Renryuu: Ascension Free Download Latest Version
Renryuu: Ascension Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – Follows the story of Ryen, a half dragon-half human.
Developer: Naughty Netherpunch Subscibestar
Censored: No
Version: 24.10.23
OS: Windows, Linux, Android, Mac
Language: English
Genre: 2D game, 2DCG, Fantasy, Male protagonist, RPG, Erotic adventure, Oral sex, Titfuck, Monster girl, Mobile game, Turn based combat, Creampie, Cosplay, Corruption, Big tits, Combat, BDSM, Vaginal sex, Pregnancy, Harem, Group sex, Anal sex
Overview
Renryuu: Ascension follows the story of Ryen, a half dragon-half human. After some sudden events Ryen becomes the King of his country and starts his dutys as the King in the castle while also traveling around when needed to take care of many problems inside and outside of the country.
v24.10.23
– New area “Lamia Forest” where you can fight and capture water and green lamias. The icon to enter the area is east of Aldlyn in act 2 of the time skip events.
– You get the automatic victory against the water lamia enemies on the new map without the need for a battle when Ryen is level 99+, and against green lamias when he’s level 140+. With an empty Soul Lantern item in your inventory, you get the choice whether to defeat or capture the monstergirl.
– The captured green lamias can be released at Tabsy’s farm and produce weak love potions. Their relationship can be increased, but there is no CG scene at 100 relationship. The CG scene for green lamias can be obtained in the nature raid challenge.
– At the end of the lamia forest is a repeatable lamia boss enemy, who drops 3 love potions when defeated. After the first victory, it’ll appear at a random place in the forest again when you re-enter the area.
– The new lamia enemies all have an increased base hit chance to counter evasions, and have a lower chance to get hit by critical strikes. This will be done with more strong and new enemies, to lower the power of crit and evasion over basic stats on equipment a bit.
– The new skill “Critical Reflex” allows you to get a buff with a similar effect, which greatly reduces the chance of enemies to land a critical strike against you. An item to teach the skill to one party member can be found twice in the new lamia forest.
– When you picked the option during Brad’s events to convince him to stay as a girl, and the church near Thremten was constructed on the country overview map, then entering the new Lamia Forest area in act 2 of the time skip events will unlock a new event with Brad. This event will start with an icon at Aldlyn in act 2.
– Fertilizer, seeds, and plants from the nature raid dungeon can now be sold for a small amount of gold. The primary idea behind this is to allow people to sell things they don’t want or need, to let them clean their inventory.
– The walking speed doesn’t increase anymore when you teleport to the Spire of Courage with the Fast Travel system.
– There was an issue when people changed their class to the advanced level 200 class and then afterwards advanced the story of the character and got the class change to a weaker class in the events. This won’t be possible later, when the time skip is done and you can’t go “back in time” anymore, but it was possible in the current version of the system. To fix the class for people that have already encountered this problem, a check was added when you enter the time skip phase, which automatically fixes the class of characters to the level 200 class when they have it unlocked but not active.
– The beach event of Akai was added as a replay option in the CG room.
– The effect of Tsubaki’s “Battle Cry” skill now only lasts for 5 turns.
– The accessory item “Spiked Choker” can be bought in the blacksmith of Aldlyn. When the choker is equipped, the character fights automatically with only basic attacks. This effect has no turn limits.
– New CG for Naevy’s first CG scene, to make the artstyle consistent.
– Fixed a bug which allowed you to use the whetstone Herai-ya to craft the upgraded Setsuna+ at the fire raid anvil without getting the normal Setsuna first.
– The green lamia enemies in the nature raid dungeon are now automatically defeated when Ryen is level 95+. (These green lamias, same as all other monsters in the Spire of Courage, can’t be captured.)
– A cheat to increase the level of all party members was added to the [Fixes/Cheats] menu.
– The quest “Skilltree” is now obtained after Trey joins your party at the start of the game. The event will also show the message “You can now access the “Fast Travel” screen via the menu, to quickly get to unlocked locations, but also to access the CG room, skilltree, and later country management options.” The text of the quest was also changed to adjust it to the new way to enter the skilltree screen.
– The experience values enemies give when they’re defeated was changed. The new values are connected to the enemy’s level, and are significantly increased for most enemies. The change makes the experience more consistent between enemies with similar strength, and decreases the necessary time to get to high levels. [For non-boss/event enemies from level 1-49 the experience is “level*40-120” and for level 50+ you get “level*55-300” experience.]
– Fixed a problem with Chastitty’s battle, which made it possible to get the rewards without fighting.
v24.09.24
N/A
v24.08.27
– The main story now advances when you talk with Varea in Manastyr or the sleeping chambers.
It’ll give you the connection from the present time to the time skip area, which isn’t fully done yet, but has some new content.
– New dialog in act 1 with the vanguard forces.
– New dialog in act 1 with Flaire near Thremten (when she is on her good route)
– New dialog in act 1 with the Orchel elves after the racism quest is done.
– New dialog in act 1 with Sparky near The Black Twin Towers of Honor when you finished her riddle and brawl battle with Brad.
– New dialog in act 1 with Demoness at the Spire of Courage when you finished her events with Naevy.
– New dialog in act 1 with the raiders at the Spire of Courage when you defeated the fire raid at least once.
– New dialog in act 1 with Libelle in Aldlyn when you have her CG scene done.
– New dialog in act 1 with Aiyana in the forest south of Red Keep (if you returned Eagle and had the scene with Flora)
– New dialog in act 1 with Mozaik and Pandora at Tabsy’s big farm. Requires their previous events.
– New dialog in act 1 with Cassedy in Witton after finishing the good or bad route with the Luminous Order.
– New dialog in act 1 with Ziki at Ironholm Prison when the events with her and Shanna are done.
– New dialog in act 1 with Lucilla in the forest in the north of Dorgania, west of Havaria Port. This dialog will unlock a new event in the same spot in act 2.
In the new area in act 2, Thiro’s dungeon, you can currently do 5 challenges with:
– The original 6 vanguard leaders.
– Sparky. (After the challenge of Sparky is done, talk with her again for a CG scene.)
– Lady Akira, Kurohime, and Citrinne.
– Shanna, Naomi, and Ziki.
– Jackie, Lexi, Jenny, and Flaire when she is on her good route.
[Once all challenges are done, you can get a battle and CG scene with Thiro.]
– A new accessory was added, which gives the character who equips it triple experience from battles. (Experience gained from events or quests is not affected.)
You can get one on the first map of the easy dungeon in the Spire of Courage, and Aiyana can give you three more in act 1 of the time skip events. For Aiyana’s dialog to appear in act 1, you need to be on her good path and finish her scene with Flora first.
– The lore about races in Ellanore’s dialog was changed, and a few images were added to show and explain the new categories and the life spans of the different races better.
– Fixed a problem with Alcena’s squad’s ability to attack twice per turn.
– Fixed a bug with Akai’s “Steam Gun” quest, which prevented the quest to finish and advance properly sometimes. If you encountered the bug, going back into Akai’s workshop will automatically fix the issue and set the quest to complete when entering the building through the door.
I made an extra test version for the android .apk, with a custom made plugin by ryanu to import and export save files on android. Due to issues with my phone, I wasn’t able to properly test this feature, so I’m uploading it as an additional version for testing, rather than adding it to the normal .apk version. Please let me know if this new feature works for you.
Update 24.08.09
– New event with the elemental spirits. It’s start with a dialog with Aura on the time skip Act 1 map.
The new events only appear when you have:
1. Mira’s events in the temple island until the point where you first meet Kathreena.
2. Windpsirit is in Ebron [Requires the main story in Dorgania to be advanced, and Vampire’s CG scene, so that Windspirit is in the top left of Aldlyn. After you talk with her there, she moves to Ebron.]
[You can access the test version of the time skip content when you interact with the sparkling book in Ryen’s bedroom in the castle of Aldlyn by selecting the “Time skip preview” option.]
– Naevy full body CG remake added
– New full body CG for Windspirit
– New full body CG and CG scene image for the Icespirit Aura
– CG room changes: Selka was moved to the page “Others 2” and Baemeth to “Non-human 2”
– New walkthrough design with additional details to many parts, like individual pages for each character and all quests to have more space to explain everything you need to know. There are also more pictures to show locations of important objects, new riddle solutions, and much more.
Some equipment pieces have new locations to purchase them, to ensure that everything is obtainable:
– Ring of Regeneration (Kavrala’s store in Orchel)
– Ring of Health (Kavrala’s store in Orchel)
– Ribbon (Kavrala’s store in Orchel)
– Thunder Armor (Kavrala’s store in Orchel) [Also sold at the blacksmith in Diminus Castle.]
– Protective Gold Bracelet (Kavrala’s store in Orchel)
– Black Hat (Magic store in Newkungu)
– Black Clothes (Magic store in Newkungu) [Also dropped by weak mummies.]
– Magic Robe of Earth (Magic store in Newkungu)
– Revealing Clothes (Magic store in Newkungu)
– Heart Shape Amulet (Lalizan store on a table)
– Hammer (Kagabangui blacksmith)
– Water Blade (Kagabangui blacksmith)
– Righteous Dagger (Kagabangui blacksmith on a table)
– Black Blade (Magic store in Calterburry)
Update 24.07.05
– After finishing the war phase, you can get several new events in the “post war” phase of the time skip preview content. They’re mostly about the three queens Palasha, Jeanne, and Varea, and how their nations and their roles change as result of the war. [You can access the test version of the time skip content when you interact with the sparkling book in Ryen’s bedroom in the castle of Aldlyn by selecting the “Time skip preview” option.]
– The new events include two weddings, a coronation, and two different CG scenes.
– The stories are all started with sparkling green icons on the map of the post war phase. They can be near Kagabangui, in Amagal, and in Begus near Ironholm Prison or Calterburry. The different stories are mostly in one line, which means a new icon appears once the previous step is done. At some point, the stories are combined into one story line, and therefore require the events of the other characters to be done first.
– For one step of the events, the secret wedding with Jeanne and the wedding with Varea must be done before you can unlock it.
– The end of the new events is the second big CG scene, which takes place in the castle of Aldlyn.
Update 24.05.31
Update 24.05.31 changes:
– The war system in the time skip preview was advanced significantly:
Battles in Amagal:
1. Yin Tower [Dialog with Joel and Yasmine before the battle of either the Yin or Yang Tower. The Yin Tower is defended by Yasmine.]
2. Yang Tower [Dialog with Joel and Yasmine before the battle of either the Yin or Yang Tower. The Yang Tower is defended by Joel.]
3. Barracks [The barracks are defended by Fulbertus. After your victory, if Atherune isn’t captured yet, she’ll hear about Fulbertus defeat and comment on it.]
4. Manastyr outside [Defended by Atherune. Story dialog with Zavier and Ryland before the battle.]
5. Manastyr inside [Defended by Zavier and Ryland. Zavier does an AoE attack each turn, Ryland “revives” the first time you defeat him. Story event after your victory, which unlocks the battles against Dorgania.]
Battles in Dorgania:
[The battles in the north are more difficult than in the south, but each battle gives the active vanguard squads permanent stat bonuses to make them stronger. This way, more battles give you more story and make the following battles easier.]
1. North Tower 1 [Defended by Lux.]
2. North Tower 2 [Defended by Wacko.]
3. Central Bridge [Defended by Alexandra. She retreats to Lualombo after the battle.]
4. Bridge near Sinasoka [When the Orchel elves are your allies, they’ll sabotage/destroy the two barricades of the enemies.]
5. Newkungu [When you’re married to Shanna, she’ll get rid of one enemy unit after 3 turns.]
6. El Arma Gravesite [Time limit for the battle due to an incoming sandstorm.]
7. Tajurata Fort [Defended by Draven. After his defeat, he’ll tell you more about the situation in Kagabangui and the reason for the war.]
8. Luolambo [Defended by Alexandra.]
9. Rakake [Defended by Loki.]
10. Siriveta [Defended by Gawyn.]
11. Sunee
12. Lalizan [Defended by Vaurghas.]
13. Minsk Harbour [You have the option to attack from the water or land at the start of the battle. When the chest isn’t looted within a few turns, Phewyss comes with a ship, steals the treasure, and leaves.]
14. Kagabangui [Defended by Barnabe. Defeating him will finish the battle and leads to Dorgania’s capitulation.]
– I added four !-events on the war map, which increase the strength of your regular army. This strength value is used during the battles in which you pick the option to leave the fighting to your army, instead of using the vanguards to fight yourself.
– Multiple other !-events show events and dialogs with different characters during the events of the war.
– Ending the turn twice in the war phase after defeating Begus will make a new force appear from the east. They have a story at the start of the battle and after your first victory. Afterwards it turns into a repeatable bonus battle.
– Added an achievement for winning the war against Dorgania after defeating Barnabe.
Other changes:
– Events and CG scene with Selka. Starts in the barracks of the vanguard forces when you speak with Selka after her squad reached level 3, and you had your first dialog with her in the barracks.
– Changed Sparky’s brawler battle against Brad to not show the small Brad next to the big CG of Sparky anymore.
– Changes the costs of recruits for new vanguard squads from 4 to 2, as they’re not as fast and easy to produce anymore as in the old system of the country management map.
– Fixed an issue which caused Lind’s CG to stay on the screen after her last battle.
– Changed the face images of Icespirit in the first encounter with her to the new CG version.
– Added a way to donate Wood and Stone items from your inventory on the country overview map.
– Fixed the exit of the vanguard squad overview screen, so that it brings you back to the war map when you enter the screen from there.
Update 24.05.06
– New brawler battles for Brad. One in the tower east of Kagabanui, one in the tower slightly south of the first tower, and after those two battles you can challenge their master in Lalizan.
– In “Act 1” of the time skip events, the military commanders of the other nations are introduced in multiple events. A lot of them appear in casual clothes, while they will wear other outfits during the war phase.
[You can access the test version of the time skip content when you interact with the sparkling book in Ryen’s bedroom in the castle of Aldlyn by selecting the “Time skip preview” option.]
– The new military commanders have short dialogs before and after some of the battles in Begus during the war act of the time skip preview events. You can get these dialogs by using the icon over Aldlyn to replay the battles. (Terese near Parverhill, Robin at the border near Ironholm Prison, Godfreed near Witton, and the other three in the battle of Calterburry)
– New event in the time skip act “Preg.” It appears as a sparkling icon over Newkungu in Dorgania when both Shanna and Naomi are pregnant and married to you. After this event, the same sparkling icon will appear in the “Birth” act, and give you a CG scene with the two foxgirl sisters.
– The lightning brawler Sparky, which you can meet in the Black Twin Towers of Honor, has a full body CG image now. She was added to the CG room page “Others 2.”
– New full body CG and character sprite for Flaire, the leader of the Thremten thieves guild.
– Fixed a bug in Tsiom’s event, which prevented you from progressing Brad’s story with her when you changed to the level 200 class before doing her event.
– Changed watchtowers on the worldmap to be “below” players, so that you can walk through them.
– Fixed an issue with randomized battles in the black twin towers of honor.
Update 24.04.09
– In Act 4 of the time skip, a !-icon appears at Aldlyn, which triggers an event to unlock a new area in the top left corner of the map.
– The new area will introduce several new characters.
– The events serve to teach you more about legendary monstergirls, and to introduce characters needed for the war phase later in the time skip.
– The fairies on the special island in the brexeet isles were changed to have the same appearance as the fairies in the new area.
– In Lalizan, when you chase Kippy, she now moves on the spot she is hiding behind the palm tree, to make it easier to find her.
– When Kippy is hiding behind the palm tree, a new npc appears near the tent next to her. This slave trader is meant to guide you into that area where Kippy is hiding, but also sells you a slave with a CG scene. The trader stays in this location, even when you advanced Kippy’s event. You just need Kippy’s event to make him appear.
– The scene of the slave trader gives you a choice, which decides whether you see the CG scene or not, but the outcome is the same, as the slave will end up in your castle either way. She’ll be in one of the rooms in the bottom of the sleeping chambers, where Coral and Lace can also be. It’s possible to replay the CG scene of the slave regardless of which choice you picked.
– Added a new full body CG image for Earthspirit in the forest of Ebron.
– The CG for the scene with Earthspirit was remade, and the text changed to fit to the new images better. You can check all of the new CGs in the CG room, and replay the scene to see the new text. (CG room page “Non-human 3”)
– Added a remake of the full body CG of the Firespirit, including a version without flames. The new images can be seen in the CG room page “Non-human 3.”
– Changed the system of the red and blue flame in Lielle’s treasure dungeon (with Tourax) to reduce lags due to parallel processes in the background.
– The caravaan trader to buy usable items for the vanguards and exchange artifacts is back. It was gone after the recent changes to the overview map, since the old trading screen was removed. It’s now available again as an icon near Aldlyn.
– Fixed the text of Battle/Protection/Magic Knowledge, and Rune Stone research, to show the correct amount that you produced.
– Fixed a bug that caused the old overview map UI to appear after vanguard battles.
– Fixed a bug which caused f-Grey to stay in your group when leaving Fürstenstein in a certain way.
– Fixed a bug with the sparkling speech bubble icons for requests on the country management map. In saves in which they were unusable, using the “turn end” button once will reset the request icons and fix the issue.
– Fixed an issue with the alchemy table in Whisperwind Farm, which caused the quest “Armor Breaking” not to finish properly. People who have the quest not marked as done due to this bug can use the teleport orb item to get the quest log updated.
Update 24.03.19
The main focus in this version was to change the country management map back to a turn system, and to improve the overall performance, since areas like the sneak mission with Elly below the church of Calterburry caused lags and freezes for multiple people. I originally planned to make those changes later, but the performance of the game seemed too important to keep delaying it.
General changes:
– New events with Grey in act 1 of the time skip preview. Requires the “beach scene” which unlocks after her events with the female adventurer trio. The event is split into multiple short parts, which are shown with sparkling icons on the map. (Make sure you’ve selected act 1.)
– New scene with Mira in the act “Preg.” of the time skip. Requires that Mira is pregnant and that you’re married with her.
– Cheat skill to reduce a monsters HP to 1. (Available in the sparkling book in Ryen’s bedroom. Works on the same enemies as the debug attack skill.)
– Fixed a bug with Mirel’s skilltree after class change.
– Slightly changed the system in the background for the sneak mission in the church of Calterburry to get Elly’s gun, as the amount of parallel processes caused lags for some peole.
– The “Health” and “Mind” values of Lace on her bad route in the prison is now restored when you re-enter the secret prison from the hidden bedroom. Previously it slowly increased over time.
– If you pick the option not to watch Lielle in the lake near Ebron, she’ll now return when you re-enter the area twice, instead of appearing again after some minutes.
Country management map:
– On the country management map, when you interact with the big star icon to collect taxes, it now also gathered all values like freedom, faith, etc all at once from all buildings that increase them, and gives you the buffs if the value for the variable is at 100. This means, you don’t have to gather them all by themselves, one by one, anymore
– Removed the system of “construction teams” which limited how many constructions you can do at once on the country managemet map.
– The real time system of constructions, researches, and so on, was changed back to a turn system, as it used to be.
– You need “Logistic Points” to advance a turn on the overview map. They are automatically generated all 2,5 mins after you entered the management for the first time after this update. The “Logistic Points” are generated limitless, so the longer you do other things, the more turns you have available to do things on the country management map.
– The new building “Logistic Center” can the constructed in the south of Central to generate an additional Logistic Point every 2,5 mins. (And there is a delegate who gives an additional points every 5 mins.
– An icon with a joker card near the turn end button allows to cheat yourself +100 Logistic Points.
– New “management screen” which gives you an overview of what resources you’re producing, what researches are in progress, allows you to hire and appoint some delegates for bonuses, and several other things.
– The UI of resources stored was removed. Instead, you’re now shown how many of the resources you have stored in the text that mentions them. For example, if a trade offers “20x Iron [5] for 30x Budget [60]” it means that you have 5 Iron in your storage, and 60 Budget available.
– Vanguards academy training +50 experience once per turn now.
– Added a new extra training for vanguard squads. The icon appears near the barracks of the vanguard forces after 6-12 turns and requires the upgrade of the academy and the vanguard system to be unlocked. The training costs 40x Budget and gives +50 experience for a squad up to the max level 10, and then has a cooldown for 3-6 turns.
– The following resources were removed from the managment map system, to make it less cluttered with barely needed objects: Stick, Plank, Steel Pickaxe, Mithril Pickaxe, Nail, Raw Clay, Roof Tile, Clay Brick, Sand, Glass, Window, Cement, Mortar, Cement Brick, and Fancy Mirror.
– Removed resources that don’t exist anymore from the requests that appear on the country management map.
– Max storage value was changed. (30 base, +20 for storage building, +10 optional delegate bonus)
– Overproduced resources now give either 1x Budget per type, or 1000 gold per type, or 2x Happiness and Reputation for your citizens. Which bonus you get can be chosen on the new management screen.
– New building “market” can be build near Aldlyn. Requires the investment research. The market gives budget, but reduces safety when you gather it. In the market, you can exchange country Budget for gold your party can use.
– The business below the command center now allows you to spend gold to increase your country budget.
– New research in the university to get +10 Budget every 4 turns. This research continues endlessly, unless canceled manually.
– Researches for Battle Knowledge, Protection Knowledge, Magic Knowledge, and Rune Stone in the university, and Builder Knowledge and Magic Dust in the laboratory are now done instantly instead of having a research time. You select how many you want to craft when you select the project on the research screen. The text will tell you how many of the required resources you have stored.
– A new queue was added to the bottom right corner of the research screens of the laboratory and university. Here, you can spend budget to instantly finish the currently active research. (Instead of having to do it on the country map.) This costs 3x Budget per remaining turn, or 2 Budget per turn with an upgrade.
– Equipment is bought on the new screen or in the armory. 5x Metal + 5x Budget -> 1x weapon or armor of that metal. (or wood for bows)
– You can use delegates to get the army equipment level higher. This allows players to finally reach equipment level 10.
Expeditions change:
– Expidition can’t become unable to finish due to full storage anymore.
– Soldiers aren’t always “consumed” for expeditions, but sometimes 1 doesn’t return.
– Expidition groups are visible on the management map while they prepare to depart. (only during the first few turns of their expedition)
– Expiditions rewards can be gold, budget, resources, or promotions for soldiers. There is a small chance to get a unique permanent buff for each of the medium and long expedition types. (obtainable and different for each of the 6 groups)
Trade changes:
– There are 2-3 trade offers on the new management screen, which are randomized each turn. They have different offers for resources for sale or purchase. The color of the icon shows if they want to buy or sell things, and the number below the icon which group of items are offered. It’s always a group of offers at once, not just a single offer.
– Each turn, there is a chance for a random trade offer to appear at the border of Amagal, Begus, and Dorgania. They offer Budget to buy resources. Accepting the trade gives you +5 relationship with them.
[Amagal pays more for magic resources like mana crystals, Begus for clothes, and Dorgania for building resources.]
– There are special one-time trade offers that appear after X turns in the other countries, which increase the relationship with them by +10. Such one-time deals can give you a constant gold/budget income bonus.
– When relationship with a country is at 100+, it’ll go down each turn by 2. Which means it’s possible to keep increasing the relationship with the nations beyond 100, but requires some effort to keep it high.
– New (short) dialogs of Rylee and Carrie at Havaria Port when they are hired as delegates for the castle.
– The tutorial icon text was adjusted to the new turn system.
Update 24.02.21
– Act 1 of the time skip preview now has a dialog with Frall in Aldlyn, which unlocks a new dungeon area. [You can access the test version of the time skip content when you interact with the sparkling book in Ryen’s bedroom in the castle of Aldlyn by selecting the “Time skip preview” option.]
– In the dungeons are level 80 willowisp enemies of different elements.
– Each time you enter the dungeon, there is also a chance for a special rose or rainbow willowisp to appear. They have a 100% chance to drop a special book that increases the level of a party member by +1, up to level 99. The normal wisps have a 20% chance to drop the same book.
– These enemies and the new item are supposed to make getting to level 99 at this stage of the game easier and faster, as level 99 will be required for the class change of the party members. The class change will set them to level 100 and increase their personal max level to 200.
– The boss battle is meant for high level parties with legendary raid quality equipment.
– After the boss battle, you randomly get one of six mini-games or a bonus area.
– The battle and mini-games give you points, which you can use to buy special items.
– The auto-save system is disabled during the boss battle and mini-game phase, to prevent save scamming.
– After the first victory against the boss in the new dungeon, an event will appear on the time-skip screen near the entrance of the dungeon. It contains events with Frall about how to use the emblems for the class change of each party member.
– It’s possible to craft both legendary armors Belduro (druid class) and Airini (sniper class) in the nature raid for Mirel now, after she improved to her new class.
– A new full body CG was given to the icespirit Aura. It’s just a temporary image, as a new CG is already planned, so that all spirits will have full body CGs of the same, new artstyle eventually.
– Aura also received a temporary CG scene. Similar to the full body image, this CG will be remade later. That’s why I didn’t make any events for the scene yet, but you can watch the preview of the scene in the CG room, on the “non-human 3” page. The full event around the scene will get added once the new CGs for it are done.
– The max values for stats (HP, ATK, and so on) were increased for all party members, to adjust them for the new max level 200.
– Bookworm? quest bug fixed (Quest didn’t finish when you didn’t have enough money the first time)
– The Christmas dungeon 2023 entry was fixed (allowed you to walk through walls in that area)
– New full body CG and character sprite for Alexandra Uscyra, the female commander with red hair from Lualombo in Dorgania. It can be seen when you talk with her, or in the CG room on the page of Dorgania.
Update 24.01.18
– New scene with Zaleria. Requires her scene with Ashryn, and Ashryn’s solo CG scene. The event starts when you talk with Zaleria first, and then talk with Ashryn when she has a yellow ! above her head when you get close to her.
– The entrance for the 2023 Christmas dungeon was moved from Ryen’s bed to the present icon in the bottom right corner of the main party CG room page, where you can also replay other old Christmas events.
– A green book icon was added above Aldlyn in the alpha test version for the war system. It allows you to replay unlocked story events of the war.
– Fixed a bug with the replay of Vampire’s beach bikini scene.
– Fixed a bug that sometimes caused Knocky’s dialog to not complete the quest step during the “Orchel Trading Route” quest.
– Fixed a bug that caused Thaola’s dialog to not complete the quest step during the “About Racism” quest.
Update 23.12.17
When you go to sleep in your bed in the castle, a message will appear and ask you if you want to enter the 2023 Christmas special dream area. The area shows some dream events of the 12 party members, which give them permanent buffs, and you get tokens for the Christmas slot machine.
Be warned. Since the area shows dreams, not everything in it might make sense.
When you leave the area after finishing all 12 events, you’ll receive a Riddle Key as bonus reward.
A new event starts when you talk with Lind in the meeting room on the right side of the sleeping chambers in the castle of Aldlyn. It requires her previous CG scenes, and that the marriage system is unlocked to the point where you can pick a wife. It prepares her future wedding by advancing her relationship with Ryen, but the wedding itself isn’t part of this update.
In the test version for the war system (which you access via the sparkling book in Ryen’s bedroom), you can now fight the battles for Norhall Stronghold, Whitestone Citadel, and Calterburry, after capturing Meddling Castle and defending Parverhill. Calterburry has 2 battles when you fight with the vanguards, or an automatic sequence that plays when you let the army fight for you. After the battle of Calterburry, you get a story sequence, which is the current end of the war system. In a future update, the battles against Amagal will become available after this event.
On turn 8 of the war test system, and when you make the right choice during the automatic battle at Whitestone Citadel, you get a permanent buff to the strength of your regular army for automatic battles.
I added remakes of full body CGs for: Alcena, Lace, and Lind.
Mira’s full body CG in different art styles was changed to the same art style as her newer images.
The title screen music was changed for the Christmas time.
Update 23.11.06
Changes:
– I added a new CG scene when you talk with Vampire on the private beach of the island Amaranthe after marrying her.
– A new quest becomes available at the Aldlyn city board with a bounty for the pirate Biggs, which unlocks new quests at the end for the wedding with Naomi and Shanna. For the bounty to appear on the city board, you require the wedding system to be unlocked, and the solo CG scenes with Shanna and Naomi, as well as their secret onsen scene.
– Palasha’s hair color was changed in all CG images.
– Jackie and Lexi have received full body CGs and a remake for their CG scene. They can be seen in the CG room. (Lexi is now also in the CG room, on the page “Monstergirls 3”)
The quest log was changed to a new system. In saves, when you’re past the introduction dialog to the ministers when you first go into the castle in Aldlyn, the game will automatically start a background event within ~1 sec after loading the save file, to convey the old quest progress to the new quest log. This is a one time thing, and won’t happen again, nor will it happen when you start a new game.
[The phase between the start and the dialog with the ministers is a grey zone. The quest log won’t get updated until you get the dialog with the ministers.]
In some cases of this conversion in save files, the conditions for whether a quest was done or not didn’t have a clear trigger in which the progress was saved, so some optional quests might get put into the “complete” category even if they weren’t actually done. It’s sadly necessary, but won’t do any harm. Every other quest should be shown exactly the same in the new quest log as it was previously in the old version.
I also changed one of the quests that previously ended as “failed” due to the story in it to be “complete” at the end.
The change to the system is, apart from the visuals in the quest journal, just background stuff. The quests won’t play any different than before, nor did the story of the quests change in any way.
Please let me know if you like the quest window in the top right corner, or if it’s a problem. Should it bother you, you can hide it in the options menu, but I’d still like to get the feedback, if it’s a good addition.
I’d also like to know if I should replace the old full body and face images of Shanna and Naomi with their new CGs from this update. The old images aren’t bad, but the artist aren’t around to make new CGs for the characters anymore. (Like the wedding dresses that I needed for this update.)
During the tests, some android users reported issues with updating the game with the .apk. A fresh install seems to have no problem, but please let me know should more people have this problem with updating the game on android.
Changes:
– I added a new CG scene when you talk with Vampire on the private beach of the island Amaranthe after marrying her.
– A new quest becomes available at the Aldlyn city board with a bounty for the pirate Biggs, which unlocks new quests at the end for the wedding with Naomi and Shanna. For the bounty to appear on the city board, you require the wedding system to be unlocked, and the solo CG scenes with Shanna and Naomi, as well as their secret onsen scene.
– Palasha’s hair color was changed in all CG images.
– Jackie and Lexi have received full body CGs and a remake for their CG scene. They can be seen in the CG room. (Lexi is now also in the CG room, on the page “Monstergirls 3”)
The quest log was changed to a new system. In saves, when you’re past the introduction dialog to the ministers when you first go into the castle in Aldlyn, the game will automatically start a background event within ~1 sec after loading the save file, to convey the old quest progress to the new quest log. This is a one time thing, and won’t happen again, nor will it happen when you start a new game.
[The phase between the start and the dialog with the ministers is a grey zone. The quest log won’t get updated until you get the dialog with the ministers.]
In some cases of this conversion in save files, the conditions for whether a quest was done or not didn’t have a clear trigger in which the progress was saved, so some optional quests might get put into the “complete” category even if they weren’t actually done. It’s sadly necessary, but won’t do any harm. Every other quest should be shown exactly the same in the new quest log as it was previously in the old version.
I also changed one of the quests that previously ended as “failed” due to the story in it to be “complete” at the end.
The change to the system is, apart from the visuals in the quest journal, just background stuff. The quests won’t play any different than before, nor did the story of the quests change in any way.
Please let me know if you like the quest window in the top right corner, or if it’s a problem. Should it bother you, you can hide it in the options menu, but I’d still like to get the feedback, if it’s a good addition.
I’d also like to know if I should replace the old full body and face images of Shanna and Naomi with their new CGs from this update. The old images aren’t bad, but the artist aren’t around to make new CGs for the characters anymore. (Like the wedding dresses that I needed for this update.)
During the tests, some android users reported issues with updating the game with the .apk. A fresh install seems to have no problem, but please let me know should more people have this problem with updating the game on android.
Update 23.09.25 changes:
– The main part of this update is the preview for the “time skip” system and the first part for the war events. The “time skip” system will advance the events after the current end of the main story and is split into different phases. My plan is to keep adding to these phases over time, as it’s too much to do it all at once, while also continuing the content of the “current” time. You can enter the “time skip preview” by using the sparkling book in Ryen’s bedroom in the castle of Aldlyn.
– Only the “pre-war” phase has events at first, where the story guides you to the war phase. There are some dialogs in the “pre-war” phase you only get when you have previously selected to prepare for war against that nation.
– During the war phase, you can fight with the vanguards, or use a text based system if you want to get through the story faster. (Currently only Begus is available for war.)
– The text based system has a random chance to win or lose battles, depending on various factors like army skill level, special equipment (like anti-cold armor), or choices during the dialogs. Losing a battle this way will cost you only Action Points. There is a special reward for finishing the battle at Meddling Castle within a time limit, but else there is no rush or limit to the AP or turns you have.
– There are 8 battle locations for the current version of the war system: Near Witton, center border of Central and Begus, near Parverhill, the street in the north of Begus, Ironholm Prison, Diminus Castle, Meddling Castle, and one story battle after Meddling Castle. The story battle after Meddling Castle was secured is the current end of the test version. (There are no battles available for Amagal or Dorgania yet)
– At the start of the battle, you can now select to change the formation. It doesn’t allow you to move the starting positions, but you can swap the squads with each others, for example, to put your melee units in front, and ranged units in the back.
– In the formation phase, you can also change a squad on the battlefield to one of the unused squads from the reserve.
– The formation phase allows you to look around the battlefield before you start the battle.
– I added little icons to show how troops in vanguard battles are armed.
– Fixed a bug which caused the previously used armor to disappear when you changed the armor of some vangaurd leaders to plain armor.
– Fixed a bug which caused enemy melee squads in vanguard battles to counter ranged attacks.
– I changed the white arrows of the “selection icon” you use to interact with things, for example on the country overview map, by adding a black border all around it. This way it’s easier to see on white backgrounds.
Changes in version 23.08.24:
– A new dungeon entrance was added to the area of the Shrine of Flunis. In this dungeon is a big door, which requires the events of 8 characters to unlock it:
Akai: First meeting
Neya: First meeting
Aiyana: Good or bad end of her previous events.
Mai: Good or bad reunion of her and Dea
Dea: Good or bad reunion of her and Mai
Coral: Lives in your castle
Mozaik: Lives in Taby’s farm
Lili: Lives in your castle
– After finishing the events in the new dungeon, and when you had the CG scene of Aiyana and Flora, Aiyana will move to the plaza in front of the castle of Aldlyn. Talking to her there will unlock a new CG scene.
– Small change to Trey’s blessing selection in the church of Aldlyn to show the name of the corresponding god when you select a blessing.
– The way how drops for legendaries work in the raid dungeons was changed. Instead of using a check whether “it is in your inventory or equipped” the system now activates a trigger when you get a legendary, to prevent you from getting it again. This prevents issues with getting copies of legendaries when the party member with the item equipped is not in the party.
How To Install Renryuu: Ascension
- Extract
- Play the game