Subverse Free Download Latest Version
Subverse Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – SUBVERSE contains fully 3D-animated, explicit sex scenes hand-crafted by…
Developer: Studio FOW Steam
Censored: No
Version: 1.1.0
OS: Windows
Language: English
Genre: 3D Game, Voiced, Male Protagonist, Big Tits, Monster Girl, Sci-Fi, Animated, Turn Based Combat, Vaginal Sex, Creampie, Strategy, RPG, Oral Sex, Sex Toys
Overview
Tired of crappy, low effort hentai games? Then enter the Subverse – an old school PC gaming experience developed from the ground up for the discerning adult by a team of filthy apex perverts.
Discover the Prodigium Galaxy – filled to the brim with original lore and thick, meaty content. Explore dozens of star systems and hundreds of planets to find all sorts of missions, anomalies and other interesting stuff like sexy bounty hunter squidgirls that relentlessly stalk you and your equally sexy crew of waifus.
Throw down in either SHMUP-style space missions dripping with retro nostalgia or take the thinking man’s approach and duke it out on the ground with dynamic turn-based combat. Mastering both modes will lead to glorious booty so you can upgrade your ship and troops.
The Mary Celeste not only holds the record for fastest sub-light delivery of weed in the galaxy but she’s also your base of operations. Visit your various stations like Engineering, the Hangar and the Locker room to upgrade your forces, or relax in leisure spots like the Bar and your Quarters.
There are no good girls in Subverse. Well, not until you train them, anyway. These are the baddest babes in the galaxy complete with exceptional combat potential and drop-dead gorgeous looks. Earn their loyalty and get some other exceptional benefits in the process. Like sex.



v1.1.0
Fow-chan Has Arrived
Get ready to summon Fow-chan from an alternate dimension! Our resident succubus waifu is ready for destruction. No, seriously, she’s hungry for some fresh souls! Begin her recruitment quest by talking with Fortune on the bridge of the Mary Celeste. (Requires all previous main story quests to be completed.)
Eldritch Trials “Endless Mode”
After completing Fow-chan’s quest, the Eldritch Trials will unlock, allowing the player to level up Fow-chan or any other character that needs a boost in XP. There are currently 3 scenarios for Grid Combat and 3 for Space Combat. The trials can be found in Engineering onboard the Mary Celeste. This new mode also comes with 12 new achievements and in-game trophies.
Nude DEMI
Nude DEMI (nipples included!) is a new outfit option in Pandora. You can unlock this chassis upgrade after recruiting Taron.
Officer Uniform Outfits
For fans of a certain hentai that takes place on a “Battleship” and is themed like a “Prison”, this new outfit may look familiar to you! Special thanks to Sasayama Ittousai for allowing us to include this special and sexy surprise!
Pandora
- Lily received an additional scene.
- Fow-chan scenes are now unlockable.
Visual Novel
- Several side quests earlier in the game have received new backgrounds during dialogue sections.
- Fixed issue with hologram during “Imminent Interspecies” section.
- Visual rework for “Mary Celeste on Ice“ section.
Onboard Mary Celeste
- Reduced cooldown on VO banter when interacting with characters in the Gallery.
- New rewards for Fow-chan, such as pin-ups and audiotapes, can be unlocked and viewed in the Captain’s Quarters computer
- Previous “About Recent Events” dialogues will be unavailable upon starting Fow-chan’s main quest.
Grid Combat
- A SFX now plays when clicking the defend button.
- Added extra SFX to Itchy’s Ultimate.
- Improved text alignment on the bottom center UI panel.
Space Combat
- Speed and Extra Damage Pickups now display a more prominent visual effect when active around the ship.
Navigation
- Fixed typo found on the Woop-Woop anomaly.
Bug Fixes
Grid Combat
- Fixed issue related to DEVA mode upon deactivating, the characters secondary Ultimate would get removed.
- Fixed issue where the Imperium Shocktrooper’s helmet would render unintended visual effects.
Space Combat
- Fixed issue where the secondary weapon on the F3N1X would no longer fire.
- Fixed issue with Pirate capital ship consistently backing away.
Known Issues (Does not include all issues)
UI
- Some UI elements are currently loading at low resolution.
- Some SFX on buttons are missing.
- Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch
- When gifting items, the items are stacked however there isn’t a number displayed to show quantity.
Navigation
- There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.
Space Combat
- Some boss fights may still need tuning based on sponginess and player feedback.
- Improved Gamepad Support.
Grid Combat
- Some boss fights may still need tuning based on sponginess and player feedback.
- Blythe’s “W” attack will receive a VFX overhaul.
- Damage preview is not accurate in some cases.
Pandora
- Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit
- The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
- Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
- Some lighting issues persist on certain Pandora scenes at settings lower than the max.
- Lily’s new scene is missing its Pandora card image.
Dialogue Sections
- A few visual novel scenes still need additional revamping.
- Erark’s hologram cuts off at the elbows.
- Some physics issues persist on characters like Celestina and Huntress.
Gallery
- Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster.
Audio
- Taron’s audiotapes are not yet in the game.
Outfits
- There are clipping issues with the new outfits.
Achievements
- Fow-chan’s recruitment and max level achievements will not unlock, these will be added in the next patch.
Performance
- Reports of crashes during the dialogue sections of the game.
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.
NOTES
- If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.
v1.0
N/A
v0.9
New Features
DEVOTION QUESTS
The remaining five devotion quests are now operational. If your devotion level is high enough, you can talk to the girls onboard the Mary Celeste to initiate their final quests to complete their romance arc.
DEVOTION QUEST – TARON
Help Taron achieve her dreams by creating the greatest museum of smut memorabilia in the galaxy. The jewel in the crown of her filthy collection requires some legwork, and breaking into a high-security Imperium vault.
DEVOTION QUEST – SOVA
Help Sova hunt down one of the last few remaining bottles of Rusty Rim’s Cornhole moonshine in the bowels of the infamous Gulag IV wreck. You’re not the only one who is after such a valuable token of alcoholism, however…
DEVOTION QUEST – HUNTRESS
Reclaim the homeworld of the Mawsus from corporate over-exploitation in this thrilling underwater adventure. Take on Hackdivision’s notorious CEO, Slobby Nodick as the hunter becomes the hunted.
DEVOTION QUEST – ELAISHA
Assist Elaisha in the filming of the dirtiest porno in Prodigium’s history, and help her get full control of her content as she splits from her asshole agent.
DEVOTION QUEST – BLYTHE
Go on a wild acid trip with General Blythe herself, and relive the history of the Solars.
Tweaks
- Tweaked visual aesthetic of the F3N1X primary weapon for readability.
Bug Fixes
- Fixed visual bug that caused unintended camera view to render for a few seconds after the F3N1X cockpit in-game cutscenes played
Optimizations
- Low textures loading during F3N1X cockpit in-game cutscenes.
Known Issues (Does not include all issues)
These issues are known and we will strive to fix them for the 1.0 release
- Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
- Poiison VFX sometimes lingers after the unit who had it is destroyed in Grid Combat.
- Some instances of speech bubble VO still playing during the end mission screen.
- Not all anomalies in Navigation update visually after a specific event takes place. WIP.
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
- Grid Combat equipables are currently disabled during devotion quest. There is a balance update as part of 1.0 and we will take another look at enabling equippables for these battles after that.
v0.8.2
New Features
DEVOTION QUEST – DEMI
The first devotion quest is now playable! Talk to DEMI onboard the Mary Celeste to begin her journey towards transcendence. Please note your devotion level has to be at least 30 to start this quest and have reached the completion of Blythe’s story.
DEVOTION QUEST – LILY
If your devotion level is high enough, you can talk to Lily onboard the Mary Celeste’s laboratory and initiate her devotion quest.
NOTE: As outlined in DevDiary 26, the DEMI and Lily devotion quests are now fully playable but the reward cinematic will only be released in its entirety in version 1.0
Bug Fixes
- Fixed issue where the anomaly Aelfric would get stuck on the loading screen.
- Fixed issue where Lily’s hair was purple during the Grid Combat tutorial.
Known Issues (Does not include all issues)
- Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
- Clickable items during room navigation sometimes become out of sync and can no longer be clicked, may require level restart.
- VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
- Some instances of speech bubble VO still playing during the end mission screen.
- Not all anomalies in Navigation update visually after a specific event takes place. WIP.
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
v0.8
NEW WAIFU – BLYTHE
Help Blythe out of a pickle and she may repay you in her own way.
NEW BLYTHE NSFW SCENES
The Blythe update comes with 28 new Pandora scenes for the sexy warlord! She is also available in Gallery mode!
NEW SIDEQUEST
Three new side quests have been added to the game.
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
Tweaks and Improvements
- Glitch line on top of Entering Screen (Pandora and Gallery) fixed.
- Reduced Raenos Mercenary’s initiative in Grid Combat.
- Yahgot’s anti-stun passive now working in Grid Combat.
- Yahgot now has skill icons in Grid Combat.
- Added a UI SFX when the alert speech bubble pops up on screen.
Bug Fixes
- Fixed issue where a barrel spawned on top of a hole on Tandov scenario in Grid Combat. This caused the game to crash if targeted.
- Fixed issue where Kino news segments required a specific gameplay event to update the news. I.e. progressing the story to the next section or speaking with a waifu onboard the Mary Celeste.
- Fixed issue when clicking on the Jukebox or Gallery, then exiting screen back to the Bar, DEMI appeared on the far table in a T-Pose onboard the Mary Celeste.
Known Issues (Does not include all issues)
- VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
- Some instances of speech bubble VO still playing during the end mission screen.
- Not all anomalies in Navigation update visually after a specific event takes place. WIP.
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters’ animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
- Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
How To Install Subverse
- Extract
- Play the game
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