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Personal Study Free Download Latest Version

Personal Study Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – is an adult plot-driven adventure game with variety of puzzles mechanics..

Developer: ArcaneSpoon77 Patreon – Steam
Censored: No
Version: 0.13
OS: Windows
Language: English
Genre: 3d game, 3dcg, anal sex, animated, cosplay, fantasy, female protagonist, futa/trans, futa/trans protagonist, lesbian, monster, oral sex, puzzle, vaginal sex

  • DESCRIPTION
  • SCREENSHOTS
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Personal Study is an adult plot-driven adventure game with variety of puzzles mechanics, set in mysterious dungeons of The University of Arcane Arts.

How to add variety to the university routine if you are a young, hot student, ready for risky adventures and open to new experiences? The answer is obvious, if you study at The University of Arcane Arts and accidentally found out about a mystery hidden inside one of its buildings, which was closed many years ago for unknown reasons.
However, descending into the gloomy dungeons, our heroine did not anticipate what temptations her mind and body would face. Maybe the wise scholars were right to hide the sinister department from prying eyes?

Personal Study is an adult adventure game where you will explore an abandoned research facility of elven university of magic and investigate its mysteries.

  • Explore the majestic halls in search of traces of ancient magic.
  • Solve puzzles using logic and special abilities.
  • Make a collection of cosplay outfits and discover new ways to exploit summoned demons for your own delight.
  • Indulge in forbidden pleasures with species from other worlds.


v 0.13

In this update, Evi will learn how to open Arcane Locks, a mini-puzzle system that I plan to expand in the future.
To continue the story, simply approach the wall with drawings in the new hub area.

Changes in this update:

  • Added a new story event with the Imp
  • Added an H-scene with the Succubus
  • Added voice samples for the Succubus (for the new scene only for now)
  • In POV mode, the focal length can now be adjusted using the same hotkeys as zoom in Orbit mode.
  • Hotkey for hiding the dialogue window can now be remapped in the settings.
  • Updated the in-game text wherever the Concentration skill is mentioned, since it will now be called Arcane Insight.
  • Added/fixed input prompts for circle drawing and scene placement.
  • Fixed an issue where the pause menu could not be opened with a gamepad during certain cutscenes.

v 0.12

Hello everyone! In this update, Evi begins exploring a new branch of the dungeon, which she can access through a newly added portal. To activate the portal, you need to talk to the imp.

This is a smaller update in terms of content. It adds a puzzle room and one H scene.

Additionally:

  • Fixed the input prompts that broke after the transition to UE 5.4. They now correctly display keys according to the key mapping in the control settings and also take gamepad keys into account.
  • Made small tweaks and fixes to some of the early cutscenes.
  • Reduced SSAO effect to fix visual artefacts in H scenes

Hello everyone! The new update is finally out. This update is focused on continuing Evi’s adventures, she will finally get the opportunity to perform a magical ritual with the Succubus.
To progress the story, you will need to interact with the bottle crate in the dead-end room after the final puzzle.

This update includes two new puzzles: one at the alchemy table (it will require some patience), and another in the mini-garden.

As for the H-content, there are new scenes featuring the Mimic, the Imp, the Guest Demon (he doesn’t have a name), and the Succubus. All scenes are event-based, and after triggering them, they can be replayed via the research diary.

You will notice that this update contains more words than action. This is not how I plan to approach development going forward, it just turned out that way this time. I will try to balance things the other way and return to a shorter release cycle.

I hope you enjoy the update!
Feedback and bug reports are always appreciated.

v0.10.1

  • Hint system moved to Special Abilities. While active, Concentration mode highlights interactable objects, but slows down character movement.
  • As an experiment I changed tech behind cum stains. Now it’s texture overlay instead of mesh and stains have stages of buildup (three stages for every hole)
  • Added missing climax animations for Succubus.
  • Made some corrections and adjustments to constraints in Physics Assets of characters. Added jiggle physics in the thigh/butt area for Evi and Succubus.
  • Marked ‘north’ on the drawing to help with orientation while solving the last puzzle.
  • Bugfixes.

v0.10

  • The door with ‘in development’ sign (in the hall before priestess encounter) can now be opened and it leads to a new puzzle room. Even though this puzzle is less cryptic, as an experiment I added an intermediate autosave between two logical parts. I think this approach could serve as a compromise between complete reset and saving every action.
  • Added H scene with succubus
  • After mimic scene added popup that tells player about Research Diary
  • ‘E’ hint should properly remove itself after picking up figurines

v0.09.3

  • Redone one of the animations with male summon on the table
  • All animations with male summon now have climax option
  • Added voice samples for new animations
  • Fixed several bugs

v0.09.2

  • Added minimap.
  • Added new voice samples for Evi in H scenes, there’s a lot more variety now and less repetition.
  • Added localized version of intro (subtitles only)
  • Visibility of the text box in cutscenes can now be toggled via Tab key.
  • Improved shader and models for ice cubes.
  • Bugfixes

v0.09.1

  • Project moved to UE 5.4. With that I also had to make internal changes in the input system, which means that custom control settings will be reset. Other than that everything should function as before. Now you can use the gamepad to control character by default. However for UI navigation you still have to use cursor. It’s ugly, yes, but adaptation of the game to the controller is an extensive task and this is the first step. You can change some key bindings in settings (look sensitivity also affects gamepad)
  • Added Evi POV in H scenes
  • Orbit camera now saves its last position before going POV so that it doesn’t appear in weird places on switching back from POV to Orbit
  • After climax stains persist, there’s Clean button now to remove them manually
  • Closed with geometry necks of summons when switching to POV
  • Added several hints in form of text in places where people get stuck the most
  • Black outfit now available in all replays
  • For replay of the last event I added options to watch only H scenes for both forms
  • Added research diary in succubus room so that players won’t have to run back to the main hub
  • Added a small vfx around the character’s head that signals when interactables become highlighted

v0.09
In this update I added a new puzzle room. This puzzle room is part of an event where Evi with the help of several new characters learns a new cosmetic ability (demon form, which was disabled in 0.08). To access it you will need a key that can be found in the last room of the planet puzzle. After you pick up the key, you will be able to open a previously inactive door in the hall with an area for summoning.
Event scenes can be replayed via Research Diary in the main hub.
Also:

  • Added optional slight camera shake in H scenes.
  • Added floor collision for camera.
  • When switching poses the camera doesn’t jump anymore.
  • Voice volume slider now works properly.
  • Fixed an issue with overlapping UI elements on lower resolutions (hopefully)
  • Other bug fixes.

v0.08

The project moved to UE5. This is mainly to have access to up-to-date development tools. I will not add raytracing or other such gimmicks. The only difference for the player is sharper image, because of the new default anti aliasing method.

Added a lot of sounds for interactable things and there’s some ambient noises as well.

Added a small intro to give the player a sense of how and why MC got into these dungeons.

Reorganized some menus and added new icons.

Added save system. Players can make a save at special objects which are placed in rooms with summoning circles. The game also saves automatically after dialogues and solving puzzles. I should note that the system tracks only the status of puzzles (solved/unsolved), meaning if you move some objects and try to save, on load game will return that puzzle to its default state until you complete it.

Added missing dialogues and slightly expanded male summon ritual with HJ scene.

Removed Gallery mode. Since the game can be saved, there’s no need for a special mode to view animations. But with that all content related to MCs demon form will be temporarily unavailable. I plan to reintroduce it in the next update, where MC obtains this ability.

Telekinesis now works more reliably and is less likely to push objects through walls. Also when you grab immovable objects, the camera stays in freelook mode.

If the character stays in place for more than 5 sec, all interactive objects are highlighted.

Reworked some parts of character locomotion.

Work on VFX. Mostly to adapt them to UE5.

Work on certain environment pieces.



WINDOWS

MEDIAFIRE – MEGA – WORKUPLOADGOFILE

EXTRAS

WalkthroughDIRECT LINK

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1 Comment

  1. This game is great and funny. It plays as innocent 3d adventure until trap triggered and sudden sex happens. My niece found that much to her surprise. It was hilarious. Alternatively our heroine might learn some spells and summon a demon (hilarity ensues). Sex may be disabled from the game menu though so children may play too (but without the funniest part). Definitely recommended!

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