Veil Free Download Latest Version
Veil Download Walkthrough Mod Apk For PC Windows, Mac, Android – Welcome to Veil, a NSFW 4X city-building and kingdom management game where you take the role of Seralyne..
Developer: AshiDev – Patreon – Twitter – Discord – Itch.io
Censored: No
Version: Ch.1 Update 5a
OS: Windows
Language: English
Genre: 2d game, 2dcg, ai cg, bdsm, female domination, female protagonist, footjob, humiliation, lesbian, male domination, management, masturbation, multiple endings, slave, turn based combat, vaginal sex
- DESCRIPTION
- SCREENSHOTS
- CHANGELOG
- INSTALLATION
- DOWNLOAD
Overview
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Welcome to Veil, a NSFW 4X city-building and kingdom management game where you take the role of Seralyne, an ambitious ruler seeking to expand her realm through politics, conquest and diplomacy.
Build thriving cities, shape the balance of power alongside, or against the factions ahaed, and command unique characters in tactical card-driven combat.
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Screenshots








Changelog
Chapter 1 – Update 5a
Content :
- Training Ground building (raises the card level cap: base Lv5 → Lv10 with the Training Ground → Lv15 upgraded), with its own tile art and build icon
- Citizen Satisfaction system, with events for Rebellious / Unhappy / Displeased / Pleased / Happy / Jubilant tiers
- Lust Habituation mechanic : Your people grow used to lust over time, making the brothel a tool for keeping them satisfied while having to balance the Lust amount
- Quest system, separate from the main chapter deadline
- 3 quests added : Laying Foundations (day 2), Doors to the World (day 35), Sharpen the Blade (day 50)
- New game tutorial, highlighting the UI and explaining the main shortcuts (skippable)
- The game switched from a bland board like 2D view to a more visually pleasing Isometric 2D View
- Lumi now has her own deck, separate from Seralyne’s, and editable in the Cards panel, whichever unit walks into the fight brings her own deck. Challenges coming from events still use Seralyne’s
- 4 New background music added
- Gathering Post added, helps a ton for the early by collecting clutter on the ground
Bugfix :
- Upgrade building button appearance didn’t save.
- Embrace’s icon never appeared above the card.
- Damage numbers showed the attacker’s raw damage instead of the reduced amount when the target had Embrace up.
- The XP bar in the card menu could be dragged around like a slider.
- Rosalind 2nd fight triggered only when you lost her first fight, not anymore.
- Animations didn’t start truely randomly creating a odd effect when aligning many houses or trees
- Brothel Scene for Seralyne number 3 could not be obtained
Tweaks :
- Card XP now stops accumulating once a card hits the level cap instead of wasting it, and resumes automatically once the cap is raised
- Card level cap displayed on card details (“Level X / Cap”) with a MAX indicator once reached
- Embrace now lasts the current turn and the next one
- City upgrade nodes with long names no longer stretch their panel, the text scales down instead
- When a unit is downed during a war, ending said war will bring back all downed unit without using gold
- A card belongs to one champion at a time, adding her to Lumi’s deck takes her out of Seralyne’s
- Trades are now instantaneous instead of waiting for caravans to arrive at the trading post which was a bit confusing
- Removed halved movement when inside enemy territory
- Roads are now much cheaper 10 -> 4 Stones
- Moving speed outside of territory has been increased to default speed
- Stone mines can be placed anywhere on the ground
- Logging Camp, Mines, Church, Watch Tower, Market had their area of effect increased & values tweaked
Misc :
- Citizen Satisfaction HUD widget, with a hover breakdown of everything affecting it that turn
- Deadline UI redesign to match Quest UI design
- New stacked Quest bar UI (up to 3 active at once) alongside the chapter deadline bar, tucked at the bottom right and rising when hovered
- Notification when receiving a new quest
- The battle screen now shows the portrait and name of the Unit actually fighting
- Various UI Animations added
- The Satisfaction marker eases into its new position instead of sliding at a flat speed
- Added a button to rotate and cancel a building mainly aimed at mobile players
Ch.1 Update 4b2
Content :
- – Chats added to Golden House
- – Chats added to C.C Company
- – Chats added to Anora
Bugfix :
- – Typos in events
- – Extra pages on events
- – Wrong thumbnails in gallery
- – Lust gameover event in gallery & in game fixed
- – Rosalind new events mix-up in gallery
- – Chats that should’ve triggered only once could happen again and again
Tweaks :
- – Losing/Winning Rosalind 2nd fight now gives/loses ressources
- – Borders aren’t just black squares anymore
- – Changed grass related sprites
- – Changed UI Sprites
- – Changed Title Sprite
- – Farms can be placed anywhere, fertiles tiles produces the normal amount of food while non-fertile tiles produces 75%.
- – Anora prices during her visit
Chapter 1 – Update 4a
Content :
- – Building upgrade system! Upgrade your Outpost (from the city menu) to unlock Level 2 upgrades for all your buildings. Each building can then be upgraded individually for a cost, boosting its production & changing its upkeep (upgraded sprites coming as they’re made)
- – Brothel workers now gain a level each time one of their scenes plays, every level adds +1 gold per turn while they’re working
- – Seralyne MMF scene
- – Seralyne brothel scene 1 reworked
Bugfix:
- – Dialogue skip button now shows during the intro and during events that chain into other events (previously it only appeared on standard random events)
- – Fixed Kaela’s gallery scene being mislabeled as “Lumi”
Tweaks :
- – Church prod/upkeep
- – Market prod/upkeep
Misc :
- – Buildings now show floating icons at the end of each turn, a quick +/- readout of what each one produced and spent on upkeep, so you can read your economy at a glance
- – Embassy shortcut button
- – Browser saves, on the web version.
Chapter 1 – Update 3f
Content :
- – Lyen finally showing her face
- – Lyen card artwork changed
- – Lyen Tentacle event:jellyfish:
- – Seralyne Tentacle event:jellyfish:
- – Lumi Tentacle event:jellyfish:
Bugfix:
- – Fixed screen flickering in higher resolutions
- – Fixed sound effects playing far quieter than the slider indicated (volume was being applied twice)
- – Dialogue skip button not showing during the intro and chained events
Tweaks :
- – Default music & sound volume now start at 50%
- – Camera pan speed defaults tuned (slower by default, gentler on mobile)
- – Build & unit panels now hide during events/challenges for a cleaner view
- – Tweak encounter values timing for various events
Misc:
- – Hover locked gallery scenes to know how to unlock said Scene
- – Incorrect signature triggering virus alerts caused by Unity version should be corrected
- – Android Build Added
Chapter 1 – Update 3e
Content :
- – Training event, lower level cards now have a random chance to get a little boost to become usable
- – Orb
- – Orb Bai He x Xue Ning
- – Orb Kaela x Lyen
- – Orb Rosaqueen
- – Random talks added to Golden House
- – Friendly talk added to C.C Company
Bugfix:
- – Lumi rematch mix-up
- – Fixed food shortage event image quality
- – Losing to Kaela’s challenge didn’t recover the population lost
Tweaks:
- – Some cards have a set level when getting them to not have cards too far behind in levels, the stat gains from those levels are random.
- – Stone Shortage event values
- – Rosalind challenge conditions
Misc:
- – Golden House’s cards level up after every war too, allowing for smaller snowball effect
- – Cards now uses XP instead of leveling up after every battle
- – Subfactions now have passive production of ressources to enable trades (bugged will be fixed on the same link tomorrow)
- – Kaela & Lyen colors on text
Chapter 1 – Update 3d
Content :
- – CinderClaw Intro Event
- – Kaela Cinder Win/Lose Scene
- – Low food event scene w/Bai He
- – CinderClaw challenge
- – Talk button in Embassy
- – Chats with Golden House added (none for now)
- – Chats with Anora added
- – Chats with CinderClawn Company added (none for now)
- – Added CinderClaw Company in Embassy
- – Added Anora in Embassy
- – Added Crave skill (Damage increases based on missing HP.)
Chapter 1 – Update 2d
Content :
- Added walls to protect your city
- Added roads for unit movement
- Lumi brothel event N°2
Bugfix :
- Winning/Losing war event while in challenge
- Unit preview movement tiles disappearing on hover
- Mimic skill wrong behavior
- Tooltip displaying the wrong info in specific cases
- Dead units getting teleported to their spawn blocking enemies to capture
- Multiple Brothels could be built
- Harbors placement bug
- Stone Mine upgrade didn’t work
- Close buttons on some UIs
Tweak :
- Cannot build anything on stairs anymore
- Harbors can now be placed anywhere that makes sense
- Mines don’t use nearby stones anymore
Misc :
- Having more than one effect is now shown on your card during challenges
- New Farms texture (carrot & tomato yummy)
- Build panel now a scroll
- Web & Linux support
Chapter 1 – Update 2c
Content :
- Embassy Building
- Complete rework of Diplomacy
- Rulers/Generals now have physical sprites on the map
- Declare War option added in Embassy tab
- Challenges now occur depending on which unit encounters each other
- Xue Ning Brothel scene!
- Bai He Brothel scene!
Bugfix :
- Lumi gallery
- Some scenes getting skipped post challenge
Tweak :
- Territory is now claimed after a war is done not by challenges, they depend on various factor such as win/lost challenges etc…
Misc :
- Changed gallery password
- Bridges tiles units can walk across
- Map changes (Added elevation too!)
- Choose the name of your kingdom on a new game
- Unit pannel on the side, a second way to select your units
Chapter 1 – Update 2b FIX
Old saves probably won’t work!!!
Bugfix :
- Could build infinite brothel on the same turn
- Churches acted as trading post
- Couldn’t place trading posts AFTER placing a church
- Harbor values
Misc :
- Players can’t claim Golden House’s townhall for now to prevent softlock
- Cannot gameover against Lumi anymore
Chapter 1 – Update 2b
Content :
- – Lumi 2nd Event (Win/Lose)
- – Lumi Brothel Event
- – Map size increase
- – Sneak peek next biome
- – Trade Outpost
- – Trades now have delivery times
- – Xue Ning SilentAssassin event winning scene
Bugfix :
- – Could skip turn before Incoming trade appeared
- – Xue Ning SilentAssassin event not playing correct scene on defeat/win
Tweaks :
- – UI Tweaks
- – Food now in raw numbers not percentage based
- – Trades now take time to arrive
- – Added dialogues to various events
Misc :
– Cactus
– Handling of tile structures (possibility of more details tiles later on)
How To Install Veil
- Extract
- Play