
  • Missing XP gain after taming servants
  • Foliage that spawned underwater
  • Some armor equip/unequip bugs that may have caused visual glitches

Performance

  • Optimized texture resolutions and cleaned up unused references
  • Adjusted cull distances on several meshes
  • Reduced ocean/lake mesh density for improved FPS

v0.8.6.1

New Struggle System — Replaces grit and difficulty points. Struggle difficulty now scales with enemy level.
Removed Difficulty Point System — Cleaner, level-based scaling across enemies and encounters.
Custom Tattoo Support — Drop your own tattoo PNGs into the game. Full mod support with a sample included.
UI Overhaul — Numerous UI improvements: hotbar fixes, better tooltips, cleaner icons, smoother sliders, and improved censorship.
Improved Fog Rendering — New fog system for more realistic and atmospheric visuals with low performance cost.
Smarter Enemies — Better detection, new behavior based on level, improved animations and responsiveness.
Card Visual Tweaks — Updated card text and UI visuals.
Temperature System Update — Armor now affects heat/cold debuffs.
Fleshmark Staff (Cheat Menu) — Apply character presets to slaves instantly.
Lewd Luring Minigame — New masturbation-based scene trigger tied to enemy level.
Performance Boosts — Shader and texture optimizations and mesh cleanup = better performance + lower memory usage.

v0.8.5.9
N/A

v8.5.5

What’s New?
– **Evercoal**: A craftable item that never stops burning
– Ability to **trade with Farmer NPCs** (seeds and produce) and **Barmaid NPCs** (food items).
– **Autopickup** added for wooden logs .
– **Iron ore** now spawns in clusters around large rock formations, but these are guarded by enemy groups.
– **Drake Towers** : Holds a chest guarded by 3 drakes.
– **Mazes** : 6 mazes, each containing a chest and guarded by minotaurs.
– **Speedlines effect** when sprinting ‍♂.

Changes
– Lowered sound of **footsteps** on grass and dirt.
– Tweaked **cave brightness** for better visibility.
– Reverted to the **old breast physics simulation** for improved visuals.
– Reduced **pushback on parry**.
– Deck UI can now be closed using `Esc` or `Tab` keys.
– **Bow durability doubled**.
– Tweaked **gold value** and **weight** of multiple items.
– Increased **auto pickup range** from 800 → 2000 for better item collection.
– Improved **loot lists** for chests and containers.
– Adjusted **EXP gain** for harvesting and bow usage based on ammo type.
– Removed **volumetric fog** option for easier lighting optimization.
– Tweaked **fog density** and removed certain non-functional graphic options.

Bug Fixes
– Logs spawning below ground and incorrect log sizes fixed.
– Collectible cards no longer spammable for duplicates.
– Night spawns now reliably generate enemies.
– **Servants** now spawn with the correct race from the nursery.
– Containers and tables/pots are no longer lootable after being broken.
– Fixed **cursor** not appearing on the death screen.
– Fixed **planking animation** while riding dragons.
– Ragdolls now work properly .
– Numerous fixes to **building systems**, including refunding resources and preventing destruction on load.
– Fixed **stamina bugs**, **fall damage**, and **level/EXP tracking**.
– Improved **dialogues** to avoid abrupt endings.
– Fixed **random character generation** to prevent odd abominations.

Performance Enhancements
– Added **billboard LODs** for many actors.
– Automated instancing of static meshes to reduce draw calls.
– Tweaked settings related to **hardware ray tracing** for stability.
– Disabled unnecessary **network code** in movement components for reduced CPU load.
– Improved performance in **building mode**. ️

v8.5.4

Added

  • Notification whenever a follower starts or stops following the player
  • Footstep sounds for snow and water
  • Ability to fill milk bottle with breast milk from player (in the pie menu under player)
  • Followers are now bound to items that allows summoning/unsummoning them at will. Taming a creature or freeing a slave will add a unique item for that follower to the inventory, using that item will summon/unsummon the follower.
  • Nursing and milking stations to crafting table
  • Added some ruins and statues to the dragon island
  • Collecitble cards spread out across the world with pieces of lore on them (images are placeholder for now). With this comes a new UI for looking at cards.

Changed

Decreased hitstop on enemies from .5 to .3s

Slightly reduced the amount ores shrink when harvested to make harvesting last stages easier

Using the radial menu to order follower to stop will stop all followers if no follower is targeted

Increased range for torch and mage light lighting

tweaked brightness levels of caves

Reduced lens flare in caves by a lot to fix torch blinding the player

Tweaked the light in caves as many of them didnt work properly

take all now closes UI

Take all button now rebindable under input menu

Some more visual feedback for hitting trees and ore

Removed vulcan as an RHI option under graphical settings

Snow will now pile up on player character, enemies and armors when snowing

Filling seed bottles must now be done manually from corpses

Decreased actionpoint degen rate (should stay for longer)

power or dash attacks grant more exp than normal attacks

Changed dash attacks to using stamina, as you rarely have action points before battle

Increased hit trace size for pickaxe/axe to make hitting ore/trees easier

Decreased soft lock move distance to avoid the player being dragged efter fleeing enemies

Double sized of dropped coal model

Enemies with broken bones/arms will now flee instead of fight

Redesigned dialogue UI to be more easy to use and read

Made hitting and breaking containers less unreliable

Some minor tweaks to inventory UI

Game will prompt an additional time when exiting and saving is not possible



WINDOWS

RATE THIS

Rating: / 5. Vote count:

6 Comments

  1. Why is this game so laggy. I can play God of war or any other games at 1080p with more than 90 fps. Is this game even high graphics than those?

  2. The character editor is good, the graphics are good, but the body physics are bad. Construction is also a +, the effects from sex are also few, the combat is weak.

Leave a reply

Please enter your comment!
Please enter your name here

POPULAR GAMES