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Night of Revenge HELLGATE: Descent Into Darkness Free Download Latest Version

Night of Revenge HELLGATE: Descent Into Darkness Download Walkthrough Mod Apk For PC Windows, Mac, Android – HELLGATE is a massive, ground-up total conversion project that transforms Night of Revenge..

Developer: NoXeKeeper Discord – Ko-fi – Patreon
Original Author: D-Lis Ci-en – Pixiv – Twitter
Censorship: None
Version: HellGate 1.2.7 + (Game 1.0.7)
OS: Windows
Language: English, Russian, Japanese, Chinese, Korean, French, German, Portuguese, Spanish, Brazilian
Original Game: Night of Revenge
Genre: 2d game, 2dcg, adventure, ai cg, anal sex, animated, bdsm, big ass, big tits, blackmail, bukkake, combat, corruption, fantasy, female protagonist, graphic violence, groping, horror, humiliation, japanese game, lesbian, monster, oral sex, paranormal, platformer, rape, side-scroller ,slave, sleep sex, spanking, teasing, tentacles, titfuck ,transformation, vaginal sex, voiced

  • DESCRIPTION
  • SCREENSHOTS
  • CHANGELOG
  • INSTALLATION
  • DOWNLOAD

HELLGATE is a massive, ground-up total conversion project that transforms Night of Revenge from a linear action-platformer into a deep, unforgiving, and highly dynamic 2D side-scrolling dark RPG.
The original game is included in the download.
HellGate is currently under active development.

The original world deserved far more than just surface-level mechanical tweaks. Built to serve as an enduring architectural foundation, HELLGATE reshapes familiar locations into a brutal, unpredictable sandbox where your tactical decisions, your reputation, and your psychological sanity dictate whether you survive or completely break.

Instead of just clearing linear maps and mechanically moving from one hostile zone to the next, you step into a living, interactive ecosystem. Here, six warring factions clash in real-time, a dynamic economy demands high-stakes risks, and a deeply integrated, mind-shattering insanity system dynamically distorts your entire gameplay experience. HELLGATE expands the core game, forging it into a true dark fantasy role-playing platform—perfect for players seeking a harsher challenge, a deeper atmospheric lore, and total agency over their journey.



Change-Log 1.2.7 (Update)

– Fear / Morale System (early version)
This is the first version of the system. It will be expanded and integrated into more situations in future updates.

[Mechanics]
• State of Mind: A single bar at the bottom of the screen, from FEAR on the left to CONFIDENCE on the right.
• Dangerous Enemies: Standing near dangerous enemies slowly fills Fear (scarier & closer = faster). Only the two most frightening nearby enemies count.
• Exhaustion: At 30% stamina or lower, fear builds twice as fast.
• Gaining Confidence: Landing hits, blocking, counterattacking, dodging, perfect parries, kills (bosses give more), activating Rage, landing VengeanceStrike, winning struggle QTEs.
• What Scares Her: Heavy hits, knockdowns, being grabbed, H-scenes and their climaxes, passive blocking without striking back.
• Pride Before a Fall: The more confident Aradia is, the harder fear hits her.
• H-Scene Terror: Key moments of specific enemies cause sharp fear spikes; some fatalities push her straight to 100% fear.

[Effects]
• Panic (50%+ Fear): Dashing costs up to 40% more stamina.
• Confidence (50%+ Confidence): Stamina recovers up to 25% faster.
• Struggle QTEs: Fear weakens every press (down to −25%), confidence strengthens it (up to +25%).
• Heartbeat: Audio cue at every 10% fear, turning into constant pounding at 100%.

[Trauma & Persistence]
• Death Trauma: A lethal trap or fatality causes trauma — fear surges to 100%, then settles at 30%. An ordinary death leaves 10% fear. Resting at an altar calms her down completely.
• Saved per save slot.
• Fully configurable in NoREroMod_HellGate.cfg → [FearSystem], or disable entirely with Enable = false.
• Per-enemy fear values live in HellGateJson/Fear/FearEnemies.json and can be edited while the game is running.

– Spawn Editor (F11): Gimmicks
• New Gimmicks Tab: Gates, folding ladders, and levers are placed on the map as easily as enemies and traps.
• Ready-Made Objects: Iron gate (two variants), wooden ladder up + lever, stone ladder down + lever, mossy ladder (no lever), and a standalone lever.
• Starting State: Every gimmick can spawn open or closed, ladders lowered or raised. Flip works.
• Built-in Lever: A ladder’s own lever drives only its own ladder and nothing else.
• Standalone Lever: Drives gates and ladders within a set radius (measured to object edge). Visualized in the editor as a circle.
• Guard Zone: Gates or ladders tied to enemies stay open while the zone is clear and close as soon as an enemy enters. Zone length, height, and side (left, right, or both) are adjustable.
• Live Editing: Change state, lever, radius, and guard zone of placed gimmicks with instant preview.
• Vanilla Note: Vanilla map gimmicks are untouched. Gimmick state is not written to game saves.

– Test Enemies
• Four undead skeletons (BigMermanUndead, BigoniUndead, PilgrimUndead, VagrantUndead) without H-scenes.
• Demon Gorotuki: New combat skeleton only; available in Spawn Editor (F11) for now.

– Locations
• Spawn setups updated across multiple zones.
• Dungeon (Prison): Spawn fully reworked.

– Fatality / Vengeance
• Added shock effects after respawn (Take Vengeance) following lethal traps or fatalities, tied into the Fear System.
• Fatality death clips without offset now drop slightly toward the ground by default (FallDistance) so Aradia no longer hangs in the air.

– Title Music
• New Main Menu Music: Plays random tracks from sources/HellGate_sources/Audio/Main without repeating back-to-back.
• Custom Tracks: Supports any .wav or .ogg files. Leaving the folder empty restores the vanilla theme.
• Toggle via [TitleMusic] Enable.

– Hide Cursor in Gameplay
• New Toggle ([General] HideCursorInGameplay, ON by default): Auto-hides mouse cursor during combat and H-scenes.
• UI Visibility: Stays visible on title screen, pause menu, shops, altars, chests, dialogs, defeat menu, and F11 Spawn Editor.
• Applies live without restart; preference persists across difficulty presets.

– Performance
• Loading and gameplay optimization: Game starts and runs noticeably faster.

– Language
• Default/fallback language is now English (EventCore and fatality taunts fall back to English first).

– Major Bug Fixes
• Fixed endless fights and exploding barrels in story cutscenes and Nightmare scenes.
• Fixed invisible H-scene with DifferentBigMerman (removed from HellGate spawns).
• Fixed Crow Inquisition breaking Slow-Mo anywhere on the map.
• Fixed several Spawn Editor (F11) issues.

– Minor Bug Fixes
• Assorted small UI, audio, and stability fixes.

• Simple QTE (Free Struggle)
New splash Options toggle for an easier Struggle mode ([QTEFreeStruggle]).
WASD windows stay open for the whole session; each WASD press grants the same SP as a mouse/E click. Yellow/red W/S bonuses and cooldown wrong-key penalties are disabled.
Hint buttons use a compact 36px d-pad cross (default QTE keeps the normal horizontal row).
Applies live (no restart). Preference is preserved when switching Easy/Medium/Hard.

• EnemyFatality (Combat)
Qualifying hits can trigger a dedicated combat fatality (PNG death clip, SFX, FatalityDeathIcon, localized killer taunts).
Requires Gore Content. Shared profile system with clips lost_leg / lost_head / StillAlive / HeavyCritical (White Inquisitor, CrawlingCreatures, Goblin line, Bigoni family, and more).

• Spawn System Editor V2.0 (F11)
Full in-game pack authoring: catalogs for Enemies, Hostage, Trap, Lethal, Decor, Gold, EventTrap, EventCore (C), and Favorites; precise world pick; box clipboard; undo; overview camera; gameplay pause while editing; F1 Help in all 10 HellGate languages.

• Illusive / Rodenia Event
Scripted church SlaveBigAxe encounters skip HellGate MeatArmor, H dialogue overlays, DeadArmor, Fatality, FIN black-bg, and Church auto-faction (world axes unchanged).
Fixed the vanilla lose path: after the black fade, the game now loads EvuChurchSP instead of staying soft-locked under a black screen.

• Costumes
With [Costumes] Enable, unlocks the gunner and Vendetta illusory outfits in the costume-change menu without a Trade purchase.

• Remappable combat hotkeys
Rage, Time Slow-Mo, and Combat Camera keys can be changed in NoREroMod_HellGate.cfg:
[RageMode] ActivationHotkey (default G) — also used for QTE grab-escape;
[RageMode] TimeSlowMoHotkey (default T);
[CombatCamera] ToggleHotkey (default V).
Custom binds are preserved when switching Easy/Medium/Hard. Spawn Editor (F11) keeps its own G/T/V shortcuts.

• Factions / Splash
Enemy faction icons reduced 35px → 20px.
Boosty button added on the splash support row beside Ko-fi / Patreon.

• Difficulty Presets
Easy retuned (more forgiving enemy/elite HP and QTE SP).
HP potion escape (allowPotionEasyEscape) enabled on all shipped presets.
Language / Gore / Simple QTE / remappable hotkey prefs stay preserved when switching difficulty.

• Combat / H / Audio Fixes
Sisterknight / CrawlingSisterKnight GrabViaAttack no longer does grab→release→walk before H.
During lethal HellTrap / EnemyFatality death clips, nearby enemies no longer keep fighting or grabbing.
Spawn-cache hydrate no longer permanently mutes world H-scene SFX (plap/cum).
Boot tips: minor fix so [Key] highlights no longer break bold titles.

• Minor bug fixes
Options / Language labels no longer get eaten by AutoTranslator (_XUAIGNORE).
Death soul (IdeaFall) rise height tweaked for clearer visibility.
Assorted small UI and stability polish.

Change-Log 1.2.5 (Update)
• DeepForest Mod
Added the latest version of DeepForest Mod.
• Splash Options
New Options menu on the HellGate splash: Gore Content, Easy/Medium/Hard difficulty presets, Language, Done/Exit.
Difficulty copies both NoREroMod.cfg and NoREroMod_HellGate.cfg from BepInEx/config/{EASY|MEDIUM|HARD}/ (restart required).
Language can be changed later from Options (saves and quits; relaunch to apply).
Language/Gore preferences are preserved when switching difficulty.

• Boot Tips & Tutorial Guide
Localized loading tips during startup hydrate, then an illustrated mute video guide (Back/Pause/Forward, Done → splash) in all 10 HellGate languages.

• DeadArmor (SlaveBigAxe / OtherSlavebigAxe)
Breaking girl armor (NikuArmor) plays a PNG death clip + sound.
While armored, SlaveBigAxe grab-via-attack becomes a short hold + knockdown throw instead of an H-snap; after the armor breaks, normal grab/H return.
Gated by splash Gore Content (throw remains separately configurable).

• MeatArmor / SlaveBigAxe H
Localized H-scene dialogue for SlaveBigAxe.
After the fade/game-over path, Aradia can swap into the armored MeatArmor walk patrol (camera follow, proper escape back to combat/H).

• HellTraps
New lethal lightning button trap (lightningTrap_button): warning → strike VFX → lethal hit + CustomDeath clip if you stay on the button.
Same Gore gate as other lethal traps.

• Gore Content
Splash toggle (General.EnableGoreContent) turns DeadArmor death clips and CustomDeath lethal traps on/off.

• Difficulty Presets
Easy is much more forgiving (lower enemy/elite HP, generous QTE/struggle SP).
Medium/Hard remain the standard/hard HellGate pressure.
HP potion escape (allowPotionEasyEscape) enabled on all presets.
Shelter Attack trigger chance default set to 5%.

• DeepForest Compatibility
Fixed Take Vengeance / respawn falling into the void after saving at DeepForest altars (Woods House and related maps no longer reuse the Underground Church altar id).

• MindBroken Bad End
Minimizing / Alt+Tab during the 100% countdown no longer dumps the whole pause into one frame (no instant Bad End on restore).

• Factions / Spawn
Bandits ↔ mafia friendly; inquisition ≡ church alias; rescued hostages inherit |faction=.
Spawn lines X,Y,Key default count to 1; spawn/cache hardenings (trap_mokubaenemy from Prison, typo alias InchchurchSlave → InchurchSlave).

• Combat / H Fixes
Struggle/QTE lockouts respect vanilla easy-escape and struggle level 10 (no forced 15s unlock).
Faction AI no longer void-punches during WallHip/trap H.
blackoozetypeb can re-arm after struggle escape.
Credits list refreshed.

Change-Log 1.2.4 Hotfix

Fixed a bug where using Take Vengeance after dying in the underground church could drop you into the void if you had saved at the local altar.



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