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The Parasites Free Download Latest Version

The Parasites Download Walkthrough Mod Apk For PC Windows, Mac, Android – is an open-world survival horror set in an an abandoned corner, after the fall of a giant meteorite.

Developer: Rab-Bit Patreon – Steam – Boosty 
Censored: No
Version: 0.1.5.0.0
OS: Windows
Language: English
Genre: 3d game, sandbox, big ass, big tits, female protagonist, monster, graphic violence, character creation, fantasy, adventure, strategy, management, vaginal sex, groping, combat, crafting, animated, masturbate

  • DESCRIPTION
  • SCREENSHOTS
  • CHANGELOG
  • INSTALLATION
  • DOWNLOAD

THE PARASITEs – is an open-world survival horror set in an an abandoned corner, after the fall of a giant meteorite.

You are one of those lucky enough to survive the infection. Every time you try to go beyond the catastrophe, you somehow come back. Your task is to survive and get out of this trap. As time goes by, loneliness and the itch of the parasite begins to put more and more pressure not only on your body, but also on your psyche – can you survive in this nightmare?

There’s no point waiting for help. All you have is a parasite that you have learned to coexist with. By chance, he rewarded you with superhuman strength and survival. Using this, you will have to learn on the go, build shelters, improve your character, create traps, make tools and weapons for hunting and self-defense. Remember about those who are less fortunate, your life is under threat all the time: at any moment you can be killed.​



v0.1.3.0.0

Updates

  • Items located nearby are now taken into account when crafting
  • From the start, the merged skill is at level 6
  • Venous can absorb your merged skill
  • The parasite will not understand Anna when she is drunk or with low mind
  • Replaced placeholder symbols (“;%?*№%?!…”) (parasite doesn’t understand Anna’s speech)
  • Replicas of some events with mutants
  • Molotov now also sets fire to corpses
  • Added teleport sound for the queen
  • Totems, loot boxes, cars and static loot points now respawn (BETA)
  • You can now give a name to the wooden box
  • Closing the book and hours with Esc/Tab
  • Immortality for 20 seconds after the start of the game (to prevent invisible death)
  • All corpses are now taken by train and then the mutant static points respawn (BETA)
  • The uterus can randomly avoid dynamite damage by teleporting
  • Various fixes and improvements
  • I’ve updated the credits and added the missing alpha/beta Parasites. If you didn’t find yourself on the list, please contact watchmans on Discord. I apologize in advance for the inconvenience

Changes

  • Balance of animal damage
  • Increased growth for the large mutant uterus
  • Changed max weight value for most containers
  • At level 8 the parasite fully understands Anna
  • Reduced neck turning radius
  • Increased wooden box capacity
  • Reduced corpse capacity
  • Increased small arms damage
  • Increased arrow durability and damage
  • Disabled cinematic camera for counter-attacks, finishers and stealth kills
  • Reduced stamina consumption while flying

Bugs

  • Location of sex positions with Krivich had inaccuracies
  • When crafting, not all items were removed
  • Strong rainbow effect when intoxicated with alcohol
  • Rifle could shoot endlessly like a machine gun after the spider attack
  • If you exit inventory while crafting, equipment buttons become inactive
  • Items dropped into a nearby container after crafting or respawn had no USID
  • After save/load, skill points in books displayed incorrectly
  • Can’t reset new skills using the cheat menu
  • The slave mark, clothes, backpack and sockets were placed incorrectly
  • Interaction with the workbench was difficult
  • During melee combat, it was possible to cut off heads of already headless slaves/mutants and send them into endless knockout
  • Large Backpack inventory went off-screen
  • Headless Slave didn’t take hand damage
  • All functions/events for receiving damage or death were broken/missing
  • Slave resource could not be obtained from headless
  • Random line for arson of the vein applied to Molotovs instead of torches
  • Bear could stay alive after being beheaded
  • Incorrect damage calculation on animals after headshots
  • Big mutant/uterus didn’t lose limbs during explosions
  • After death of uterus, there was a chance of invisible spider attack
  • Uterus was not susceptible to Molotov
  • Fire could remain burning in the air after body disappeared
  • In rare cases Anna could get stuck in “open mouth” animation
  • When loading, the car trunk opened in the opposite direction
  • Max level absorption on shooter was broken, number not increased
  • Changing mouse sensitivity set FOV to 0
  • Skills could be infinitely upgraded by reloading level (old system exploit)
  • Reset entities in cheat menu could set counter to negative
  • Recorder UI was cut off at the bottom
  • Tanning rack arrow was opposite of the hide
  • Horse could duplicate after healing
  • Masks blocking water/snow could also block arrows
  • If you open inventory at the very start and hide item menu nearby, it disappeared forever
  • Collapsing item menu nearby made it invisible after reopening inventory
  • Animals still made death sounds even without heads
  • Disease statuses reset after save/load
  • Body weight reset to default after loading
  • Wound healing timer sometimes didn’t start after save/load
  • In rare cases character appeared with 0 HP and died after loading
  • 2D animation in command selection menu was incorrect
  • Steel axe location incorrect
  • Large animals could freeze in flying pose after obstacles
  • Bound continued to pray even when attacked by animals
  • Armor/thermal insulation could go into negative
  • Sound controls in settings didn’t work
  • After hitting an animal, it could stop attacking until you moved away
  • Bound female used male voice when taking damage or dying
  • in rare cases the player could load with 0 hp and die before the game started

Updates

  • Containers now have their own weight capacity limit (The era of “backpack with 20 backpacks inside” is over…)
  • Updated UI interfaces.
  • Trading / Trader / Dialogue system.
  • A couple of optional sex scenes with the trader.
  • High-calorie food now increases Anya’s body weight.
  • Body weight affects gameplay.
  • Added / reworked effects: drunkenness, radiation.
  • New disease system.
  • New diseases: sepsis, pill overdose, hangover, alcohol addiction, nicotine addiction, nausea, full stomach, exhaustion, coziness, back pain, hand injury.
  • Updated and expanded digestion system. Now certain food can also restore water along with food value. (Previously, for example, a chocolate bar only restored food and didn’t affect water at all). Now vodka or pills increase drowsiness and thirst.
  • Wounds now need time to heal (bandages get dirty over time, and you need to change them, wash the wounds).
  • With a broken leg, you can no longer run, only walk slowly (with proper animation).
  • Infected corpses can now be carried, and they have their own inventory.
  • Corpses can be burned in a campfire.
  • Punching now damages your own character again, as before. There’s also a chance to injure your hand, making it harder to use a bow or firearms.
  • A long time ago I planned a muscle fatigue system now it’s back (overstrain happens if the character carries heavy loads or fights with heavy weapons).
  • Stomach indicator on the watch replaced.
  • The belly now visually swells when full of food, and shrinks when empty.
  • Weapon weight now affects the character’s responsiveness.
  • New dodge animations (strong and weak).
  • New roll animations: forward, backward.
  • Big mutant will now try to put out the fire when set on fire, and sometimes he can actually extinguish Molotov flames.
  • Retextured some parasites.
  • Dancing (can be learned from journals).
  • Buffed Silent Wardens:
    • can survive without a head;
    • now use 3 types of weapons;
    • added IK for hands (weapons now sit properly in hands instead of floating in the air as before);
    • new randomized appearance.
  • Large animals now have stronger heads headshots are extremely hard to land, and HP increased.
  • You will now receive different amounts of essences depending on the type of mob killed.
  • Venous parasite reworked.
  • Screamer reworked.
  • New mutant the Queen (arachnophobes will love this).
  • Animals no longer always play a damage animation, preventing infinite spam attacks.
  • New burning animation for infected.
  • Complete radiation rework.
  • Cars, totems, and some mutants can now emit radiation.
  • Complete temperature system rework.
  • In the inventory menu, large backpacks can now be scrolled if they don’t fit on screen.
  • The “hands” container will now be inactive when you’re holding something (except a torch).
  • Thermometer added to the watch.
  • New skill branch.
  • At the start, the parasite won’t understand Anya’s speech you need to upgrade a special skill.
  • Reworked snow coverage logic on the character.
  • Reworked essences: now they’re in-game currency.
  • Reworked Geiger counter.
  • Skeleton adjustments for improved animations.
  • Updated map. New territories as usual, they’re empty and still in development.
  • New sleeping pose on the floor.
  • New animations: sitting, resource searching, wound cleaning, limb eating.
  • Bullet hit marks now appear on enemy bodies.
  • Now Anya won’t let you drink more than you need, so you don’t throw up.
  • Updated inventory respawn system.
  • New items: eastern dance journals, organic bone, 3 types of organic melee weapons, antibiotics, brain, eye, tongue.
  • Updated some item icons.
  • Various improvements and fixes
  • This build will be distributed not via Google Drive but directly via my domin (R2 storage). So I hope we will get rid of problematic broken links and low speed due to excessive quotas and all that. (test)

Changes

  • Reduced chance of berserk effect for infected.
  • Reduced spawn rate of candy bars and soda.
  • Increase the hand slots – 3×6

Bug Fixes

  • Big mutant and Silent Wardens were shaking and flickering when falling into ragdoll.
  • Bug in parasite health assignment: health was clamped, so Big Mutant / Screamer / Silent Wardens had the same max health as runners.
  • If you set a Big Mutant on fire, the fire could keep burning in the air for a while.
  • Silent Wardens didn’t deal damage to animals.
  • Silent Wardens sometimes shot incorrectly: if you stood directly in front of them, they practically couldn’t hit you.
  • At a distance (for optimization), some NPC calculations were simplified too noticeably — Silent Wardens would look at the ground or the sky at medium range.
  • After saving/loading, phantom items could appear in the inventory, blocking slots as if they were occupied.
  • It was possible to knock out even a Big Mutant or Screamer and then finish them off with a kick.
  • An injured horse would respawn even if it had been healed.
  • Geiger counter dropped from Silent Wardens broke gameplay, making it impossible to open inventory or fight.
  • The boiling/bubbling sound when a pot was cooking on a campfire didn’t stop when the campfire was extinguished.
  • After save/load, meat in the campfire disappeared and made slots inactive.
  • Dynamite could end up in an inactive belt slot and get stuck there (if no saves existed).
  • Discord recognized the game as “only up.”
  • After removing the gas mask filter, protection remained for some time.
  • Geiger counter worked incorrectly.
  • Camera shake could freeze for a long time, even after the character caught their breath.

v0.1.2.3.2.5

Updates

  • The character creation menu has been updated. Now you can create a preset for your character

Bugs fix

The folder name indicated the demo version

The weather mask does not work

Movement with arrow keys has been slowed down

When attacking with the buttstock, the ammo will disappear

Sometimes when you load, the character could have phantom settings when entering character customization that were not taken into account when applying

Tooltips sometimes displayed the wrong amount of missing items

ESC did not close the notepad/watch

It is impossible to wash Anna in any way

Shower installation is moved back after construction

If you save your game in a different slot, it resets your character customization

When you load a save, all of your character customization is reset to the default

In the Skin section, the Melanin Blend is WAY too sensitive

None of the Tattoos except Anna and Type 3 show up in the creator

Mannequins on the level

Unable to drink from water collector, but can with bottle (there was no hint that the character didn’t want to drink. it was misleading)

When scrolling in the character creation menu, the camera zoomed

in character creation in the radial menu it reset incorrect values by default

Freezed non-working sliders in character creation menu (temporarily)

The sawmill used 2 logs

The shower is called a sawmill

if you save the game to a new slot, the cut down trees and some important values will be lost

the time and day counter were incorrectly specified when creating a new slot

Crafted/Picked Up Items Were Put in Belt Slot Even If You Didn’t Have One On You

Could break sticks while holding resources, for example a log

if you take off your clothes and put them in some container, the armor and heat retention information will not be updated (the information stacks)

The first aid kit could not be lifted in the car

Fov values were not saved after restart

when disassemble clothes in a clothes container, they will not disappear, but you will get scraps of fabric without updating the weight (dup + total weight loss in -)

During shooting, the weight of the removed bullet is added to the total weight value

if the meat rots then the slot in the fire will not be valid

it was impossible to drink from the pot

durability was not displayed in the fire slots

when you fill a bottle with water, the total weight is not updated, but if you throw this bottle away, then the weight that was not added earlier will be subtracted from the total weight. Going into minus

The start menu showed that this was a demo version



WINDOWS

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3 Comments

  1. It would be really interesting if the main character was male and they let you choose which zombie women to fuck or capture. Not always the same garbage about letting your female character get raped.

  2. It would be really interesting if the main character was male and they let you choose which zombie women to fuck or capture. Not always the same garbage about letting your female character get raped. cmon…

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