Beguiled Free Download Latest Version
Beguiled Download Walkthrough Mod Apk For PC Windows, Mac, Android – Fuck your way through a Succubus’ castle in a bid to reclaim your town from her wicked ways!
Developer: Bad Bucket – Itch.io – Patreon
Censored: No
Version: 0.3.0 Beta
OS: Windows , Android, Linux
Language: English, Japanese, Chinese , Spanish, Russian
Genre: 2d game, 2dcg, ahegao, ai cg, anal sex, bdsm, big ass, big tits, bukkake, combat, creampie, fantasy, female domination, female protagonist, futa/trans, masturbation, mobile game, monster, monster girl ,spanking, strategy, tentacles, turn based combat
- DESCRIPTION
- SCREENSHOTS
- CHANGELOG
- INSTALLATION
- DOWNLOAD
Overview
Fuck your way through a Succubus’ castle in a bid to reclaim your town from her wicked ways!
Beguiled is a battlefuck deckbuilder roguelike, there are countless builds, synergises, upgrades, toys to play with. A dozen enemies (currently), events, unique mechanics, and a whole lot of challenge.
Players take on the role of Moira, a confident swindler taking on the Succubus’ castle with aims of saving the town from her wicked clutches, or perhaps she may have an ulterior motive?
Screenshots






Changelog
v0.3.0
September’s update opens up Floor 3: The Court.
NOTE: Floor 3 is playable but still very much a work in progress. After the Floor 2 boss falls you’ll get a prompt offering to End Run (counts win as normal) or Enter Floor 3.
Things may feel too hard, or perhaps too easy. Balancing deckbuilders takes a lot of time and I’m incredibly grateful to the community for helping throughout. I read all comments and feedback and use them to continuously improve Beguiled.
If you do play Floor3, please keep in mind that it is the very first version, made within a single month (so far). I’m looking forward to reading your thoughts and working to improve it!
Two things to be aware of before you go in.
- Most of the Court’s enemies are currently using placeholder art from Floor 1 and 2 enemies, The Doppelganger is the one that’s furthest along art-wise (missing Attack/Flinch/Sex).
- Second, the floor doesn’t have a unique Elite or Boss yet: the elite is an upgraded Minotaur for now, and the boss slot is a timed fight against the Cocking Horse which is a simple encounter to set a high score rather than win.
The fights, powers, events and economy are in. It’s the art and the top of the floor that still need building.
September Features
- Floor 3: The Court
- Six new Court enemies, plus a placeholder elite and a training dummy type boss
- Five new Floor 3 events, including an Edging Roulette minigame
- 22 animated sex scenes, replacing some of the old stills. The goal will be to replace all of them in the coming updates.
- Gallery: Event art and Sex Scene galleries
- Combat Log, a full filterable combat log
- Keyboard controls in combat
- Pinch-zoom on the floor map and in the Gallery viewer for Mobile
- Stats screen rebuilt, with a proper enemy glossary and Toy tracking
- NG+7 and NG+8 unlocked
- Three new upgrades and three new Epic cards (from a F3 event)
- Map generation cleanup, rooms no longer touch and doors no longer open into a third room
- A number of mobile fixes
- General Bugfixes
Floor 3: The Court
The encounter table has Demon Slime and Demon Jester early, Erinys and Gargoyle mid, Doppelganger and Incubus late. Stats sit around 1.5x Floor 2, with longer 5 to 7 step attack patterns that build toward their strongest hit, and a roughly even split between anal and pussy preference across the roster.
Animated Sex Scenes
22 scenes are now short looping videos rather than static images, including Moira taunts, the default penis, the red penis and the slime girl.
Scene audio follows a cue track per animation, so impacts and moans are synced.
Gallery
The Gallery previously showed enemies only. It now also shows Event art and Sex Scenes, so you can see what you’ve found and what you’re still missing.
Pinch-zoom has been added but still needs some testing and improvement. Video now zooms to its own native resolution rather than being locked out of zooming entirely.
Combat Log
A new Log button above the draw pile opens a full fight history: rounds, turns, card plays, enemy actions, damage, heals, effects, sex state changes, deck events etc. Filters at the top can narrow to cards, enemies, willpower, lust or sex. Round headers collapse, and the log remains on the rewards screen so you can review a fight after it ends.
Keyboard Controls
Combat can now be played without the mouse, roughly following common layouts:
- 1-9, 0 plays the hand, left to right
- E ends the turn
- Q / W / F open the draw, discard and soak piles
- D opens the run deck
- Arrows + Enter aim a Versatile card between pussy and anal; Escape drops the aim (Maybe this should just auto-play against the enemy type?)
A single-zone card goes straight out. A Versatile card gets aimed first, starting on the zone the overlay already draws larger for that enemy, so the common case is number then Enter. Pressing the aimed card’s own number again also plays it, so it can go out with a double tap.
Curses, NG+7 and NG+8
NG+7 (Elites gain stronger Passive Effects) and NG+8 are open.
NG+8 in every combat card reward, one will have a random cursed upgrade.
Alongside them are three new upgrades, and upgrades whose rules don’t fit on a card face now get their own entry in the card’s hover list, labelled Curse or Upgrade. That also means Innate finally explains itself in the upgrade picker instead of just saying “Innate.”
New Cards
The Pet Play event features a choice of three card rewards. Bite, Denial and Grip are now proper 1-energy Epics with their own art, one per position.
Stats Screen
Rebuilt as its own screen, the way the Gallery is, with a ledger-style header instead of a flat wall of eighteen label/value pairs.
Every stat is now scoped by version, hero and difficulty, with selectors that show each option’s run count. Previously only the win rate and the card and enemy tabs used the version picker, playtime, cum and damage were showing totals. Existing stats are kept lost.
Filter bar added to Cards. The card grid shows the full pool rather than dropping fatigue and temporary cards.
The Enemies tab is now a glossary. Enemies are grouped by their respective floor. Clicking one opens a detail pane, max Willpower and Arousal, passive powers, a tab per phase, and every attack pattern that phase has, all with tooltips.
Toys now record win/loss and pick rate instead of being a bare catalogue. Pick rate counts only actual choices: chests and the boss reward.
Mobile
- Event option columns now scroll. An event with more choices than fit simply hid the rest before. Spacing is tighter on phones, with a thumb-width scrollbar.
- The language selector returned to the options menu for Mobile.
- Pinch-zoom on the floor map. Still needs some work.
- Event descriptions got a properly widened scrollbar that no longer overlaps the text.
Bugfixes
Map generation could place rooms directly against each other, and doors could open into a third room.
Failed luck rolls didn’t bank Pity once luck bonuses pushed your raw chance over 100%. Hold Out exposed this: an affected roll failed the proc, banked no Pity, and still played the success animation, and it let Stacked keep the losing roll of a reroll.
The top bar could show negative cum (for example “-53 ml”) at the start of a run if the previous run ended mid-animation, whether by defeat, quitting to the menu, or loading a save.
The hand was covering the draw, discard and soak pile buttons and swallowing their clicks during your turn.
Risk Junkie paid nothing on self-inflicted Willpower damage. Pushing It and the sin cards were resolving their cost as real damage and then paying out nothing.
Slutty Deal‘s arousal effect had no base value, so cum scaling never applied to it.
Toy icons outside the top bar (reward screens, chests, the toy-gain animation, the stats screens) were inheriting stale dimming and charge counts from whichever toy last used that slot.
Moan now previews its actual damage in brackets, the way Bust and Cash Out do. It only ever showed its rate before.
Periodic toys now count down to their next proc, ticking N to 1, instead of counting up and snapping to 0 on the play that actually fires.
The Against the Odds unlock checked the base luck roll instead of the final one, so a roll that only succeeded after modifiers was judged on the wrong outcome.
How To Install Beguiled
- Extract
- Play