Operation: Establish Dominance Free Download Latest Version
Operation: Establish Dominance Download Walkthrough Mod Apk For PC Windows, Mac, Android – Things go sideways when a pair of genetically modified “super-cops”..
Developer: Artisnal Depravity
Censored: No
Version: 0.3.3
OS: Windows, Linux, Mac
Language: English
Genre: 3DCG, Animated, Female Protagonist. Turn based combat, Mind control, Dystopian setting, Adventure, Graphic violence, Romance, Anal Sex, Bdsm, Big Tits, Blackmail, Bukkake, Corruption, Creampie, Drugs, Female Domination, Footjob, Group Sex, Groping, Handjob, Humiliation, Lesbian, Male Domination, Multiple Penetration, Oral Sex, Prostitution, Rape, Sex Toys, Slave, Spanking, Stripping, Titfuck, Vaginal Sex
- DESCRIPTION
- SCREENSHOTS
- CHANGELOG
- INSTALLATION
- DOWNLOAD
Overview
Things go sideways when a pair of genetically modified “super-cops” lead an assault team to re-take the derelict city of RapeCide.
OED is a turn-based combat VN which will eventually be playable as either AJ (female (submissive)) or Brinn (male/femdom) (currently only playable as AJ). It is a meticulously crafted work of erotic art that explores themes like power, hubris, resilience and humility.
You should play this game if:
You appreciate solid storytelling.
You can invest yourself in a character.
You enjoy encountering experimental game mechanics UI and art, and things that haven’t been tried before.
You can appreciate an artist who is taking a do more with less approach.
The tags and screenshots look enticing.
You don’t mind non-con, losing fights, and driving a submissive POV
This game is a waste of your time (and please fuck off without leaving a review) if:
You expect a AAA studio experience with cinematic 60fps 4k animations and a full soundtrack.
You have a laundry list of kinks, which every game you play must satisfy (or avoid) for it to be considered “good”
You’re here to protect us from game devs, who are all out to dupe the community into wasting their valuable time.
You believe I owe you something, and/or that I have anything at all to “prove” to you or “the community” (as if people who make things are not part of the community of people who enjoy that thing seriouslywtf)
Screenshots










Changelog
v0.3.3 4/14/2026
* New Mob: JudoGirl
* Introduced new “edging attack” mechanic
* Wired up a new status-effect HUD element to display eg.. “restrained” “asphyxiation” etc.. effects
* Fixed a bug where you got a victory screen after losing a fight
v0.3.2 3/20/2026
* Refactored the fight system to remove ALL instant death paths. All fight-loss is now a factor of power or composure.
* Added a new thugv1 grapple-attack (beatdown)
* Changed the pathfinding algorithm to increase the weight of diagonal moves (minimize zig-zagging)
* Added sfx for all menu mouse-over and selection
* Sourced edited and normalized lewd sfx
* Wired up lewd sfx for most lewd scenes
* Wired up fighting sound fx to all thug attacks and grapples
* Wired up fighting sound fx to all chaingirl attacks and grapples
* Reworked the top down icons for thugv1 in explore/combat mode
* Reworked the top down icons for aj in explore/combat mode
* Reworked the top down icons for chaingirlv1 in explore/combat mode
* Implemented unit rotation in the map modes for these polish motherfuckers
* Created some sound-effect and music management objects to control and
combine sfx and bg music
* Sourced better music.
* wired up aj vocalizations to all spanking/titslap scenes
* wired up aj vocalizations combat moves
v0.3.1 3/3/2026
* Added music to the explore and combat ui (first pass on
* Added foot-print SFX
* Added spanking SFX
* Added difficulty settings easy/normal/hard/custom
* Fixed a bug which sometimes caused mobs to take two moves in explore mode
* Fixed a bug where playing the map tutorial borked ensuing story-mode fights
* pre-compressed artifact distribution cut the game size by an order of magnitude
* Upgraded enemy mob pathfinding algorithm from BFS to A* to speed up the explore map
* Reduced the render time on enemy mob movement to speed up the explore map
* Centralized the combat_cleanup handling in anticipation of music
* Fixed a bug where saving in explore or combat mode would regress the map state upon restore.
* Remapped the map zoom keys to ‘z’ and ‘x’ for the pervs in Germany who don’t have [] support.
* Updated the map tutorial to reflect new zoom keys
* un-corrected some intentionally misspelled Erock dialog that got auto-corrected
v0.3.0 2/26/2026
* Completed the Brinn perspective prologue (femdom ftw!)
* Created brinn POV class and wired up stats
* Created and wired up the mechanics of the prostitution minigame
* Added sex stats for AJ along with a “stats” dossier screen accessable via the main menu
* Wired “sex stats” into the current scenes, giving aj xp for oral/anal/vaginal/handjobs
* Added a new chaingirl and thugv1 tug-o-war grapple attack.
* Wired the combat system to allow players to “run away” from battle (10 squares away from the nearest aggro-enemy and break line-of-site)
* Fixed a bug where the “in the lap” anal scene could not be selected from the chaingirl & thug post-fight lewds (so another “new” lewd scene)
* Began work on judogirl (not yet fightable though)
* Reworked lewds-hud for these polish motherfuckers
* Reworked exploration-hud for these polish motherfuckers
* Reworked combat-hud for these polish motherfuckers
* Reworked fonts and menus for these polish motherfuckers
* Created a particle overlay with heart effects, wired it up to things
* Created an async vocalization screen and wired it up to things (ah! ah! *plap* *plap*)
* Added a “you can walk here” overlay to the map
* Added a map tutorial accessable via main the menu or the natasha intro
* Added a proper title screen
v0.2.0 1/15/2026
– Deleted the maze navigation system and replaced it with an “explore” mode implemented in the top-down turn-based system.
– Added a great big city-map of the center-street area.
– Implemented mob behaviors for the new exploration system. Mobs now patrol waypoints on the map, hang out in areas etc..
– Implemented a stealth system, AJ can level up here stealth stat to reduce the number of tiles she can be spotted from (upgrades system has not been implemented yet tho)
– rewired both quests, harry, steve, and jenny to work with the new top-down exploration system and “event” tiles
– lots of enemy actions refactoring to support fluid transitions from explore mode to combat mode and back again.
– Colorized the speech window to differentiate character speech a bit better
– Spellchecked the living shit out of everything
v0.1.1 1/5/2026
– Based on feedback from initial release, rip out the async combat system and replace it with a top-down turn-based synchronous system
– fix a bug where Harry would screw up the maze if you paid him in credits (rude).
– fix a bug where knuckling through to the camera crashes the game.
v0.1.0 1/1/2026
Game released motherfuckers!
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