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Adventurer Trainer Free Download Latest Version

Adventurer Trainer Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – is a free non-commercial fan-made porn-parody Dating Sim/Visual Novel with RPG elements.

Developer: PastryIRL – Patreon
Censored: No
Version: 0.2.3b
OS: WindowsMac, Linux, Android
Language: English
Genre: 3DCG, Male protagonist, Parody, Animated, Harem, Loli, Teasing, Virgin, Dating Sim, Humor, Romance, Dating sim, Fantasy, Sandbox, RPG, Turn based combat, Big tits, Big Ass, Handjob, MILF, Ahegao, Creampie, Titfuck, Incest, Exhibitionism, Vaginal Sex, Mobile game

  • DESCRIPTION
  • SCREENSHOTS
  • CHANGELOG
  • INSTALLATION
  • DOWNLOAD

Adventurer Trainer is a free non-commercial fan-made porn-parody Dating Sim/Visual Novel with RPG elements, set in a fictional universe loosely based on Konosuba and other titles. You will meet familiar characters, embark on exhilarating adventures, solve mysteries and more!


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Adventurer Trainer Free Download
Adventurer Trainer Free Download
Adventurer Trainer Free Download


v0.2.3

This update brings a massive amount of gameplay fixes and improvements, new region and minibosses, proper arena, blackjack, item enchantments, food, new Boons, and a bunch of new H-scenes.
Oh, and of course, our first group H-scene is here!

Story:
– +1 Aqua H-scene
– +1 Darkness interactive H-scene
– +1 Megumin H-scene
– +1 Yunyun H-scene
– +1 Megumin & Yunyun H-scene
– +1 Eris H-scene
– +1 Ghislaine event

– New H-scenes total: 44
– +10k words, totaling 170k. That’s a couple of novels long!
– +414 images, totaling 7247
– +18 animations, totaling 156

Technical:
– Spanish translation for 0.2.2b content now comes embedded within the game! Thanks to Beltrack for all the hard work
– Implemented a new shader-driven rendering process and texture stitching in hopes to improve performance
– Switched some text effects from Python-driven to transforms-driven to improve performance
– Removed Discord presence
– Added item enchantment system, available at the blacksmith. It consumes Enchantment Crystals and can be used to empower your items with special effects, stronger stats, etc
– Revamped the cheat menu for items. It now looks like a shop so its easier to use
– Added a way to toggle relationship status in cheats menu
– You can now play blackjack at the Succubi Cafe
– Changelogs are now going to be shown in-game after updating
– New achievements
– You can now eat at the Guild. Food provides temporary effects for the day, allowing you to gain more XP and providing useful buffs
– You can now cook caught fish at the mansion for bonuses, much like Guild-bought food
– Added Language, Renderer and Accessibility settings to the options menu
– Restyled Renderer and Accessibility settings
– Some events can now belong to multiple categories simultaneously. This is useful specifically for group H-scenes

Adventuring:
– +3 Side Quests
– +2 Bosses
– +1 New Region
– Added Raphiel’s boons: Sadistic Focus (extra damage for each consecutive attack), Sly Manipulation (applies Confusion), Mocking Blast (dead enemies explode and deal damage)
– Implemented proper boss challenges in Colosseum. You can now earn power gems as rewards for completing arena fights with ramping difficulty levels
– Brigand Boss is now guaranteed to spawn if you have a quest to defeat him

Balancing:
– Removed “helmet” wearable type from Mana Crown. It is now replaced with “accessory”
– Added new armor items, accessories, and enchantment crystals
– Chainmail now provides more HP
– Certain buff/debuff status effects can no longer be dispelled
– Reworked Megumin’s “Explosive Force” upgrade, renamed to “All Out”: Explosion will always consume all of Megumin’s mana to increase the damage (no less than 50 mana to cast). Damage increases by 1% per 2 mana spent
– Reworked Megumin’s “Cataclysm” upgrade: now provides a flat 50% increase to critical chance.
– Buffed Megumin’s “Cumulative Explosion”: each hit’s damage penalty reduced from 50% to 40%
– Rebalanced the frequency of Boons appearing while adventuring. They are now more random
– Mark effects are no longer dispellable
– Regular enemies can now have immunities to damage types
– Having an immunity to a damage type now prevents an associated Damage-Over-Time effect from applying entirely
– Fire Elementals are now immune to fire, and Water Elementals are immune to water
– Multiplicative modifiers from items and buffs now apply after flat bonuses

Minor changes:
– Inventory description text will now adjust its size to fit into the window, plus some minor styling
– Eris’s affection counter will now show the total (instead of the increment) after her important reveal
– Infinite dungeon will no longer signal that a boss is available
– Minor changes to existing scenes
– Adjusted some unit tints in some maps
– Updated Chunchunmaru’s icon
– Added category filtering to shops + some styling
– Removed “Minibosses killed” from stats and added “Items Enchanted” instead
– Overlapping damage mods & bonuses will now display added together in inventory
– Quests can now reward items
– Regions with associated quests will now display an indicator on the map
– New icon for immunities to improve their readability
– Improved performance in main menu
– Added Fishing Bait, sold by Wiz, that guarantees a reward from a fishing pond
– Adjusted trap positioning
– Removed Earplugs. Megumin would want ALL the hearing damage she can get from an explosion
– Redid the visuals for the Colosseum and Raphiel’s first event
– Slightly touched up the visuals for the Quintessential dream
– Converted some of the older uncompressed visuals to WEBP, saving space
– Minor updates to generic visuals

Fixes:
– Fixed a bug with Syphon Drain Touch that could cause an uncaught exception
– Fixed an issue in the book reading screen where the book’s name could spill out of its container
– Fixed an issue with the skills upgrade screen that did not account for heroes stats and properties on hover
– Fixed an issue with the achievements descriptions spilling out of their containers
– Fixed an issue that could result in an error related to unsafe removal of status effects from units
– Fixed a bug preventing Doppelgangers from benefiting from passive status effects of their equipped items. I think they might be stronger now
– Fixed a bug that could result in an error when using Drain Touch Syphon under specific conditions
– Fixed a bug that could cause multiple Doppelgangers spawn in one enemy slot
– Weapon status effects and stat modifiers will now apply to the hero. The same way they would from a wearable item
– Fixed an issue that could cause the attack animation playing only once when attacking with boost enabled
– Fixed a bug that could cause lighting effects to become misaligned with the sprite position
– Fixed a bug that allowed enemy units use abilities without respecting their cooldowns
– Fixed a bug that could cause certain scenes render twice and becoming an unnecessary performance drain
– Fixed an issue that could prevent the plot marker from showing over the quest board
– Fixed an issue the prevented large numbers from being shortened on display if they were negative
– Fixed the announcement screen in the main menu related to the game’s version
– Fixed a bug which could cause Rin’s Rookie Killer dialogue incorrectly show after the Rookie Killer was already defeated
– Fixed an issue that could cause hint popups in the Girls menu to spill past the screen boundaries
– Fixed an issue that could sometimes consume player’s input before passing it over to the pond, making it nigh impossible to catch a fish
– Fixed an issue preventing Chris from addressing the player with a custom name in an H-scene
– Fixed an issue that could sometimes prevent the tutorial for multiple weapons from showing up
– Minor spelling fixes
– Various minor fixes I could not be bothered to log

v0.2.3a

Fixes:
– Fixed a bug that could throw an error when receiving XP outside of combat
– Fixed a bug that prevented access to the Ancient Tomb
– Minor spelling fixes

v0.2.3b

Translations:
– Added Russian localization package for 0.2.3 (thanks to Taiibat)
Fixes:
– Fixed a bug that prevented access to the quest board in some cases after updating a savefile
– Fixed an issue preventing the use of scrollwheel in the quest board menu
– Fixed an issue that could result in generating a quest to hunt bosses
– Fixed an issue that could result in generating a quest to hunt a huge amount of minibosses
– Fixed a bug that could result in a crash related to boon creation

Fixes:
– Fixed a bug preventing the softlock repair mechanism after the rookie killer attack from triggering
– Fixed a bug related to an issue with trying to access a unit’s method on turn end when the unit is not active
– Fixed a bug preventing Meditation from working
– Fixed status effect tooltips being misaligned
– Fixed an issue with the Rookie Killer Hunt quest staying available after completion
– Fixed an issue with the unexpected errors at the start of the playthrough during adventuring
– Fixed Arcane Surge upgrade not working
– Minor spelling fixes

v0.2.1a
Fixes:
– Fixed a bug that could result in a crash upon starting new game teehee
– Fixed a bug with the prediction system that could cause an error when descending to the next floor in the Labyrinth
– Fixed the scripting in the latest emergency quest that didn’t work quite right and could lead to players getting stuck for longer than intended
– Fixed some issues with Encounters that could prevent them from spawning properly
– Fixed a bug preventing photoalbum from functioning properly
– If a player got softlocked during the bugged fight trigger before, preventing “On Value of Life” from triggering, the event will now trigger automatically
– Minor spelling fixes

v0.2.0a

Minor changes:
– Reduced Doppelganger’s HP scaling
– Infinite Dungeon Demons’ armor capped at 80%.
– Jibril’s replay battle now correctly displays the recommended level as 8

Fixes:
– Fixed Kazuma’s bustup skin being stuck in naked mode after a scene with Chris
– Bustups now get refreshed properly on day start
– Fixed Rin’s Barrier crashing the game upon absorbing DOT damage. It now ignores DOTs as intended.
– Fixed an issue resulting in a crash when trying to exit the Infinite Dungeon
– Fixed the issue with Chris’s dialogue triggering during an alley fight even if Chris wasn’t present
– Adjusted Darkness’ Cleanse Buffs logic
– Fixed the issue resulting in Maze effect always active in Infinite Dungeon
– Jibril can no longer be fought in the Colosseum until she is defeated at the library
– Fixed doppelgangers bossfight repeating itself
– Fixed a bug that could indicate empty rooms as containing dialogue
– Fixed a bug that could result in an infinite Fear being applied to units
– Fixed a bug that resulted in a crash in the Cheat Menu with new Items
– Fixed Acid triggering damage multiple times during AOE attacks
– Fixed Cleanse removing Stunned debuff
– Fixed a few abilities not benefitting from boosts
– Fixed a bug that extended Meditate’s duration with a boost
– Fixed a bug that could lead to an uncaught exception when no ability is selected in the battle menu
– Fixed a bug with the Frozen effect that could crash the game
– Fixed a bug allowing auto-attacks to bypass Stealth or Disarm effects
– Fixed a bug that could result in a crash during a dungeon floor generation
– Fixed a bug with Jibril throwing an error if defeated previously and challenged again
– Minor spelling fixes

v0.2.0

Story:
– +15k words, totaling 145k
– +248 images, totaling 5360
– +30 animations, totaling 124
– +1 Megumin dynamic repeating H-scene
– +1 Chris Event
– +1 Chris H-scene
– +1 Lolisa H-scene
– +1 Raphiel Event
– +1 Luna Dialogue
– Aqua Headpats scene

Technical:
– Girls Tracker will now display hints for unlocking locked characters on hover
– You can now change custom names with love interests via a menu in your room
– You can now embark on adventures even when it’s raining during the day
– Added new shaders for certain transitions
– Added full support for embedded json-ized data translations to improve localization coverage
– Localization packages can now be selected from the menu, allowing multiple localizations to reside within one build (will experiment with that later when I actually *do* have a localization package)
– Completely redid the dynamic outfit/angle selection screen for H-scenes (like the one with Bae). Expect massive performance improvements, prettier transitions, lighting control, etc
– Chomusuke can now drop Outfits for H-scenes (currently only for Megumin) as a reward for Rare and Epic fishes

Adventuring:
– New floors for the Dungeon (it is also now finishable, unlocking the Infinite Dungeon/Labyrinth)
– New enemy types
– Added Weather effects. Now certain regions can have different weather effects, which in turn will affect certain aspects of adventuring
– New Weather effects: Raining and Foggy; additional environment effects for the Labyrinth and the Dungeon: Maze
– General performance optimizations
– Regions will now have their appropriate environment ambiance
– The game will now remember the last action for each of the party members (even out of combat and between adventures)
– Status effects icons during adventuring will now render in columns if there are more than 6
– Certain enemies will now appear in different color styles
– Abilities will now properly reset their cooldowns upon end of combat
– Added a hint for showing/hiding skill tooltip during battle
– Adjusted the positioning of the timer element, and the Updated Quest notification will no longer overlap with it
– Over 25 new banters and dialogues for combat and adventuring

Balancing:
– Level cap raised to 50
– Rin’s Magic Missile received a new upgrade: Energy Morphing. It allows switching the damage type of the skill to Lightning, Ice, or Acid.
– Chris’ natural dodge: 6 -> 9
– Damage over time effects can no longer be resisted
– Reduced the rarity of Ring of Bloodlust from Rare to Uncommon (since it’s not *that* good)
– Boons are no longer dispellable
– Execute no longer pierces Death Protection

Minor changes:
– +1 Book
– New Guild Quests and adventurers
– Girls Tracker will now display the current relationship status with a character
– Added missing event screenshots for Gabriel
– Added an animated transition for when a save is loaded
– The “Quests Complete!” screen will now scroll through completed quests if there are too many to show at once
– The church menu will now correctly highlight available events in Heaven
– Adjusted the character tracker to only include major events
– Repeating H-events from the invite menu will now have a trigger marker when available for the first time



WINDOWS/LINUX

MEGA – PIXELDRAIN – GOFILE

MAC

MEGA – GOFILE

ANDROID

MEGA – PIXELDRAIN – GOFILE

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