Alice in Cradle Free Download Latest Version
Alice in Cradle Download Walkthrough Mod Apk For PC Windows, Mac, Android – Fight monsters and get Ryona while making full use of magic..
Developer: Hinayua Fantia – Twitter – Ci-en – Discord
Censored: Yes
Version: 0.30d
OS: Windows, Mac
Language: English
Genre: 2dcg, 2d game, animated, female protagonist, rape, platformer, monster, combat, fantasy, censored, japanese game, side-scroller
- DESCRIPTION
- SCREENSHOTS
- CHANGELOG
- INSTALLATION
- DOWNLOAD
Overview
Alchemist lady Noel runs around the 2D field
Fight monsters and get Ryona while making full use of magic
Developer Notes:
Below are some tips on how to get around the battle.
If you run out of MPs during the battle and the plants aren’t resurrected, just hit the enemy with a light attack. You can take magical power from the enemy. (A lot of magical power can be obtained from the pollutant)
Since the power of a shotgun (holding a chant and hitting a wand) depends on the magic you are chanting, it is justice to hit each individual with an energy ball shotgun. Bomb shotguns will increase the chance of giving abnormal conditions.
When you are blown away, you can be passive by entering avoidance + move at the moment of landing
A few frames with evasion have invincible time
If you start chanting in the air, it will stay in the air (Forsamori Spect System) It may be good to use it to adjust the distance with the enemy
Screenshots










Changelog
– ver0.30d (09/02/26 – 03:00:27)
– Fixed an issue where the Fish Tacos quest would sometimes become unplayable.
– Fixed an issue where texture corruption would sometimes occur during Fatal Scenes.
– Fixed an issue where the Fox’s tracking bullet effect would briefly appear square only once at the start of the game.
– Fixed an issue with the visibility of the scroll bar in the Quest tab. Also fixed an issue where the navigation in the Subquests section of the menu would not link correctly after completing a Treasure Hunt quest.
– Fixed an issue that occurred when pressing the left and right arrow keys simultaneously while crouching.
– Fixed a bug related to the number of shops.
– Fixed an issue where the self-destruction rate for Stun Grenades and Magic Grenades did not decrease when they were in a holster.
– Fixed an issue where textures would sometimes appear corrupted when swallowing an enemy whole under specific conditions.
– Fixed an issue where it was sometimes difficult to recover magic during defense battles.
– ver0.30c (08/30/26 – 10:38:33 PM) / c2 (08/31/26 – 07:56:01 AM)
– Fixed an issue where the game would fail to launch in certain Windows environments.
– Fixed missing Traditional Chinese text.
– The Monopolizer was made too weak, so its stats have been adjusted upward.
– Fixed an issue where the bartender would sometimes stop moving without serving orders.
– Fixed an issue where, under specific configuration settings, Noelle would not use her unarmed attacks after dropping her staff.
– Fixed an issue where the mouse wouldn’t work during the reset dialog in the settings screen. Also fixed an issue where the mouse would stop working in certain areas if you opened the key configuration after opening the reset dialog and then closed it.
– Fixed an issue where Fatal could be viewed in Ultra-Safe Mode.
– Fixed an issue where the grenade holder was functioning as a treasure chest holder.
– Fixed an issue where the number of empty lines displayed in holders would sometimes become incorrect when moving items inside them.
– Fixed an issue where text labels were displayed as-is in the TIPS history.
– Fixed an issue where, immediately after storing a lantern in the warehouse, the lantern count would not update, causing the area to remain lit even in dark areas.
– Fixed an issue where the staff’s area-of-effect damage modifier was not applied when firing a Water Shard.
– Fixed an issue where holder-related processing was not correctly applied when switching between staffs in the holder from the Magic screen.
– ver0.30b (08/29/26 – 8:11:10 PM)
– Added two new fatal scenes (Defense Battle, Spider Battle).
– Added the Bunny minigame. After restoring the power facility in the Mountains (or defeating the spider), head to the Caravan Tavern.
– Set the final rewards for treasure hunts (Forest, Mountains).
– Added the “Wandering Beastman,” who provides helpful tips.
– Fixed the guild bulletin board so it becomes more active as the story progresses.
– Added a replay feature and the new “Eternal Night” rule to 4ascend. Also, adjusted the visual effects to make “Night” (a state where stones accumulate excessively and plants grow rampantly) easier to recognize, and added a dedicated BGM.
– Set the default setting to VSync On when launching the game. Fixed an issue where the explanation for the requirement to restart the game to toggle VSync settings was missing in some languages, including the English version.
– Fixed unnatural behavior during offset resolution in 4ascend.
– Fixed an issue where the gamepad’s vibration function was not working.
– Fixed an issue where it was difficult to land attacks on the Mountain Leech and the Empress
– Adjusted the difficulty of some obstacle courses.
– Adjusted the balance of staffs.
– Fixed an issue where, when casting “Water Shard,” attack power bonuses from staffs or food, as well as magic drop rate adjustments, were only applied to a single projectile.
– Fixed an issue where items would disappear due to an overflow when attempting to retrieve too many of them. Additionally, fixed an issue where save data could sometimes become corrupted due to certain overflows. (*If your save data is currently corrupted, it may be possible to reload it.)
– Fixed an issue where mechanical enemies remained visible even when they had the “Invisible” status effect.
– Fixed an issue where it was difficult to tell if an enemy was under the “Frozen” status effect.
– Added a bench inside the art museum on the right side of the Mountain Orphanage.
– Significantly sped up particle-related processing.
– When displaying the Game Over menu, if a fatal scene is scheduled to play, the button labels have been updated (you will now be able to choose whether to return to the title screen once the fatal scene ends).
– Fixed an issue where the Game Over menu could not be opened while holding a Scape Cat.
– Fixed the responsiveness of the gamepad sticks.
– Adjusted controls so that you can now zoom in and out using the right stick’s up and down directions during the pause screen after a Game Over or while in free camera mode during a Fatal Scene.
– Adjusted Ground Bomb casting so that the speed of angle correction and detonation after locking on is now affected by the staff’s lock-on performance.
– Adjusted the story’s Snake Battle and Boss Battle so that Iksha now participates in the “beating” phase if you lose.
– Adjusted the balance of the eel dish.
– Fixed an issue so that Forbidden Apples are always available at Levi’s shop during the Nightingale’s Apple quest.
– Adjusted the balance of gas attacks from mushrooms and Poisonous Contaminated Bodies (fixed an issue where they lasted far too long).
– Fixed an issue where using a lower-grade fishing rod in the fishing minigame resulted in a lower-grade catch.
– Fixed an issue where the Empress would stop her restraining actions when the value of the “Mouth Attack Boost” was changed.
– Fixed an issue so that characters can now wet themselves even in “Replace with Fear” mode.
– Fixed an issue where the event would not progress if Iksha defeated the Boss while Noel was down. Also fixed an issue where, in areas where events occur after certain battles, players could not return to the event if Noel was revived after being knocked out.
– Fixed an issue where markers for battle areas on the map would sometimes be misaligned.
– Fixed several other errors.
– Fixed an issue where Leech Contaminators would sometimes fail to emerge from the ground.
– Fixed an issue where NPCs in town would sometimes spawn on very narrow platforms.
ver028i (08/15/25 – 00:20:46)
– Fixed spatial audio settings from being grayed out on Windows. (If you could hear sound in 0.28g but lost it in 0.28h… please download 0.28i.)
– Fixed an issue where changing volume during thunderclaps didn’t mute thunder sounds.
– Fixed an issue where the Armored Puppet Contaminant didn’t appear in the enemy selection list for mock battles after defense battles ended.
– Fixed an issue where delivering electronic circuit boards to Tigrina wasn’t working.
– Fixed an issue where the cost for crafting the Morning Set could sometimes become excessively high. Also fixed an issue where UI lines were misaligned during auto-generation.
– Fixed an issue where items could unintentionally jump from Grade 1 to Grade 5 when discarded or consumed.
– Fixed an error occurring when using Ground Bombs at the Lake at the Edge of the Forest.
– Fixed an issue where taking fire damage during the Water Shard’s launch animation could cause an error.
– Fixed a freeze occurring when starting combat in Simulation Battles or Defense Battles (Rematches) without the required files present.
– Fixed an issue where the selling price of Gel at some town shops was higher than intended.
– Fixed an issue where text overlapped in the “Game Over Countdown” “Game Over UI Display: Top” text.
– Addressed several other reported issues.
ver 0.28h (07/30/25 – 23:51:58)
– Added a setting to enable Windows Spatial Sound functionality to address noise generation bugs on Windows 11.
– After clearing the Defense Battle, you can now summon the Armored Puppet in practice battles even if you haven’t defeated it outside of Defense Battles. (This may be fixed in ver 0.29 or later.)
– Added sprite art for Shield Bash and ladder-climbing shields while in torn clothing state.
ver 0.28f (07/29/25 – 01:13:59) / ver0.28g (07/29/25 – 02:02:56)
– (ver0.28g) Fixed an issue where the Mushroom Contaminant would become host-bound by its own mist.
– (Probably) fixed an issue where sound would not play at all in some Windows 10 environments since ver0.28.
– Stabilized and improved some processes and memory leaks.
– Removed super armor during Kenzan’s (non-contaminated) charge attack. Also changed so it now goes down if hit during its preparation animation or while charging in (excluding Giantification attribute). This might allow completely blocking Kenzan’s charge just by placing Water Shards or Orbital Shields?
– Fixed an issue where if the game started with a failed file integrity check, returning to the title screen after starting the game would trigger the integrity check again.
– Fixed an issue where losing in a mock battle or defense battle (including scenarios and rematches) would cause quests received from the guild to be marked as failed.
– Fixed an issue where opening the Alchemy or Cooking UI would cause the list of important items to display incorrectly. *The data for important items possessed is not corrupted.
– Fixed an issue where Noel would stand on spikes after clearing a rescue quest in the Birdcage.
ver0.28d (07/25/24 – 23:21:11) / ver 0.28e (07/25/25 – 00:18:48)
– (0.28e) Defense battle balance adjustments.
– Introduced DLL integrity checker. (Only runs on first launch after version upgrade. Notifies if .dll is corrupted.)
– Fixed to enable loading/saving mock combat and defense battle files on M1 Macs.
– Fixed mouse cursor visibility issue on mock combat and defense battle save/load screens.
– Fixed HP auto-recovery for infantry and medics in defense battles on Normal difficulty and below.
– Fixed Voice Buffer Overrun errors.
– Fixed save/load issues for mock battle files saved after ver0.28. (Existing files cannot be restored; please resave them.)
– Fixed many melee skills and evasion actions to be cancelable via magic.
– Fixed input speed when moving large quantities of items or sliders: holding directional inputs longer now inputs faster.
– Fixed so equipped staves are not included among items stolen during the Puppet’s Revenge battle.
– Fixed so the “Vermit Raid Incident” flashback from two weeks prior can be viewed in the album even if you progressed past the defense battle without watching it.
– Fixed so the inspect command can be executed even when the attack key bind is the same. Also fixed so attacks take priority when items cannot be picked up yet. Additionally, fixed so you can attack while picking up items during combat.
– Fixed an issue where selecting “Confirm” and “Magic” with the same key binding, and having Magic set to be selected by confirming, would cause confirmation to occur the instant the selection screen opened.
– Fixed the minimum damage of a shotgun fired with almost no magic power not being lower than hitting with a staff without any magic power.
– Fixed an issue where you couldn’t exit the abandoned garage on foot if your clothes were dirty.
– Fixed an issue where ration-type food items would split into separate stacks when repurchased at a shop.
– Fixed an issue where mole (snake) types would stack during sudden downpours.
– Fixed so that after clearing a defense battle, you can play 4ASCEND at Bar and with Ms. Primula even if you haven’t played it before. (Battles with each character require playing again…) Also fixed so that even if you haven’t viewed it, you can recall the raid event from two weeks prior in the album.
– Fixed an issue where firing an energy ball at a wall or floor could cause it to pass through the wall.
ver0.28c (07/25/18 – 01:14:02)
– Fixed an issue where saving while frozen or petrified would cause save data to become unreadable. (Data already rendered unloadable will function normally when loaded in ver0.28c.)
– Added tracking functionality to Water Shards.
– Fixed “Empty Food” in Healthy Mode to complete immediately.
– Adjusted placement of rescue missions and character spawn points in certain areas. Also fixed an issue where unintended impassable walls could sometimes appear.
– Fixed a soft lock occurring when errors happened during file loading for mock battles and defense battles. (The issue preventing file loading on M1 Macs is currently being addressed.)
– Fixed a bug where staff damage calculations could occur during Defense Battle replays. (Please consider this a bug.)
– Fixed an issue where unrelated mobs could move unintentionally when moving the Magic Tower.
– Fixed an issue where errors could occur when fast traveling to the Mountain Army Garrison.
– Fixed an issue where “Infinite Stretcher Production” would activate if a Defense Battle ended while a character was being carried on a stretcher by the medical team.
– Fixed an issue where jumping from the ramp in the upper-left of the Park District could cause unintended warping.
– Fixed an issue where the Trojan Horse information could not be displayed in the Alchemy Compendium.
– Fixed an issue where the damage dealt did not update when switching grades on the staff information page in the Alchemy Compendium.
– Fixed an issue where the staff was not properly swapped in some pixel art animations.
– Fixed an issue where entering the Mother Stone area while in egg-incubation state did not correctly trigger the HP gauge destruction process.
– Fixed an issue where books in the Summit Facility were sometimes invisible.
– Fixed an issue where Burst or Scapecat could be used when walls were destroyed during Defense Battles.
– Fixed several Korean text display issues.
– Fixed an issue where entering a Defense Battle without viewing the trauma scene from two weeks prior would cause the trauma scene to trigger on the ground.
– Fixed to clear the fog upon ending a Mock Battle.
– Fixed an issue where the Fool spamming magic would cause the warning line to disappear.
ver0.28b (07/15/25 – 01:38:47)
– Fixed an issue causing freezes when attaching two turrets together.
– Fixed an issue making it difficult to hit the Giant Loper when it dives.
– Fixed some typos in Japanese and Korean text.
ver0.28a (07/14/25 – 21:30:11)
– Main scenario implemented. Covers events from meeting Tigrina to participating in the “Gratia Defense Battle”.
– Implemented the “Slum Blacksmith” and staff replacement system.
– Added new rescue missions to Guild Quests. These missions require only one battle but feature significantly increased difficulty.
– Implemented the Summit Facility and Library.
– Added a TIPS window to the Scenario tab.
– Fixed the treasure chest opening screen to allow opening chests in any order. (In addition to sorting by type or ABC, you can now open specific chests from the details screen).
– Fixed enemies with the “Defense Up” buff being excessively tough.
– Expanded the vertical hitbox for puppies when they shed their camouflage.
– Fixed mechanical enemies to drop magic power upon defeat. (Crafted items made by puppets drop less magic power.)
– Fixed an error occurring when attempting to replay a mock battle after completing it.
– Fixed an issue where difficulty settings weren’t applied during New Game.
– Fixed an issue where Noel could occasionally fail spell casts or shotgun attacks during combat with the Fool.
– Reduced the duration of the Burning status effect from 4 seconds to 3 seconds.
– Fixed an issue where Burning or Sleep status effects could stack immediately after being removed.
– Fixed an issue where touching burning floors while under the Burning status effect caused damage or extended the effect duration.
– Fixed an issue where items in mobile shops like Miss Nightingale’s wouldn’t refresh upon returning to base after combat.
– Fixed an issue where the initial input for the pendulum in the pee QTE was sometimes ignored.
– Fixed an issue where eating an apple while in a calm state on a bench to raise excitement wouldn’t allow masturbation without resitting.
– Added a master volume option.
– Added a bench command to expel consumed food items.
– Fixed an issue where right-clicking the mouse would cancel actions.
– When using the right stick for casting with a gamepad, if casting is interrupted (e.g., by dodging) and then restarted, casting will not resume unless the right stick is tilted again. Also, tilting the right stick while shielded will now cancel the shield and enter the stick’s casting animation.
How To Install Alice in Cradle
- Extract
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