Portals of Phereon Free Download Latest Version
Portals of Phereon Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.
Developer: Syvaron Patreon
Censored: No
Version: 0.35.0.0
OS: Windows, Linux
Language: English
Genre: 2DCG, 2D game, Anal sex, Big tits, Creampie, Fantasy, Female protagonist, Futa/trans, Futa protagonist, Handjob, Male protagonist, Management, Monster girl, Oral sex, Rape, RPG, Strategy, Text-based, Titfuck, Turn-based combat, Vaginal sex
- DESCRIPTION
- SCREENSHOTS
- CHANGELOG
- INSTALLATION
- DOWNLOAD
Overview
Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.
Characters:
There are 3 different maincharacters (female, male, futa) with a different set of abilities/ goals etc.
There will be a lot of base species
(currently 10 (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard and a Light Creature))
and ALL possible combinations as hybrids as your characterpool to recruit from/ breed.
(+ some special hybrids with more than 2 bases)
Npcs will mostly be variants of those species or completely unique ones.
Exploration:
Go through randomly generated Portals, discovering/ recruiting new Species, finding interesting items/ events etc. and bring your rewards back home.
Some portals may need flying characters etc. to access.
The overworld map is also tile based.
Combat:
Turn based on a tile map with permadeath. Characters have a lot of unique abilities, passives based on species. First all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldnt just focus all their attacks on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust. While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so “ranged” characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
mana and hp never regen naturally and the gametime passes during combat, making every single battle important, forcing you to think about how you want to prioritize your ressources (hp, mana, time, characters, etc.). (I always hate completely meaningless filler battles in games).
Breeding:
Breed your characters’ traits/stats to create a team specially tailored to your playstyle and/or portal environments or to prepare for certain fights/fullfill requests etc.
Town:
fight in arenas
train your characters/your sexSkills and put them to use in the brothel
build upgrades etc.
do quests/ interact with npcs
SexScenes:
They will mostly be Image slideshows with descriptions etc. (maybe sometimes animated)
There will be a lot of random events that occur based on your party/ biome/ rng etc.
Npcs will have more complex scenes where you have a lot of choices.
I try to have everything porn related to also have gameplay consequences, so seeing sexScenes etc. is not the reward in itself, otherwise it would feel weird to be punished for it gameplay-wise.
Screenshots




Changelog
v0.35.0.0
Building/Upgrades:
- Reworked building upgrades system. Moved some settlement stuff here.
- It’s now part of quick manage screen.
- Most locations now have things to spend resources on for passive effects/income etc.
- Added a lot more upgrades. Will likely expand/integrate more stuff here later.
- For some, you also need to assign a character that fulfills certain requirements.
- Some spend the character similar to settlements, others just drain stamina etc.
Dating:
- Cards can now gain exp by being played.
- Once max exp has reached, can spend it to choose a specific upgrade.
- Amongst those are also evolutions you can get, sometimes requiring previous changes like increasing LDmg. (blowjob -> deepthroat) etc.
- Evolved cards reset to a base card with a special trait that grants bonus score each time it’s played and +2 rerolls at date start.
- Upgrades can also be to remove themselves. (if you don’t roll good traits early on, you can freely remove it to try again on another base card etc.)
- Regular skillpoints are more likely to give card options than keywords/changes now. Can also be ready to upgrade immediately.
- You only get 1 regular skillpoint per sexksill level.
- Date passives are generally more impactful now. Also added some new ones. More likely to get higher rarity ones.
- Added some new card traits.
Camp:
- Simplified camping to one button.
- Always 1 hour and requires food based on your party food consumption.
- You can see the expected results on the button. (hp/mana/ambush)
- Effects vary based on biome.
- Traits like herbalist/trainer etc. have an automatic impact.
- Characters can turn 1 milk to 1 food during expeditions. (Can also now turn milk material at home into food resource more efficiently)
Skilltrees:
- Evo now has a unique global passive for each basespecies to get. non-god special forms also got a unique global passive.
- Crea has a new set of special powerful upgrades you can use on once per character.
- Also added new unique normal passives.
- Decreased cost of some early nodes.
- Made different category icons more distinct.
Other:
- Added a new unique character.
- Added 10 Overworld shrines. (consumable effects. Each portal has a few. )
- Added item tab to gallery. (can spawn in any after cheating, similar to characters)
- Can now favourite gallery scenes to put into a special tab. (press f to toggle fav status)
- Having a large+ worm in party grants special party trait to automatically turn tiles into gravel.
- “Collect” worker task now collects from all buildings connected by gravel/road.
- Optimisation stuff. (should lower RAM requirements / prevent some crashes. Also lowers filesize)
v0.34.0.0 Special challenges:
Small update to test balancing stuff. More art updates later.
Challenges:
- added 25 special standardized challenges with specific starting conditions.
- Access from startmenu. Certain challenge ranks/uniques are required to unlock more.
- Each challenge unlocks a special genetic starting trait. (from existing pool)
- Also added some normal difficulty mods and special modifiers for custom standard.
Other:
- Added some new seduce/sex/service popups.
- Added page for genetic traits in journal achievements.
- Characters gain exp per basic attack equal to level difference to enemy. (in additional to normal end of combat exp)
- Expanded tooltip of fuck action to show exact recruitment chances for adjacent characters.
Bugfixes:
- events in Avy’s world could overwrite eachother (could prevent new unique from ever appearing)
- some gallery entries couldn’t be unlocked.
- reserving and consistent couldn’t be unlocked.
- the effect that destroys half of dropped enemy items at CR 19+ was already active at 1+.
- Collective trait caused some Overworld party issues after changing mc.
- some strong uniques had default costs in custom standard selection.
v0.33
Added a bunch of unique things to build around. 50 new items, about 20 tasks, skills and traits, but you’ll likely only see a few each game.
I still have a bunch of art stuff I haven’t put in yet, so next update probably in a month or less.
For that update I’ll try to focus almost entirely on just art and writing, expanding on date/town events, updating combat sprites, adding clothing/variations.
Professions:
Each profession has more run defining unique stuff:
A work task, usually for upgrade purposes.
A unique item/crafting recipe.
A strong unique skill for your maincharacter.
Adventure portals:
New type of single-use portals. One appears every 5th day.
Much larger world map. Need to find exit portal.
Guaranteed egg with special new trait pool and treasure with new unique item pool.
Fractured portals have multiple smaller layers instead. Only final layer has guaranteed rewards.
Points of interest have fairies/healing plants etc. near them to scout for.
Characters:
Updated art for some species and added clothing.
Alt art for some species and sprites fit more.
Added new combat sprites for some species.
Seraph species now has a new picture separate from the boss.
1 new special hybrid.
Gratha mc now has the ability to grant item passives to characters.
Team import update (accessed from town menu):
Teams will now be normalized before export. (ignores all run based modifiers/stat increases/essences etc)
Effectively creates new base copies and simulates level ups under neutral conditions.
Can toggle different level caps to normalize for.
Certain team conditions determine rank.
Team size is 5, excluding your maincharacter.
During fights, player starts with 1ap, similar to ambush.
Added start menu button to start a game with neutral conditions to import and fight fairly.
Aside from biome, can also set one buff for defending team.
Build teams and share with other players as challenges. (op skills/species still accessible. may need additional restrictions)
Other:
Added censoring setting to remove nudity, mostly.
Added ironman mode save type: automatically saves after various actions, overwriting the previous save. Standard mode uses that mode by default.
Castalia may unlock the ability to grant base species genetics to impure ones.
For example, can convert Scorpiongirl genes to insect/lizard for team bonuses.
Special trait options obtained from Castalia are random now. Always contains at least a special egg and adventure trait. Added reward to Aila which gives you one random adventure item for free.
New achievement + trait
Removed doubled shield/healing from a challenge rank.
token enemies no longer gain the bonus stats of challenge ranks (portals etc.)
climax during training lowers lust by half instead of fixed 50.
Seeded rng often didn’t use the saves seed and were always the same on same conditions, even on different runs. Date upgrades are seeded now and can’t be duplicates.
only unlockables.sav is compatible. Old team data is likely also not compatible
v0.32.0.2
- Fixed windows build
v0.32.0.1
- Bonus ascension didn’t unlock higher ranks on non-standard runs.
- Peace achievement didn’t complete on win.
- Druid recruit quest said only uniques can be assigned.
- Itemless modifier didn’t check mc.
- Naturesword and obsidian sword had wrong stats.
v0.32.0.0
Content
- New final ending. (more complex quest line. Requires previous final ending to unlock in any future run)
- Added new challenge ranks, up to 20 uniques, then repeating simple enemy power increases.
- Doing various more difficult endings counts as bonus challenge rank. (+1 for simple end. Up to +5 for new true end)
- New events
- 3 new unique characters
- 3-5 new species
Custom standard (New game mode)
- Generally combines custom character creation with standard mode in a less overwhelming way, where unlocks matter.
- In start menu, you can open a compact panel with some options.
- Options include starting essences, profession, traits, difficulty mods and new special modifiers.
- They increase/decrease points. Stay within certain values to choose difficulty.
- Winning on higher difficulties counts as higher challenge ranks for unlocks, stacking with ending bonuses.
- Default standard with +/-0 points now counts as hard.
- Can also buy randomly generated starters. Can include uniques you’ve already won standard with.
- Available options in each category are randomly chosen from unlocked ones. Total options increase slightly with more unlocks.
- Can now also select the core main characters for standard etc. for their unique mc properties.
Sextraining:
- Existing pictures for unique characters appear when fitting.
- Some more options.
- Rebalanced progression to be easier early on and scale less.
- Added two types of stacks to partner’s parts.
- performing actions with those grants bonus fun/exp/lust and moves stacks to another part.
- updated UI, closeups and descriptions a bit.
Dating:
- Locations have daily effects like special events etc.
- New card upgrades, including rare ones to remove starter property/limit of cards.
- Breeding more consistent and can also appear as character events.
Combat:
- Many Items (mostly weapons) grant percentage based strength/magic increases.
- Charges now grant flat base increases. More useful now early on or on weak characters.
- Offensive stat order changed. First all flat increases, then multipliers. Previously multiplier only affected base value (Example: 4 str with +50% sword = 6 dmg. +4 charges = 12 dmg.)
- Values may be a bit high currently, especially with upgrades.
- Generally the player is quite a bit stronger now due to weapon difference to enemies, for more flexible challenge rank climbing.
- Wasteland tiles now apply lesser radiation effects when stood on.
Noteworthy Bugfixes:
- Brothel characters were moved into first room on load.
- Couldn’t use equipped items in party preparation.
- Work tasks were affected by items.
- Pogu wasn’t recruitable.
- Some uniques could be duplicated.
- Portal entry could softlock.
- Many small bugfixes.
I updated unity version, might cause some unknown issues for some.
(edit: looks like windows 8 or lower is no longer supported)
V0.31.0.0
Interface:
- Combined character locations (farm/fusion/brothel/hatchery) into the quickmanage window with tabs.
- Within, you can easily swap between windows, while keeping access to your sorted characters.
- Can easily drag and drop characters into valid slots like fusion material etc.
- Added more context based info/sort panels. clicking already selected toggle sorts idle characters based on it.
- Changed mark symbols to be easier to assign roles.
Characters:
- 3 new unique characters.
- 4 new species. (3 creatures, 1 humanoid)
- Lowered party size by 1 to make team composition easier to change (experimental change).
- More personality traits/interests. Characters have more on average.
- Increased some fertility/virility values (mostly centaur/succubus/plant/insect hybrids). Potions increase them by 10.
Work:
- Removed tasks for characters.
- New panel to assign work instead. (integrated in new quickmanage window)
- Can create work tasks to drag characters into.
- Some tasks have ongoing daily effects, others gain progress towards claiming a reward.
- Can gain new task options through various ways like date event or npc relation/quests.
- Reversed stamina: Stamina base values are doubled, then halved for all working characters (work,farm,brothel).
- Idle characters have doubled stamina regen and gain some morale. More passive morale gain when at max stamina.
Character creation:
- Can choose any unlocked species as starters at cost of starter points based on type.
- Can also choose tracker uniques, which then won’t appear in game.
- Currently not limited to 1 unique (can play as unique mc with 2 copies as starters)
- Starter points are now shared. Amounts adjusted. No negative points cost for some traits.
Dating:
- New cards and events.
- One starting deck will contain sparring cards that allow you to train with your partner.
- Personality traits affect dating in various ways. (easily visible on date screen)
- Currently mc can’t be paired in farm, but a date deck always starts with a breed card.
Other:
- New items
- Lumira’s shop is now presented in discount bundles. Can still buy individual.
- More genetic traits (mostly legendary and special)
- Each normal portal has exactly one special bug to find for new crafting recipes.
- New portal structure that allows quickly moving to any tile in 5 range.
- Can choose movement paths in combat (for move triggers). Draw line from character. If speed runs out, it snaps back to the default shortest path.
- Shows start more rewarding.
- buildings with range 0 in portals automatically build on click. changed some things to have 0 range.
- many small changes/clean ups.
V0.30.0.0
**Characters:**
5 new unique characters.
All unique characters now have a unique combat sprite.
Many unique characters now have more interesting abilities/global passives etc.
Moved town characters (Pyrea, Devy, Meira, Morta, Eryn, Oriel, Lonada) and Pogu to always be recruitable instead of being tracker options.
added “Ritual” skill to Evo/Crea to gain skillpoints during combat. (and in Crea skilltree)
added Taunt skill to some lizard hybrids.
**Challenge ranks:**
At rank 9+ enemies only have a 50% chance to start with defend.
King fight starts stronger and grows more with time. challenge upgrades further make the fight harder.
After rank 10, enemy stat bonuses grow over time instead of being flat modifiers. (e.g. +1 armor every 5th day etc.)
**Character creation:**
Gain bonus points to spend equal to selected challenge rank.
Removed limits of starting genes.
Freeplay starts with same lv caps. World level doesn’t increase caps. (Turn unlimted on for infinite scaling)
Only need 70% portal clear to increase it.
New difficulty modifier.
**Standard mode:**
Displays total challenge score amongst uniques. winning on 0 challenge = +1. 1 = +2 etc.
Winning with the same character only grants points based on rank difference of previous win.
Reaching certain thresholds grant starting buffs you can claim on the first day of all standard runs.
** Other:**
Some skills can now be used even while at max lust.
Stabilizing portals without beacons costs more.
Fungal element starts with fungal potion crafting recipe, letting you make mc fungal.
Added some ways to spend excess workforce.
Merchant/Noble start with contrac
How To Install Portals of Phereon
- Extract
- Play