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Masters of Raana Free Download Latest Version

Masters of Raana Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – is an open-world RPG set in an abandoned colony, Ikaanos..

Developer: GrimDark – Patreon – Subscribestar 
Censored: No
Version: 0.8.5
OS: Windows, Linux, Mac
Language: English
Genre: 2DCG, 3DCG, Male protagonist, Sci-Fi, Fantasy, RPG, Combat, Adventure, BDSM, Anal sex, Group Sex, Oral sex, Vaginal sex, Humiliation, Creampie, Male domination, Trainer, Slave, Rape, Turn based combat, Management, Prostitution, Spanking, Character creation, Sex toys, Romance, Mobile Game, Pregnancy

  • DESCRIPTION
  • SCREENSHOTS
  • CHANGELOG
  • INSTALLATION
  • DOWNLOAD

Masters of Raana is an open-world RPG set in an abandoned colony, Ikaanos, that desperately tries to survive on a dangerous alien planet that was separated from Earth several centuries ago. In this god-forsaken world we find feudal-like kingdoms fighting amongst themselves for power and influence, when they’re not busy dealing with the monstrous megafauna that threatens the last bastion of human civilization.

On this planet, Raana, we find our MC – a nobody who has just inherited a house from his older brother, a renowned slave trainer that went missing over a year ago. Master of Raana’s open-world approach allows you to do anything; live as a quiet factory worker, a thrill-seeking adventurer, a scavenger, an academy master, a famous arena champion or anything in between.

You could also take up your brother’s old profession and train slaves into obedient servants, academy professors, fierce shield maidens, or willing sex toys.

You’re also able to marry slaves, impregnate them and raise your offspring to adulthood, molding your children into anything you want; adventure buddies, accountants, guards or docile servants.

The planet of Raana also has many secrets to uncover, some you might stumble upon whilst exploring deep caverns or reading ancient books. There are many dangerous and hidden mysteries that lie waiting, ready to be discovered by those who seek the truth about Raana’s obscure past.



v0.8.5

Gameplay changes

  • [NPC] Entering the Education framework will no longer reset the “Show numerical values” setting.
  • [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if “Show numerical values” is OFF).
  • [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.
  • [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).
  • [NPC] Added a nipple chain Inventory icon.
  • [NPC] Each additional Bouncer assigned to a tavern now decreases the likelihood of Bouncers being injured while resolving incidents.
  • [NPC] The jail cell has been updated with more noticeable effects.
  • [NPC] Added a “married for x days” variable to wives (hover over Status in NPC Menu > Traits & Info > Wife).
  • [NPC] Added a Conclude Day skill update script for Butlers.
  • [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties.
  • [NPC] Corrected the STAMINA value for several scripted random NPCs.
  • [NPC] NPCs with the Perverted and Malevolent Trait will now inflict additional wear on Floor Crawlers.
  • [NPC] Increased the STAMINA cap for “The Swallow” trait to 150 (was, unintentionally, 130).
  • [NPC] There’s now a 30% chance for an escort or “Full service” Goldwalker to score anal experience (cap: 100).
  • [NPC] Abominations will no longer use Floor Crawlers.
  • [NPC] You can now view a Guard’s equipment modifiers in the Guard assignment tooltip.
  • [NPC] The Deadly Enemy Trait will now decrease with 2 points if the NPC’s WILLPOWER is below 5 or if he/she is Mentally Challenged.
  • [NPC] NPCs participating in threesomes will now gain anal and vaginal experience upon obtaining an orgasm.
  • [NPC] Capped various uncapped ATTRIBUTE and skills gains obtained through marriages.
  • [NPC] Malevolent NPCs now have a 15% daily chance of decreasing Kindness (down to a minimum of 29).
  • [NPC] Added “angry” dialogues for when educating males (Affection below 15 or Anger 2+).
  • [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.
  • [NPC] There’s now a 1% chance to decrease the Detached Trait with one point/day if the NPC’s Happiness is 80+ and his/her Affection is Neutral+.
  • [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less.
  • [NPC] Escorts can now lose their virginity.
  • [NPC] Aria Bianchi will no longer request a salary.
  • [NPC] You can now view a barkeeper’s Competence score in the Barkeeper tool tip.
  • [NPC] Female NPCs now require Corruption 50+ to use Floor Crawlers (was 40).
  • [NPC] Amelia Stark can no longer roll the Feminist Trait.
  • [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.
  • [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name).
  • [UI] Replaced the News and Mail icons (Home pane).
  • [UI] Farms are now grouped separately in the Economy pane.
  • [COMBAT] Removed the darkness penalty for Arena fights.
  • [COMBAT/NPC] There’s now a 25% risk a pregnant Follower will suffer a miscarriage if she’s critically injured in combat.
  • [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework.
  • [CAMPING] NPCs will now benefit from Relaxing at the MC’s campsite. Also added new generic NPC dialogues for that action.
  • [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).
  • [MC/TAVERNS] There’s now a 10% chance (cap: 90) to increase your CHARISMA while carousing at your owned tavern(s).
  • [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.
  • [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).
  • [MC] Daria’s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC’s INTELLIGENCE (was INT below 50).
  • [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3).
  • [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.
  • [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.
  • [CHARACTER CREATION] Added “Stealth skill” to the Character creation framework.
  • [CHARACTER CREATION] Skill classes now provide more starting cash.
  • [CHARACTER CREATION] The Pharmacist trait now provides a +10 Medicine skill bonus.
  • [CRAFTING] Processing raw meat now requires Survival 20+.
  • [WORLD] Grimdark difficulty: Increased difficulty to pass propositions at The Apostolic Council.
  • [WORLD] Overhauled the Hamah Bay map.
  • [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria’s Corruption below 15 and WILLPOWER 15+.
  • [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.
  • [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.
  • [MARKET] Increased Stimpack cost with roughly 15%.
  • [MARKET] Dying world: Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played).
  • [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).

Aesir faction

  • You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it’s a successful or failed (wild) feast.
  • Added a new political event for The Aesirs.

Guard patrols
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard > Guard Tower > Patrols setting.

Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts.

A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.

Ammo checker
When entering combat, you can now view your current ammunition stock that’ll warn you if you’re running low on ammo for equipped weapons (MC and Followers).

New Disadvantage (MC): Ordinary
All skills and attributes cap at 85.

This Trait provides +70 points that you can use on other traits or enhancements in the Character Creation Process.

New Disadvantage (MC): Ugly
Beauty caps at 35.

Special interactions and penalties when dealing with Superficial NPCs.

This Trait provides +40 points that you can use on other traits or enhancements in the Character Creation Process.

New Disadvantage (MC): Misandrist
You are like an alpha lion, king of your own pride, only enjoying the company of women while viewing other adult men as rivals, nuisances or unnecessary competition. You feel more at ease surrounded by feminine energy and tend to avoid male companionship whenever possible.

Other adult men can sense this energy whenever they are around you, often leading to tension, rivalry or occasional confrontations.

EFFECTS

  • All adult (age 18+) male NPCs suffer a daily -2 Affection drop (down to Unfriendly).
  • All adult male NPC Followers receive a -15 combat penalty, if their HEALTH is full.
  • You cannot Hang out (special event) with adult males.
  • A 40-70% risk of quarrel events during parties attended by adult males.
  • Adult males attending pool parties will not receive a base Affection gain. Affection can still be raised by the Party Animal Trait, however.

This Trait provides +30 points that you can use on other traits or enhancements in the Character Creation Process.

New Trait: Addiction
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.

You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.

New Trait: Anal fixation
Random NPCs can now start with an Anal Fixation trait that provides a +30 chance bonus when persuading (to engage in anal) or when engaging in anal sex. The NPC prefers anal sex above anything else – oral and vaginal sex receive a -30 chance modifier.

  • Increased Happiness and Affection (Cap: Amiable) when wearing butt plugs.
  • Anal orgasms will increase Happiness and Affection (cap: Loving).
  • Decreased anal orgasm threshold.

New Trait: Exhibitionist
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room.

There’s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.

New Trait: Stage Prodigy
An NPC with the Stage Prodigy trait can increase their Singing and Performance up to 130 from jobs and managers.

  • This Trait will not be revealed until the NPC reaches Performance 80+ or Singing 80+.
  • There’s a 1% chance a random NPC is generated with this trait if his/her Singing is (+)40+ or if Performance is (+)40+. Slaver Experience 2,500+ will reveal if an NPC is a Stage Prodigy or not.
  • Rachel starts with the Stage Prodigy Trait.

New Trait: Painbound
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions.

There’s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.

New Trait: Artisan
An NPC with the Artisan Trait increases the MC’s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.

New trait: Hate
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.

The Hate Trait Value has a chance to increase:

  • If finishing sex or engaging in Training room actions with arousal -10 or less, if Affection is Unfriendly or lower and if Corruption is below 70.
  • If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners.
  • If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 and Affection Unfriendly or lower.

An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.

The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further increased by low WILLPOWER and the Submissive Trait.

You can disable this trait by setting ‘hatemodoff = true’ in the console.

Auto buy rations changes

  • Added “Yesterday’s Food Costs” to the Economy Pane.
  • Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC’s household is forced to purchase food from external suppliers.

Power value pane
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.

Overhauled resource management pane
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.

New NPC Skill: Occultism
NPCs now start the game with a defined Occultism skill.

Occultism can be taught through the standard Education pane.

New NPC Skill: Singing
NPCs now start the game with a defined Singing skill.

The Singing skill can greatly enhance the income from Golden Dragon.

Siege warfare (Marston Fort)
Marston Fort will now spawn with an extra FORTIFICATION unit that you need to take down in order to advance deeper into the fortress. The FORTIFICATION unit features a “wall enemy unit” with its own hit points. As long as the wall enemy unit is undefeated, melee attacks against human targets are useless and all ranged attacks suffer a -70 chance penalty.

After defeating all enemy units within Marston Fort, you can break into their treasury, which features a lot of randomized loot based on which group you defeated.

You are now also able to interact with the fortress and pay a “protection fee” that’ll greatly reduce the chance of getting raided at Conclude Day.

New wearable: Hakusan harness
The Hakusan harness is a rare item imported from the Prometheus region, crafted with a special, expandable rubber-silk ribbon that has various effects on its wearer.

It is considered to be a fashionable, extremely minimalistic dress, technically not an actual harness. It shares the same framework as the other two harnesses, however, with similar mechanics on how to equip it as well as the exposure variables when wearing the dress.

Cannot be combined with the chastity/dildo belt.

This item is in high-demand and very limited, not currently offered at Devious Tools. You can obtain it through loot and up at Hamah Bay when talking to the peddler in Hunter’s Oasis($ownhakusan).

In addition to the other harness effects above, the Hakusan harness comes with these effects:

  • Girls with Corruption 60+ or the Perverted Trait increase their Arousal over night with 1-3 points (random).
  • Non-Perverted girls with Corruption below 60 modify their Arousal over night with -1 to 1 points (random).
  • Non-perverted girls with Corruption below 60 that receive a +1 Arousal gain (see above) have a 30% chance to increase their Corruption (cap: 50).
  • Increased Pussy wear (2-5 points/day). If the girl has an active job, Pussy wear is increased by 4-10 points instead (cap: 60).
  • Taking a Hakusan harness-wearing girl out on walks, to the diner or to the cinematic house will increase your Influence (+5) if City Corruption is 40+.
  • Selling an NPC with a Hakusan harness provides an Est. sell price modifier (current City Corruption x25).

“The Old Three” overhaul
This overhaul will enhance of The Old Three – MoR’s first legacy quests (Nika’s Quest, Walton’s Quest and Kymanto Chapter I & II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.

  • Replaced 1 scenes for The Shrouded House (Kymanto questline).

Sex framework enhancements
Overhauled orgasm engine

A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts.

  • The MC can now, based on tactics, Copulation skill and the female participants traits/attributes, initiate different levels of orgasms (normal, strong, intense, powerful, massive and up to Legendary). Stronger orgasms provide more stat increases and other unique effects.
  • A new “orgasms had today” variable increases the Arousal threshold for a participating NPC if she’s had recent orgasms during a session. This makes sexual interactions feel more organic and less reparative.
  • Added a “total orgasm (lifetime)” stat that you can track in the NPC Menu or when engaging in sex.
  • Added orgasm sound effects.

New devices
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room.

  • Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR’s sex frameworks.
  • The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.
  • Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to “Oral only”.
  • The belt is temporarily removed during Threesomes.

Semen addiction trait
The new addiction framework comes with the possibility for NPCs to get a semen addiction trait. If the MC has the Joycum implant equipped with the Joycum upgrade (purchasable at Doctor’s Hall), there’s a 20% chance an NPC that swallows your load becomes addicted.

  • This framework comes with over 5,000 words of unique dialogues and event descriptions.

Other content and tweaks

  • Added many new dialogues, events and descriptions to MoR’s sex frameworks (10,000+ words).
  • Added three new “ouch” sound effects.
  • Greatly reduced the accumulation of the MC’s filth during sex (-1 per round, was -6 per round).
  • You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.
  • Rewrote parts and added extra effects and flavor texts for the “Explain sexual chores” framework.
  • Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.
  • When interacting with an FC, you can now see which NPCs she’s currently serving by clicking on the Men/Females served links.
  • Added various nude effects and texts to the “Walk in the City” NPC Interaction event.
  • Fixed various “wrong hole” renders (cum in ass/pussy).
  • Highly corrupted NPCs will now grow their “Disposition toward sex” naturally if it’s unnaturally low.
  • Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.
  • Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.

Overhauled LOG
A new NPC LOG framework has been introduced.

  • NPC progression is now saved in the LOG even if you Conclude Day after midnight.
  • Expanded Gatherer report that tracks hunting location and ammunition use.
  • You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.
  • You can now access an NPC’s individual LOG when interacting with him or her. This log only tracks the NPC’s progression.
  • You can also track an Educator’s, Guard Captain’s or Head Maid’s subordinates and check their affected stats (Educator/Guard Captain/Head Maid > Interaction > Subordinates icon).

Engine enhancements

  • Time optimizations have been added to MoR’s game engine which reduce Conclude Day lag by roughly 60%.
  • There’s now a weekly and monthly Autosave option. Setting it to weekly or monthly will remove additional Conclude Day lag.

Overhauled job executors

  • Scavengers will bring in their goods at around 16 (4pm) instead of at Midnight.
  • Job skill calculations will be done when NPCs return home instead of at Midnight.

New job “away” time frames

  • Golden Dragon assignments are now busy between 18:00 (6pm) to Midnight.
  • Tavern assignments are now between 18:00 (6pm) to Midnight.
  • [No change] Store assignments and scavengers are busy between 9:00 to 16:00 (4pm).
  • Academy assignments and hunters are now busy between 8:00 to 15:00 (3pm).

Random NPC overhaul
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.

  • Value and sell prices are now much more consistent.
  • Slave markets won’t oversaturate as quickly as before.
  • Added eight new political events that can either increase or decrease slave market supply.
  • Added several new randomly assigned “INSIGHT REACHED” effects.
  • Added roughly 50,000 words of new events and dialogues.
  • Added various Av-archive checkers for backgrounds and captive events. Raiders pull from “tough-looking” NPCs and destitutes are more often petite. Nobles and “princess” (High Nobility) NPCs are also generated with more consistent-looking avatar archives.

Scripted changes

  • Mae is now more scripted with defined skills and traits.
  • Ex-arena champion is now more scripted with defined skills, traits and name.
  • The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.
  • The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.
  • The Red Belt’s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).
  • The Walkers in Imogen’s Barrow are now fully scripted if you end up capturing them (was only lil’ Cooney).
  • The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.
  • “The Stormchild” can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.
  • Haruto Pai is now a scripted random NPC with defined skills, traits and age.
  • The Swamp King in Preacher’s Pond is now a scripted random NPC with defined skills, traits, background and age.
  • The Swamp tribe in Preacher’s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.
  • Coiban is now a scripted random NPC with defined skills, traits, background and age.
  • Kate Veeron’s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.
  • Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.

Other

  • Added 8 new female random NPC wardrobe sets (Av187-Av194).
  • Added Av184 to the offspring engine.
  • Added 1 new DEX increasing interaction event for female offsprings.
  • Added roughly 100 new female and male names to the random NPC generator.

Art

  • Added Loren’s shower/bath scenes (7 pics).
  • Added Enya’s shower/bath scenes (7 pics).
  • Added Aiko’s shower/bath scenes (7 pics).
  • Added Seve’s shower/bath scenes (7 pics).
  • Added Stacey’s shower/bath scenes (7 pics).
  • Added 22 sex scenes (Av119, Av120).
  • Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).
  • Added 4 new sex scenes (Seve, Farah, Av204).
  • Added 10 sex scenes for Lovisa (belt variants).
  • Added 1 new sex scene for Adrienne (anal wild).
  • Added 1 new sex scene for Aiko (anal wild).
  • Added 1 new sex scene for Laika (go to Training room).
  • Added 30 new education scenes.
  • Added 37 chastity/dildo belt wardrobe pics.
  • Added 37 hakusan harness wardrobe pics.
  • Added 5 ring scenes (Laika, Mai-Lynn, Av139).
  • Added Revealing outfit and Unique outfit for Tori Helm.
  • Added Revealing outfits and Unique outfits for Av140 and Av219.
  • Added unique outfits for Av104, Av138.
  • Added Av184’s missing inspect pic.
  • Added 2 harness/chain combo wardrobe pics for The Valkyria.
  • Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).
  • Added Cassius’ entire wardrobe + single dinner pic.
  • Added 4 armor wardrobe pics for Einar Corso.
  • Added 1 wardrobe pic for Cultist Monk.
  • Replaced 1 sex scene for the Tier2+ NPC.
  • Replaced 3 wardrobe pics for Cultist Monk.
  • Replaced Dakota’s training outfit.
  • Replaced and added 9 new wardrobe pics for Av179.
  • Replaced Doyle’s combat armor pic.
  • Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+.

Animations

  • Added 68 animations for various NPCs.
  • Added 7 animations for Av100.
  • Added 6 animations for Av136.
  • Added 6 animations for Av179.
  • Added 6 animations for Av199.
  • Added 5 animations for Av107.
  • Added 5 animations for Av180.
  • Added 5 animations for Av182.
  • Added 5 animations for Av201.
  • Added 3 animations for Enya.
  • Added 3 animations for Farah.
  • Added 2 animations for Laika.
  • Added 2 animations for Arizona.
  • Added 1 animation for Rhea.

Bugfixes

  • Fixed a critical bug that would generate Rhea’s NPC location after she was executed by CTM.
  • Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.
  • Fixed a major bug that would unequip the MC’s weapon if he only had one of those weapons in his inventory.
  • Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg.
  • Fixed a major bug that wouldn’t properly reset the Odensborg Feast money/PV modifiers if going directly to “Faction Overview/View leaders” after finishing the feast.
  • Fixed several major bugs with the Apostolic Council that wouldn’t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.
  • Removed the “Rhea will be available in 0.8.4.9 (A2+)” text that appears after completing her quest.
  • Fixed an infinite power attack exploit (combat engine).
  • Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed.
  • “Remaining space shuttles and fusion reactors” can no longer go into the negatives due to the Tech Breakdown event.
  • Fixed an uncapped Survival skill increase block in the Hunting engine.
  • Fixed a missing Health implant icon display bug.
  • Fixed a bug that wouldn’t allow you to withdraw iron ore from Silfren Mine.
  • Fixed a bug that wouldn’t add new offspring Av-sets to the array of possible avatars.
  • Fixed a text display bug with The Rifle Savant.
  • Fixed a bug that would increase Laika’s Happiness instead of Loren’s when carousing at Dockgrave Tavern.
  • Fixed several erroneous animation checkers (Hatman mod).
  • Added Valkyria’s missing NPC Menu scene.
  • Removed a rogue div from the WCW enemy location.
  • Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.
  • Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.
  • Fixed many typos.

v0.8.4.10

Gameplay changes

  • [NPC] Clea Vallas is no longer available to hire if the player choose the SMR main quest path.
  • [NPC] Implemented the missing +3 Happiness boost for techies when upgrading your Home Tech Module. Also added a +1 Affection bonus per upgrade. These effects only apply to household assigned, non-bonded techies that are not assigned to The Abbey or The Arena.
  • [NPC] Aiko now starts with 30 Fame.
  • [NPC] Added missing texts to busy factory foremen.
  • [NPC] Added a script that automatically updates INT (Foreman’s skill) for mills, mines and factories.
  • [NPC] Added an additional -$2 Household Maintenance deduction if a Head Maid’s Domestic skill or if a Butler’s Admin skill is 90+.
  • [NPC] Connor Sunderland will now lose Affection (-5/day) and increase his anger (+2/day) if you assign his wife as Bed partner. Same effects for sexual interactions apply to this checker – having Connor dismissed, unconscious or working at a remote location will skip Affection/Anger modifiers.
  • [NPC] The Valkyria and Stacey McClung’s slave status will no longer add to Clea Vallas distrust value.
  • [NPC] Doyle will no longer ask for a higher salary immediately after you hire him (If Salary Demands: ON).
  • [NPC] Added 15 new names/lastnames to the random NPC engine.
  • [MC] There’s now a 10-15% chance to increase Stealth during hunting sessions (cap: 70). The 15% chance modifier activates if you perform the “Search Prey” action.
  • [MC] It is now slightly easier to increase the MC’s Copulation skill through sex. Skill gain chances are also scaled after his current skill value (~8% chance/round below 50, cap: 100).
  • [COMBAT] Increased the Darkness penalty to -15 (was -10) for ranged attacks (active between 21:00-05:00).
  • [HOUSEHOLD] Increased the Food Spoilage cap to 2,000R (was 1,500R).
  • [HOUSEHOLD] Food Silo: Increased storage capacity to 20,000R (was 7,500R) and the price to $3,000 (was $1,800).
  • [CRAFTING] Producing bolts and shotgun shells in workshops now require the same amount of recourses as if crafting them manually.
  • [MARKET] The Redhaven market resource replenish scripts are now more dynamic.
  • [MARKET] Increased ammo costs (vendors) with roughly 10%.
  • [MARKET] Embryl butt plugs now sell for +$3,000 if City Prosperity is 75+.
  • [WORLD] Added a notification about The Urban Titans’ effects on City Control when interacting with their enemy POI.
  • [WORLD] Buying goods from “Shady Dave” will now cost 1 WILLPOWER if the MC has the Lawful Trait.
  • [WORLD] Added a new enemy type (Halberdier) to various random encounters.
  • [CATHOLICS] You’re now able to donate batches of 2,000 rations for The Famine quest instead of one single 50k drop.
  • [QUEST] The Stealth rolls needed to succeed The Saint quest are now easer to pass on Normal (+40) and Sandbox (+65) difficulties.
  • [QUEST] Ironman mode only: Lovisa can no longer be accidentally killed by bandits/squatters during her character quest.

Goldwalker tweaks

  • A Beauty score below 30 will now impose a gradual income penalty (max -$25/day, if Beauty is below 10).
  • A 60+ Beauty score will now grant a gradual income boost (max +$25/day, if Beauty is 110+).

Goldwalkers assigned to taverns provide similar modifications to the establishment’s Tavern Score.

Floor Crawler tweaks

  • Added flavor texts to active Floor Crawlers. The chance of these texts appearing (anywhere from 20-90%) depends on the FC’s current workload.
  • Floor Crawlers can now gain sexual experience and lose their virginity.
  • There’s now a 50% chance an FC will increase her Jaded Trait (+1/day) if her Corruption is below 30.
  • Increased Floor Crawler Stamina depletion.
  • Connor’s Affection will now drop with 2 points/day if either Celeste or Erica is assigned as FCs. This only applies if Connor is in your household and if his Corruption is below 80.
  • New NPCs entering your household will now have “Use Crawlers” OFF by default. You can change it back to auto allowed by setting ‘fcallowedmod = true’ in the console.

Charuck tail meat
A Charuck’s tail meat is now a unique resource that you can either sell or include as a side when throwing dinners. Doing so will raise the Respect (cap: 20) of non-jaded NPCs that are not too battle-hardened (Battles fought: below 50).

A defeated Charuck can yield up to 4 units of tail meat.

Night Stalker Talon
Night Stalker talons are now a unique resource that you can sell at Redhaven Market.

A defeated Night stalker can yield up to 4 units.

Aesir Faction overhaul

New quest: The Valkyria
A medium-sized quest that involved the tracking down and capture of the overhauled Valkyria character. This task also transfers the old Valkyria to a new Story NPC container.

New repeatable quest: The Wolf Oath
After reaching Standing 10+, the MC can join The Wolf Oath and hunt vicious monsters across Raana. These missions work similar to bounties/relic hunts, with various unique flavor texts and randomized monsters. Fight anything from wrool cats to legendary charucks.

New business venture: The Armory
Deliver a batch of coilguns and plasma rifles, along with ammunition, to greatly increase the power of The Aesir tribe. The tradesman is also willing to offer the MC a considerable amount of gold in return.

Odensborg feasts
You can now attend feasts at Odensborg, with a chance to increase CHARISMA, WILLPOWER, Copulation and your standing with The Aesir Tribe.

Allting fights
You can now challenge The Hall Warden and oust him from his position. Challenging a title requires several prerequisites such as faith, Standing and attended feasts.

Art

  • Added 12 sex scenes for Av116 (one extra walktosex variation (Corruption 60+ or Affection Loving+)).
  • Added 22 sex scenes for Av117 and Av118.
  • Added 16 new wardrobe scenes for Av100 (full inspects + armor).
  • Added 16 new wardrobe scenes for Av101 (full inspects + armor).
  • Added 16 new wardrobe scenes for Av106 (full inspects + armor).
  • Added 16 new wardrobe scenes for Av107 (full inspects + armor).
  • Added 16 new wardrobe scenes for Av207 (full inspects + armor).
  • Added 16 new wardrobe scenes for Av209 (full inspects + armor).
  • Added 21 new wardrobe scenes for Av128.
  • Added 7 new shower/bath scenes for Laika.
  • Added 9 new shower/bath scenes for Arizona (SMR/NWO).
  • Added 1 new offspring set for Av109.
  • Added 1 new combat sprite for the MC (HULC armor + Great Sword combo).
  • Replaced Laika’s training outfit.
  • Replaced Cultist Monk’s wardrobe and combat sprite.
  • Replaced and expanded Tuner Jackson’s wardrobe (Av352).
  • Replaced the “Merchandise” sprite.

Animations

  • Added 23 animations for Tori Helm.
  • Added 15 animations for Av14 (Tier2+ NPC).
  • Added 8 animations for Av204 (Urchin).
  • Added 7 animations for Clea.
  • Added 6 animations for The Valkyria.
  • Added 6 animations for Zenobia.
  • Added 6 animations for Av118.
  • Added 5 animations for Av211 (Kate).
  • Added 5 animations for Av212 (Adora Sanor).
  • Added 5 animations for Av215 (Seve).
  • Added 5 animations for Av218 (Celeste).
  • Added 4 animations for Aisha.
  • Added 4 animations for Adrienne.
  • Added 4 animations for Aiko.
  • Added 4 animations for Av116.
  • Added 4 animations for Av117.
  • Added 4 animations for Av208 (Leia).
  • Added 3 animations for Loren.
  • Added 2 animations for Eliana.
  • Replaced Dakota’s riding scene.
  • Replaced Aisha’s anal virgin scene.

Bug fixes

  • Fixed a major bug that would give all NPCs, regardless of their status, a +10 escape chance if City Liberty hit 75+.
  • Fixed a bug that would reset the gymnasium competition day counters.
  • Fixed several bugs related to the Apostolic Bribe event (cash not getting deducted, various prereq. checks).
  • Fixed a bug that wouldn’t deduct spent Influence at the Apostolic Council.
  • Fixed a misspelt variable that could block the regeneration of slave market demand.
  • Fixed several erroneous kitchen state checkers in the NPC interaction engine.
  • The Arena Fight Domestic Event should now raise the affected NPC’s Bloodthirsty trait properly.
  • Fixed a display bug that wouldn’t show the “Educated by” icon if an NPC was assigned to Lovisa Helm.
  • Fixed a bug that would load an incorrect ammo type if selling .50 or Grenades at Redhaven Market.
  • Fixed a bug that would increase (instead of deduct) Household Maintenance if you had an assigned Butler with Domestic 60+.
  • Fixed a bug that would give an Educator a bonus (instead of a penalty) to all his/her rolls if the pupil is Unbreakable (Dominant setting = ON).
  • Fixed a bug that would reset Rosita’s body type to “Curvy” regardless of her weight.
  • Fixed a infinate STR and Melee training cap bug for Titan body frames.
  • Fixed a missing armor checker for Stacey’s “nude” dialogues in the Relic Hunting Framework.
  • Celeste Sunderland now starts with a Deepthroat skill of 0.
  • Fixed a misspelled variable that could potentially block certain combat maps and enemy variants.
  • Fixed a line break error in the Iron knight/squire tooltip.
  • The Extended Stargazing action now consumes 30 minutes (was 0).
  • Fixed a line break error in the Sell Materials section (Redhaven Market).
  • Fixed many typos.

v0.8.4.9

Gameplay changes

  • [NPC] The Pure trait’s Value threshold is now set to 75+ (was 51+).
  • [NPC] Lovisa now starts with the Mother’s Call Trait.
  • [NPC] Added 700 words of event texts to the escape engine.
  • [NPC] Added a “Quests failed” notification if Aria escapes your household during the first chapters of NWO and SMR.
  • [NPC] Changed the age restriction for Academy assignments to 13 (was 15).
  • [NPC] NPCs with the Titan body frame (“Mountain men”) will now cap their STRENGTH at 200 (was 130) during training sessions.
  • [NPC] NPCs with the Titan body frame (“Mountain men”) will now cap their DEX at 60 (was 100) during training sessions.
  • [NPC] Tuner Jackson now starts with a scripted age of 37 (was random).
  • [NPC] Added (reused old asset) a unique clothing item for Kate (Av211).
  • [NPC] It is now easier to increase a Titan NPC’s STRENGTH to 200.
  • [NPC] Capped the chances to extract gold and durasteel when having Techies help you with Merch processing (to max 40%/50% – was 100%/100%).
  • [NPC] Female NPCs (stories and randies) with the Perverted Trait or Corruption 75+ might now start the game with a small, random boost to their Lesbian Devotion. They also have a small chance (4%) to randomly increase Lesbian Devotion (cap: 13).
  • [NPC] Added 20 new first names and last names to the random NPC engine.
  • [NPC] There’s now a 25% daily chance to increase Catholic Devotion (+1) if an NPC is assigned to The Abbey (cap: 75).
  • [NPC] There’s now a 5% daily chance for an NPC with Devotion below 15 to convert to the Catholic Faith if that NPC is assigned to The Abbey.
  • [NPC] Expanded and rewrote parts of the “Hopes and Dreams > If you behave” dialogues.
  • [MC] It is now easier to increase your STRENGTH to 200 with the Mountain Man Trait.
  • [MC] Charisma gains from preaching are now capped at 90 (was 100).
  • [MC] You can no longer steal from the Assembly plant if you have the Lawful Trait.
  • [SENATE] You will now receive a noticeable penalty when pushing propositions at The Senate if you’re drunk. The penalty is further increased if City Corruption is below 80.
  • [COMBAT] Tweaked DEX penalties for heavy armors. Wearing light armors should now come with slightly better benefits.
  • [QUEST] Added a “new location” notification when handing Aria over to Kymanto, providing clearer guidance on how to begin the SMR questline.
  • [QUEST] Slightly tweaked the values of the 3rd and 4th level relics (Stacey McClung’s relic hunting engine).
  • [QUEST] Added a bonus to the Stealth checkers during “The Saint” quest (Catholic Faction), based on the MC’s DEX. Dexterity 90+ gives +5, Dexterity 120+ provides an additional +15 bonus (mausoleum, sneak past guards).
  • [WORLD] Added one new political event for The Catholic Church.
  • [WORLD] Added a new Stealth-increasing rumor at Furry’s Tavern.
  • [WORLD] Increased the sell prices of NPCs requested by Dockgrave’s Full House by 25-30%.
  • [WORLD] Gunpowder at Redhaven Market is now 20% cheaper if City Prosperity is 75+.
  • [WORLD/SENATE] Added several Power and Standing Caps for various factions.
  • [WORLD] CTM zealots can now decrease the number of Iron Knights upon spawning at The Holy Virgin.
  • [WORLD] Added various PV caps to Catholic Political events. Having the Catholic Church to become randomly destroyed is now much more rare.

New NPC assignment: Preacher
Any NPC with Devotion 60 or higher can now be sent into Ikaanos to preach the teachings of his or her religion. The success of spreading the faith is calculated by (Charisma + Performance + Devotion)/3, and is further affected by Religion Influence, opposition from state religions and City attributes. You can find this new job under City Assignments.

  • This assignment also has a chance to increase Performance and the Extrovert trait.
  • Sending out a fragile or underequipped preacher might get him or her severely injured, especially if City Control is below 40.
  • Preachers can also affect Household corruption by aligning it with the Depravity attribute of their own religion. A successful Conclude Day roll may reduce/increase it by up to 3 points per Preacher. This setting is turned OFF by default but can be set in the Preacher tooltip.

While all skill increasing scripts are currently active, only overhauled factions can boost their Influence (Catholics and Aesirs).

New hang out scenes (Rebecca)
You’re now able to “spend time/hang out” with Rebecca. The ex-raider girl fancies shooting crossbows and drinking beer, but wouldn’t mind an occasional wrestling match or a sword fight. There are three unique events with various skill increase scripts that has a 15-50% chance of executing.

Her hangout event comes with special dialogues and texts based on Willpower, Anger, Affection and Corruption.

There are also two scene variants (normal and nude), with effects related to Corruption.

Barmaid scenes
Upon entering a player-owned tavern, a random script will check for assigned barmaids and display a scene of that girl. Based on City Corruption (80+), the scene might be more unclothed.

So far, Lovisa and Aria have their pics finished.

Fishing framework overhaul

  • Followers can now join you on Fishing tours (if you have extra Fishing Gear available). Each participating Follower requires 1 extra Fishing Gear and provides a bonus to your catch based on their Survival skill.
  • The number of Food rations obtained from a successful fishing session now scales directly with the result of your Chance roll (a high Chance roll = more rations).
  • Several fishing-related texts have been rewritten.
  • Added Success/Fail notifications.
  • Various scripts have been cleaned up and optimized.
  • Added 45 new Follower dialogue lines.

Aesir Faction overhaul
NOTE! When loading version 0849 on an existing save, the entire Aesir Faction is automatically reset. All Standing, Power Values and Manpower changes gained through donations or political events will be wiped.

v0.8.4.8 (full release)

Gameplay changes

  • [NPC] Updated Kansas Adler’s post-SMR background.
  • [NPC] Increased the success threshold for Educators to convert others to their religion (10-15% more difficult).
  • [NPC] (Exotic cult effect) Increased the success threshold for Educators to decrease their pupils’ Devotion and convert them to their religion if the Educator belongs to The Red Tide (5-25% more difficult). The difficulty is increased by another 25% if The Red Tide war is ongoing.
  • [NPC] Added 300 words of new dialogue for the diner event.
  • [NPC] Equipping an NPC with a Spear will now add +2 to his or her Guard Pool value, if the NPC’s Melee is 40+.
  • [NPC] Added new Trait: Zweihander (weapon specialty type for great swords, great axes, the mallet and azuk blade).
  • [NPC] Added new Trait: Iron Knight.
  • [NPC] (SMR route) Placing Aria and Ezra in the same room with active relationships will now decrease Ezra’s Deadly Enemy trait (-1/day) and increase his Happiness (+1/day) – if Aria accepts him!
  • [NPC] You can no longer add an NPC with Health 0 or less as a Follower.
  • [NPC] Added 300 words of new dialogue for various training room/sex events.
  • [NPC] The Floor Crawler engine now displays the correct workload per assigned girl. The number of active FCs is now also displayed in the interaction pane.
  • [NPC] NPCs with the Jaeger trait will now add a +15 yield modifier if assigned as hunters.
  • [NPC] NPCs with WILLPOWER below 5 will now accept collars regardless of their Status.
  • [NPC] Capped Michelle’s apartment Vaginal skill increases to 90.
  • [NPC] Assigning Evelyn to Abbot Roos General Store will now drop her Happiness (-2/day, Cap: 20) and Affection (-1/day, Cap: Neutral).
  • [NPC] Having more than one prowler in your household will now increase the Happiness drop for NPCs with WILL below 40. They can also cause Fear increases, depending on how large the prowler swarm is.
  • [NPC] The taint (-1) decrease chance for Embryl necklaces is now 33% per day (was 50%).
  • [NPC] The “Dominate” Educator template can now decrease Happiness (25% chance, if Edu WILL is above the Pupil’s WILL, *and* if Edu kindness is below 40 *or* Pupil is Pure *or* Pupil’s Corruption is below 40).
  • [NPC] An Educator with the “Dominate” template now has a base 10% chance to decrease a Pupil’s Pure trait. This chance is decreased/increased based on the pupil’s status, WILL and Unbreakable trait.
  • [MC] Added “Faith” to the MC’s character sheet.
  • [MC] The Vice-Chancellor title will now increase Influence (+200/day) and Palace Rating Points (+30/day).
  • [MC] Wearing a HULC or WEGA armor set will now increase the MC’s Power Value by 2.
  • [MARKET] You can now sell WEGA armor (MC and NPCs) at Redhaven market.
  • [MARKET] You can now sell the handheld computer (mark III) at Redhaven market.
  • [CRAFTING] Reparing armor now deducts 3 Stamina points and advances time by 30 minutes.
  • [CRAFTING] You can now manufacture .45 and .50 cal bullets in the workshop.
  • [TRAINING FRAMEWORK] A Ranged combat session now comes with a small cost, based on the MC’s and any assigned NPCs’ skill, to simulate ammo and weapon wear. A Ranged skill below 40 costs $1/participant, Ranged 40-69 costs $2/participant, Ranged 70-99 costs $3/participant and Ranged 100+ costs $4/participant. The costs are increased by +$1/participant if City Prosperity and Control are both below 10.
  • [WORLD] The effect of an Accountant has been slightly decreased (10-25%, based on skill threshold).
  • [WORLD] You can now pay and/or haggle with the pirates blocking Kahill Outpost. They are somewhat more generous (base: $5,000) than the Ivardins up north (blocking Hamah Bay).
  • [WORLD] Added one new post-SMR political event.
  • [WORLD] Added new trade goods: Beryll skulls.
  • [WORLD] Added new trade goods: Wine.
  • [WORLD – GRIMDARK DIFF] The MC now faces a significantly higher risk (20%) of being ambushed when traveling alone through Stokke Hills or Kasey’s Park if City Control is below 20. This risk is slightly reduced if he is equipped with top-tier armor or has a high Power Value.
  • [UI] The “Fallen Troops” tooltip has been renamed to “Killed NPCs” and will now display an NPC’s last name and cause of death (COD). It also keeps track of who killed a fallen NPC.

Trait page overflow fix
While it’s not a common phenomenon, the length of some NPCs’ trait lists might potentially reach down below the NPC Menu page buttons.

With this fix, a new page appears if the number of traits reaches 13+ (use the left/right arrows in the Trait title head to navigate between pages). That number can be further tweaked by adjusting the ‘_traitperpage’ variable found in MoR’s base HTML.

Trait page overflow fix (MC)
While it’s also not a common phenomenon, the length of a seasoned MC’s trait list can sometimes cause overflow issues in the Character Sheet.

With this fix, a new page appears if the number of traits reaches 23+. Click on the Skill & Attribute-Trait cycler button to switch between pages.

New outskirts district: Arvannis
Arvannis lies roughly 1.5 miles north of Darkmere and is home to the Diocese of Arvannis – a farming community that supports much of the food consumed by The Catholic Faction in Ikaanos.

Random Arousal script
NPCs can now start the day with either positive or negative arousal based on dozens of different variables such as current Corruption, Health, Stamina, Wear, Pain, stable assignments, traits and more.

  • There’s a 30% chance very aroused NPCs will try to satisfy themselves over night.

Power Value changes

  • [MC] Having a Ranged or Melee combat skill that’s 100+ will now increase the MC’s Power Value by 2.
  • [MC] Wearing a HULC or WEGA armor set will now increase the MC’s Power Value by 2.
  • [MC] Reaching 500,000+ influence will now increase the MC’s Power Value by 3.
  • [MC] Reaching 1,000,000+ influence will now increase the MC’s Power Value by 3.
  • [NPC] Wearing a HULC armor set will now increase the MC’s Power Value by 2.

Michelle hangout scenes
You’re now able to “spend time/hangout” with Michelle (unique story npc events). Just like Adrienne, taking Michelle to the mall is the MC’s number one choice.

Her hangout event comes with special dialogues and texts based on Willpower, Anger, Affection and Corruption. You can also decide to purchase her a gift to further strengthen your relationship.

There’s also a normal and nude variant, with effects related to Corruption.

Aisha Hasan
You can now use the missionary position when having sex with Aisha Hasan.

New accessory: Embryl butt plug
The MC can now craft a new, unique “accessory” for his girls. This item requires Artisan 75+, 3 embryl stones and some fasteners. It has the same physical effects as the large alternative but also comes with:

  • +2 Beauty/+2 Charisma if the NPC is naked.
  • -1 taint/day (100% chance).

Advanced combat tactics
In this release, you’ll notice four new boxes in the engage combat pane. These will be used for the many advanced combat tactics coming in 0.8.5+ but a few of these are implemented now in v0848.

Some enemies are tougher to bring down with melee weapons because of their hardened exoskeletons, while others are more difficult to hit with ranged attacks. On top of that we have a dozen other additional factors coming (shield walls, area effects, tight corridors, and more), which will push the player to choose their tactics with greater care.

4th Anniversary content
To celebrate MoR’s fourth anniversary, I’ve added four new features scattered in and around Ikaanos. They could be dungeons to explore, unique treasures to discover, or other surprises waiting for you out in the wild or on the streets of Ikaanos. I won’t reveal their locations – you’ll have to embark on a little treasure hunt of your own. Each POI is marked with an icon and has minimal prerequisites, so it shouldn’t turn into a Grave of the Cursed One ordeal to track them down.

Catholic Faction Overhaul
The Catholic faction has been completely overhauled. Instead of a simple donation framework, the MC can now interact with a living and dynamic faction filled with intrigues, quests, business ventures and interesting NPCs. Train and equip the Catholic Militia, restore the lost Iron Order and embark on missions that offer expeditions, interactions with other factions and multi-endings.

  • Quest added: The Shrine.
  • Quest added: The Relic.
  • Quest added: The Knight.
  • Quest added: The Seed.
  • Quest added: The Iron Order.
  • Quest added: The Hunt.
  • Business opportunity added: The Carpenter.
  • Business opportunity added: The Winery.
  • Business opportunity added: The Saracen.

New NPCs (non-addable)

  • Father Marinelli.
  • Father Dacré.
  • Father Devereaux.
  • Bishop Lavigne.
  • Sir Baltazar Drake.
  • Sir Thad Angleholm.
  • Captain Flint.
  • Rhea Recuso.
  • Unnamed knight (WIP).

New Story NPC: Gabriel Arwent
After joining the Iron Order, the MC can acquire a new paragon NPC that comes with the Iron Knight and Zweihander traits. Sir Gabriel is a devoted Christian but has had a bout with the distractions of Ikaanos in his earlier life. Can the MC help or hinder his attempts to walk the righteous path?

New preaching framework
The MC can now assist his Church/faith in spreading the true words on the streets of Ikaanos as long as his Devotion is 60+. A successful Preaching session increases a religion’s Influence (number of believers on Raana).

Preaching also has a chance to increase CHARISMA and Performance, as well as executing various random events. It can also slowly increase Standing with a religion, especially if the MC is a successful.

Available locations (sermon “hotspots”) are:

  • Hamilton Square.
  • S. Redhaven.
  • The Docks.
  • Stokke Hills.

NOTE! Upon loading 0848 on old saves, the entire Catholic Faction is reset. All Standing, Power Values and Manpower modifications done through donations and political events are nullified.

Crusader framework
Upon joining The Iron Order, the MC can participate in respawnable crusader calls against high-level CTM zealots that offer good loot and Standing & Power Value increases for Catholics.

Art

  • Replaced 2 training room scenes for Aria.
  • Added 3 sex scenes for Aisha Hasan.
  • Added 6 sex scenes for Av112.
  • Added 2 training room scenes for Av204.
  • Added 5 wardrobe pics for Stormchild (Av201).
  • Added 5 wardrobe pics for The Urchin (Av204).
  • Added 5 wardrobe pics for Leia Winton (Av208).
  • Added 4 wardrobe pics (Milou, Loren, Av209, Av211).
  • Added 2 harness+collar combo wardrobe pics for Ellen.
  • Added a unique outfit for Aisha Hasan.
  • Added 11 inspect pics for Av204.
  • Added 11 inspect pics for Av214.
  • Added Laika’s missing weave, leather wardrobe pics.
  • Added Av179’s missing maid wardrobe pic.
  • Replaced 11 inspect pics for Miss Dunham.
  • Replaced 11 inspect pics for Eliana.
  • Replaced 11 inspect pics for Dakota.
  • Replaced 7 wardrobe pics for Eliana.
  • Replaced 1 wardrobe pic for Dakota.
  • Replaced the “Acquisition of Piper Holdman” scenes.
  • Replaced Caitlin’s clinic scenes.

Animations
A new mod by The Hat Man introduces animated scenes for:

  • Lovisa (17 scenes).
  • Dakota (15 scenes).
  • Laika (7 scenes).
  • Mai-Lynn (5 scenes).
  • Aisha (4 scenes).
  • Caitlin (2 scenes).
  • Louisiana (1 scene).
  • Valerie Borsow (1 scene).
  • Seve (1 scene).

v0.8.4.8 (A1.1)

Gameplay changes

  • Updated and tweaked the Floor Crawler interaction pane.
  • Added 150 words of new dialogue to various sex and training room situations.
  • The Jaeger trait will now bring in extra yields if the Jaeger is assigned as a Hunter.
  • Loren now requires +$5/day in extra salary. She also costs $250 (was $200).
  • Tweaked spawn chances for CTM Zealots outside The Holy Virgin. They are now less likely to spawn if Sir Drake is back. There are additional spawn penalties if Catholic Power is 350+ and 500+, or if they have 120+ men in their militia.
  • A spawning Zealot group can now be defeated by the Church (small chance) if Drake is back or if Catholic Power is 350+. Defeating a zealot group might deplete The Catholic Faction’s men count (random, 0-3)!
  • A spawning Zealot group will now decrease the Catholic’s Power Value (-5) and men count (random, 1-3) – once, upon spawning.

4-year-anniversary content (1/4)

I’ve added a… thing, somewhere in or around Ikaanos. Good luck tracking it down (4 unique renders, small location, encounter)!

Art

  • Added 9 sex scenes (Av112, Av204).
  • Added Laika’s missing leather armor pic.

Bugfixes

  • Fixed several errors related to the Catholic Investment ventures.
  • Fixed a major bug that wouldn’t add foreman merchandise disassembly modifications to factories.
  • Fixed a floating point error related to The Catholic Faction’s influence.
  • Fixed a time error related to The Seed quest.
  • Added new dialogues for the diner event.
  • The Low Health events for NPCs will no longer show up at various odd places.
  • The Jaeger trait will now affect skin and meat yields at Imogen’s Barrow.
  • Fixed a bug that wouldn’t give access to The Bunker (The Seed quest) if a nearby enemy group was away due to bad weather.
  • Fixed many typos.

v0.8.4.7

Gameplay changes

  • [NPC] Tweaked WILLPOWER penalties for interrogations (Secretive Trait). NPCs with very high WILLPOWER will now cap at -75 (instead of -WILL).
  • [NPC] Added new Aria SMR dialogues for home-based dinner events.
  • [NPC] Leia Winton now starts with The Lower Nobility Trait.
  • [NPC] Tuner Jackson now starts with a small amount of Prestige (45).
  • [NPC] Random NPCs can no longer be both Malevolent and Pacifist.
  • [NPC] An NPC with DEX below 15 now receives a -1 Guard Pool penalty (crippled effect).
  • [NPC] There’s now a critical success chance (5%) for homeschooling sessions. This roll adds a +30 bonus to the affected roll.
  • [NPC] The Arena Champion now starts with 70 Fame.
  • [NPC] The universal Head Maid’s skills and Attributes will now auto update upon Conclude Day.
  • [NPC] Ellen Shaw’s salary demand is now $45 (was $35).
  • [NPC] There’s now a 30% chance to decrease the Dominant Trait with one point/day if the dominant NPC’s WILLPOWER is below 5.
  • [NPC] The “Remaining Revital Days” variable is now properly displayed in an NPC’s inventory.
  • [NPC] Maldor Hemmel at The Docks will now come with his scripted name and some scripted skills if added to the MC’s household as a captive.
  • [WORLD] The “Party!” Event is now counted for “Parties held”.
  • [WORLD] The Anti-Control Senate proposal will now also benefit The Bandit Faction.
  • [WORLD] The Anti-Control Senate focus now has a -20% cost modifier.
  • [WORLD] The Anti-CTM Senate proposal will now increase the Aesir faction’s Power Value (cap: 1,000).
  • [UI] Added opaque special attacks/occult buttons for rounds and states that don’t allow those action.
  • [UI] The news section now displays ongoing conflicts (Prometheus War, Red Tide Campaign).
  • [UI] Added WEGA cannisters to the MC’s inventory.
  • [UI] Added Herald skill info to the Herald’s tooltip.

Enemy tweaks

  • The “deranged youth” in Stokke Hills has been tweaked with new texts and increased difficulty – he’ll now carry an automatic rifle and heavy leather (was pistol + padded).
  • You can now pay $500 to avoid the two punks in Stokke Hills that jumps you after clicking their enemy POI icon.

New World Order tweaks

  • Arizona Adler now starts a virgin.
  • Arizona Adler now comes with a full inspect/armor wardrobe set.
  • Rewrote various texts and background dialogues.

Wife framework
The engine now keeps track of how long you’ve been married to a girl (NPC Menu > Traits & Info). You can adjust this variable in old saves through the Debug Menu (at the Wife section) or by setting the “mardays” variable to any number.

Random NPCs

  • Added 15 new male names for the random NPC generator.
  • Added 10 new female names for the random NPC generator.

Household repair
The MC can now repair his own household (= decrease the Disrepair attribute).

  • One repair action takes 1h, costs 3 Stamina points and deducts $2. Having Artisan 90+, Science 60+, The Engineer Trait or INT 90+ increases the amount of Disrepair repaired per action.
  • A repair action also has a 5% chance to increase the Artisan skill (cap: 60).

SMR Chapters 4 & 5
This update brings the conclusion to one of MoR’s grandest quests, the Aria > Kymanto route (Slavemasters of Raana), which features roughly 160 unique renders and 100,000 words of dialogue/event texts that follow the MC’s path as he becomes a highly valued ally of House Adler.

  • Unlocks the acquisition of SMR Arizona – a fully rendered story NPC.
  • SMR Arizona comes with a Revealing and a Unique outfit.
  • SMR Arizona also comes with an extra oral gag/no gag training room set.
  • Features a special Arizona/Aria threesome combo with overhauled scenes and unique dialogues.
  • Opens up a new MC trait (Vice-Chancellor) that comes with several benefits.
  • Features 3 new political events.
  • Features a unique interaction location (Mayor’s office).

Art

  • Added 67 sex scenes for Arizona (SMR).
  • Added 11 sex scenes for Av135.
  • Replaced 25 sex scenes for Juno (TGSNPCO).
  • Replaced 10 sex scenes for Aria (TGSNPCO).
  • Added 16 wardrobe pics for Arizona (SMR and NWO).
  • Added Louisiana’s missing “plugged” pic.
  • Added 5 wardrobe pics for Seve.
  • Added a Revealing outfit for Adrienne.
  • Added 5 Gymnastic scenes (Laika, Tori, Urchin, Borsow, The Valkyria).
  • Added 1 new generic enemy combat sprite.
  • Added a unique nurse outfit for Caitlin.
  • Added av103’s missing riding scene.
  • Added custom combat sprites for Piper.
  • Replaced Aria’s, Juno’s and Amelia’s combat sprites.

Bug fixes

  • Fixed a critical bug that would de-synch the universal time checker if both auto shower and Morning BJ were enabled.
  • Fixed several critical bugs that would de-synch the universal time checker (claiming Marston Watch Tower, investigating the Edaren temple, Arizona’s wedding night).
  • Fixed a critical bug that could put ammo count to the negatives if NPCs started in the forward position.
  • Fixed a critical bug that could potentially kill NPCs aged 50+ if they also had an active Revital dose in their system.
  • Fixed a critical bug that could potentially break certain quests if morning BJs were enabled.
  • Fixed a critical bug that would produce a kill screen if you interacted with “The Sister” at Abbot Roos and then immediately entered the investment framework.
  • Fixed a critical bug that wouldn’t properly unset the “_npc.transformed” variable, which could potentially turn random NPCs to Prowlers when they were added to the household.
  • Fixed a war hero medal bug that wouldn’t increase the combat Respect increase cap.
  • Fixed several setter errors that would produce odd Arousal, DEX, cash and chance calculations when interacting with NPCs.
  • Fixed a CSS bug that caused list dots to get pushed out of their boxes.
  • Fixed a bug that would cause randies to inherit the “original body” type from dismissed/killed/sold randies.
  • Fixed a Conclude Day red error bug related to the Connor family.
  • Fixed an economy display glitch that would show the wrong income for the Felton/Fälth investment locations if the MC was a devout Muslim.
  • Sweatshop income displays between “Projected Income” and the “Economy pane” are now correctly synched.
  • Fixed a food ration display/calculation bug.
  • Fixed a red error bug (Aria > Anecdotes).
  • Fixed an exploit at “The Theatre” that allowed you to repeat the event to vastly increase Happiness/Affection.
  • Fixed a bug that wouldn’t add Aria’s “Salary” to the city’s coffers if she’s a Chancellor.
  • Fixed an “ownarizona” checker issue in the Political Event engine (NWO).
  • Fixed a display bug for the Artisan skill bonus (Prospector framework).
  • Wolf’s planetary studies will now be unavailable if Wolf is away/captured during the Prowler in The Depths questline.
  • The Family Man Trait kids will now start with the correct ‘Mother:’ name (was random).
  • Fixed a bug that wouldn’t check for Steel while crafting MAG ammo, which could potentially cause steel to go into the negatives.
  • Fixed a conversation bug at Furry’s that would appear if you talked to Furry about Valerie and then immediately went to “Private session”.
  • Fixed a bug that wouldn’t apply the Lesser Nobility Trait to Aisha Hasan.
  • Fixed a bug that would randomize Aisha Hasan’s mother’s name.
  • Fixed a bug that wouldn’t apply the Nobility Trait’s “required salary” boost.
  • Fixed a bug that would deduct Power Value from The Elder Cult instead of House Cyker if you went with The Senate option to finish Ellen Shaw’s quest.
  • Fixed many typos.

v0.8.4.6

Gameplay changes

  • [NPC] Added new SMR Aria dialogues to the “Golden Dragon > More Wine > Personal question” event.
  • [NPC] Added new SMR Aria dialogues to The Orient.
  • [NPC] SMR Aria now has a 130 STAMINA cap.
  • [NPC] “Forged documents” can now turn Servants into Convicts. Its price has also been increased by roughly 80%.
  • [NPC] Increased the chances of getting an Academics and Science skill increase from Academy Student assignments to roughly 25% (was 18-15%/day).
  • [NPC] Added a +15 chance bonus for Av207 when doing arranged fights at The Arena.
  • [NPC] Added the hidden “Obtained Expertise” and INTELLIGENCE bonuses to the homeschooling “Other Modifiers” tooltip.
  • [NPC] Girls that win and roll a very high score (150+) during the Grand Finals at the Gymnasium can now increase their Acrobatics skill up to 130.
  • [NPC] A girl’s placement is now visible once she completes a gymnastics competition.
  • [NPC] Milou Skye will now lower her salary to $200 if you defeat the warlord at Riker’s Canyon.
  • [NPC] You can now only give rations to the Wrixes once per day (was infinite).
  • [NPC] Dexter now provides +1 Power Value if assigned to your Household.
  • [NPC] Pacifist NPCs will now have slightly less Guard Power values (maximum -2).
  • [MC] The MC now receives +2 “Power Value” points from owning his large mansion in Redhaven, if Disrepair is 5 or less.
  • [MC] Mountain men now start with a +15 Health bonus (save game compatible – old MM will be updated automatically).
  • [UI] The “City Assignment > Teacher/Student” pane will now reset upon exiting the NPC Menu.
  • [HUNTING] The Survival increase cap for manual hunting has been increased to 100 for NPCs and the MC (was 80).
  • [MARKET] Materials are no longer visible if you don’t own them (was greyed out).
  • [WORLD] Fast-travelling to Marston Avenue will now take 36 mins (was 1h 18m).
  • [WORLD] Fast-travelling to The Academy will now take 18 mins (was 30m).
  • [WORLD] Reduced the spawn chance for Pirates by 15%.
  • [WORLD] Reduced the spawn chance for Pirates during the Prometheus War by a random number (10-45%/day) if Control is 45+.
  • [WORLD] Added a lower cap for Liberty (0).
  • [WORLD] Nika’s is no longer open 24/7 through the NPC Menu > Action button.
  • [WORLD] Added a new POI to Imogen’s Barrow (Kasey’s Crack overlook). Scenic only.
  • [WORLD] A successful Household raid can now rob wealthy households of up to $28,000.
  • [WORKSHOP] Increased the cost for establishing and upgrading a workshop by roughly 100-150%.
  • [WORKSHOP] Increased workshop maintenance costs by 100% (a maxed workshop will now cost $180/day to maintain – was $90).

Revital overhaul
This update introduces a large overhaul of the Revital applicant now that the potion is more integrated in MoR’s lore.

  • As long as an NPC has an active Revital dose (Revital Active Days:) in her body, the engine keeps track of her “Real age” through separate variables. Hover over her age at Examination to display the NPC’s “real age”.
  • Revitalized NPCs can now celebrate birthdays as their non-Revitalized counterparts.
  • One dose of Revital will now pause aging for 365 days (was 360).
  • Upon loading 0846, the old agedays variable (days until birthday) is reset to a random number between 350 and 364 if an NPC has taken Revital in an earlier version. This means you’ll have to reapply Revital to NPCs that you don’t want to age. One free dose of Revital is automatically added for each NPC that was on Revital in 0845.
  • Having separate age variables enables us to keep track of an NPC’s mental and physical age, and apply that to various checkers. A 120 year old woman with an 18-year-old body can now respond differently than a real 18-year-old, for instance.

MC Clothes
The MC can now dress himself in various clothes and jewelry, which adds bonuses to his Beauty and Charisma scores, similar to NPC clothing effects.

The Armor pane has been overhauled and now contains slots for clothes and jewelry.

You’re able to purchase formal suits and cultist robes at Nika’s store.

Ammo crafting overhaul
Crafting ammo is now much easier and more streamlined. All ammo types can be found within the same crafting pane and costs, time consumption and skill requirements have been adjusted a bit. There are also new types of ammunition that you can craft.

Workshop overhaul

  • Added Foreman details and bonuses to the Workshop tool tip.
  • Tweaked many Foreman effects. Incomes should now be slightly better with a higher foreman skill (INT). Most effects were capped at 50 – those effects now kick in at 60, with additional bonuses at 90 and 120.

Scavenger overhaul
The scavenger action (Investigate Area > Scavenge) has been improved and expanded.

  • Removed the 4s timer between scavenger attempts.
  • A scavenger run now costs 5 Stamina (was 3).
  • Improved yields by roughly 200%.
  • Added more rare drops.
  • A Follower with Survival 40+ adds +5 to the MC’s Survival roll.
  • A Follower with The Scavenger Trait adds +10 to the MC’s Survival roll. Stacks with the Follower’s Survival skill.
  • Added unique dialogues for Bud.
  • The enemies Ambush! event is now more dangerous if you have 3+ Followers and “played days” are 100+. Those encounters provide more loot, however, as well as possible female combatants.

NEW News section
There’s now a News tooltip next to the “New mail” icon in your Home screen. This tooltip displays City Attributes as well as upcoming Gymnasium sessions and Senate meetings. You can turn off the old News Home section in Options > Mods > Page 3.

Power Value overhaul (NPCs)
The old scripted Household PV bonuses have been removed except for a few instances. NPCs’ PV yield is now solely based on their Fame and Status.

  • Fame 250+: +1 Power Value.
  • Fame 500+: +1 Power Value.
  • Fame 750+: +1 Power Value (if Status Servant+).
  • Fame 1,000+: +2 Power Value (if Status Servant+).
  • Fame 2,000+: +2 Power Value (if Status Mercenary+).
  • Fame 3,000+: +2 Power Value (if Status Mercenary+).
  • Fame 5,000+: +2 Power Value (if Status Mercenary+).

Other

  • Bofors Gun still provides a +15 PV bonus.
  • Having Philip Lancour (ex mayor) in your household provides a +3 PV bonus regardless of his status.
  • Having an Adler in your household provides a +3 PV bonus regardless of the Adler’s status or current Fame (Kansas, Arizona SMR/NWO, Ohio).

Combat engine

  • Added a new day/night combat map for Outer Marston Swamps (Fort Sera region) and Cole’s Canyon.
  • Added a new power axe sprite/encounter to various enemy groups.

Aria quest changes (NWO)

  • Increased enemy difficulty for the Corazon Gorge fights.
  • You can no longer capture the prison guards at Corazon Gorge.
  • Ironman mode: Blocked Aria from dying if she’s incapped during the Corazon Gorge fights.

SMR Chapter 3
The next installment of the SMR questline provides a richly rendered adventure that involves investigations, court intrigues, hacking and explorable dungeons, as well as a new Story NPC (Louisiana).

New Story NPC: Louisiana Adler
This NPC becomes acquirable after finishing SMR Chapter 3. She comes with a full wardrobe (+inspect pics), unique dinner anecdotes (Arrange party + Golden dragon) and a small mini quest involving your Home (activates immediately upon interacting with her for the first time).

Louisiana has two unique traits (“Mother’s Call” and “Old Earth Lineage”).

Art

  • Added Rachel’s Morning BJ scenes (7 pics).
  • Added Sofia’s Morning BJ scenes (7 pics).
  • Added Mai-Lynn’s Morning BJ scenes (7 pics).
  • Added Ellen’s shower scenes (7 pics).
  • Added Sofia’s shower scenes (7 pics).
  • Added Tier2+/Emily’s shower scenes (7 pics).
  • Added 15 Arena fight scenes (Rachel, Eliana, Ellen, Luckie, Seve).
  • Added 1 Revealing outfit for Aria.
  • Added 2 wardrobe inspect pics for Aisha.
  • Added 2 wardrobe inspect pics for Clea.
  • Added 11 inspect wardrobe pics for Seve Pastzor (Av215).
  • Added 32 pregnancy wardrobe pics (Av151-Av199).
  • Added 2 butler/footman wardrobe pics (Reece, Kansas).
  • Added 2 new randie wardrobe sets (Av185, Av186). 30 pics in total.
  • Replaced 4 sex scenes for Juno.
  • Replaced 13 wardrobe pics for Averil.
  • Replaced 15 wardrobe pics for Aria.
  • Replaced 6 wardrobe pics for Mai-Lynn.

Bug fixes

  • Fixed a critical bug that inverted the gains from Science and Academics Student assignments.
  • Fixed a critical bug that could potentially put workers and Food incomes to a negative value for Darkmere Farm and Zapin Fields.
  • Fixed a critical bug that allowed to you equip the Bofors Gun with prohibited armament and clothes.
  • Fixed a critical bug that would make the Space Marine appear when carousing at taverns, doing quests or taking baths when he was in fact not assigned to your party.
  • Fixed a bug that wouldn’t check for an equipped sledgehammer during the “Last Relative” and “A Holiday Gift” quests.
  • Fixed a red error bug in the Prospector framework.
  • Fixed a bug that would execute Domestic events for girls assigned to The Abbey.
  • Fixed a text overlay glitch in the Prospector framework.
  • You can now sell batches of 10 (weapons, armor) when owning exactly 10 of that item.
  • Fixed a text overlapping issue in the Home Pane.
  • Fixed a bug that would cause the WEGA armor to resurrect fallen NPCs as well as the MC.
  • Fixed an exploit that allowed you to reach an infinite WILLPOWER value by spamming marriages.
  • Fixed a scavenger report text glitch for looted Energy Cells.
  • Fixed a swallowedsemen error for Aria and Tori (special scenes).
  • Fixed a Liberty influence penalty display error.
  • Fixed three “Mr. _lastname” entries in Stacey McClung’s relic hunter engine.
  • Fixed a bug that wouldn’t properly reassign a Professor/Lecturer when unassigning him or her from the Follower state.
  • Fixed a crowd penalty display glitch for the fourth Educator slot.
  • Fixed a bug that counted Connor (Black Guard) twice when calculating the MC’s power value.
  • Fixed a bug that wouldn’t properly display the Cyber Cannon in the Follower combat tooltip.
  • Fixed a bug that could potentially set the Imogen Hunting number to a negative value.
  • Fixed a bug that wouldn’t deduct the proper tax amount for established workshops and taverns.
  • NPCs that reach 0 in either STAMINA, STRENGTH or DEXTERITY will now be properly applied to the Conclude Day death script.
  • Fixed a bug that allowed Bud Walton to continue using the Cyber Cannon even after depleting its ammo.
  • Fixed a bug that could potentially uncap WILLPOWER gains (MC) from marriage events.
  • Taking Dakota’s virginity is now correctly added to the Master of Virgins trait.
  • Taking Avery’s virginity in the Velvet Room is now correctly added to the Master of Virgins trait.
  • Fixed a bug that would give Herculean and Muscular body types a chance bonus for Melee training if their Melee is 90+ (should be “below 89”).
  • Added a script that’ll auto-unassign Chancellor Aria Banchi from the stables if she was assigned there when completing NWO.
  • Fixed a conflict issue with the Scavenger/Prospector framework.
  • Fixed a ‘traitjag’ tooltip display error.
  • Fixed a bug that didn’t increase the Dancing skill during Gymnastic competitions.
  • Marston Fort is now called “Fort Sera” in the Business pane.
  • Fixed a missing “ownwhipstick” checker for the training room framework which could potentially grey out disciplinary actions.
  • Fixed a greyed out Bed Partner/slave glitch.
  • Fixed a weapon reference error (Devious Delivery quest).
  • Fixed many typos.

v0.8.4.5

NOTE!
This update introduces a new weapon slot system. Make sure to bring up your Inventory immediately and equip yourself to ensure you’ll not enter your next fight with only your bare knuckles as a weapon.

Gameplay changes

  • [NPC] There’s now a repeat button for homeschooling sessions.
  • [NPC] You can now assign NPCs to your Follower group directly from the Roaming NPC pane upon hiring them.
  • [NPC] Added 500 words of dialogue to the Golden Dragon birthday event for Issids and random NPCs.
  • [NPC] Science and Academy professors will now earn additional money when reaching Prestige 250 (+$5) and Prestige 500 (+$15).
  • [NPC] NPCs that compete at the gymnasium will now have additional chance bonuses if their STAMINA is 80+ (+5), 100+ (+5) and 120+ (+15).
  • [NPC] Aisha now starts with a Deepthroat skill of 0 (was random).
  • [NPC] Unassigning a First Wife will now automatically set her salary to $0. Make sure to adjust it accordingly if “Meet Salary Demands” is set to OFF.
  • [NPC] Stats affecting a girl’s willingness to participate in threesomes can now be viewed by clicking on the red “refuses” link upon entering the Threesome Engine.
  • [NPC] NPCs winning arranged fights at The Arena will now increase their Downed Enemies counter.
  • [NPC] Added several new dialogues to the “Walk in the city” event.
  • [NPC] Added many new dialogues to “The Diner” event.
  • [NPC] Removed prowlers from the Conclude Day Stamina cap.
  • [NPC] Male offspring NPCs that are herculean+ will now update their Food setting to Hearty upon entering adulthood.
  • [NPC] Normal and Grimdark difficulty: You can no longer assign Followers outside the Redhaven district from the District Map > NPC Menu.
  • [NPC] Slightly decreased the Affection loss from low Salaries for high-tier NPCs and NPCs with the Materialistic trait.
  • [NPC] NPCs that are in a relationship will now regenerate their Relationship Trait Value by one point per day if Affection toward the MC is below Amiable.
  • [NPC] NPCs now have a 2% chance to increase STAMINA during flagellation sessions (cap: 100). The chance is 3% if STAMINA is below 40 and 1% if STAMINA is 70+.
  • [NPC] Replaced the Decreased Salary domestic event for Servants+ as it wasn’t compatible with the new salary demand system.
  • [NPC] Random NPCs that are not scripted can now start with a small amount of Prestige and/or Fame.
  • [NPC] Tuned and overhauled some of Seve’s initial proposition dialogues.
  • [NPC] Neuraclean will now remove the Jester Trait.
  • [MC] Added Gluttonous to the MC’s Trait pane.
  • [MC] There’s now an auto shower feature for the bathroom – setting this to ON will add the “Fresh and Clean” state to the MC and advance time by 12 minutes. Auto showers does not increase Stamina or Health.
  • [SEX ENGINE] Rewrote and overhauled the “Compliment” action. Added skill checks, tweaked checkers and implemented additional dialogues.
  • [COMBAT] Removed a rogue “Enemy is hit” text from the old combat log framework.
  • [COMBAT] Grimdark difficulty: Increased incapacitation attribute penalties with 100-150% for the MC and NPCs.
  • [COMBAT] There’s now a “Captives disabled” notation at the start of a combat encounter with enemies that cannot be taken prisoners.
  • [WORLD] Slightly reduced the spawn chance and take out chance (Skyguard) for Stokke and Marston Bandits (10-15%).
  • [WORLD] Taverns will now receive less income if Prosperity drops below 25. Current penalty is visible in the Prosperity tooltip (Conclude Day).
  • [WORLD] Increased Maintenance for Taverns by roughly 40% (if Reputation is 200+). (maximum +$25/day per tavern).
  • [WORLD] Taverns with less than four assigned workers will now produce less Reputation and Gold (10-20% penalty).
  • [WORLD] Grimdark difficulty: Added a penalty multiplier (x0.85) to Tavern incomes. Disable by setting “notavpenalty = true” in the console.
  • [DEBUG MENU] Added Palace Rating to the debug menu (last page).
  • [UI] Decreased spaces within the crafting engine to avoid text overlapping issues.

Sexual Disposition values
Hovering over an NPC’s sexual stat values in the NPC Menu will now display his or her Sexual Disposition toward the specific type of sex. These stats have been more or less hidden and not clearly defined other than in the Ask engine, which in most cases couldn’t provide the player with a detailed answer.

New NPC: Ellen Shaw (Tier request)
Available at Hamilton Square (Bellemme Estate) from day one.

Ellen is an out-of-luck, 20-year-old former SGPD Officer who’s willing to take up any job that can save her from her current state of destitution. She also offers a mini-quest that could potentially restore her as a household-assigned police officer.

  • Features a full wardrobe and an enhanced limited sex scene archive (~20 scenes).
  • Has a special “Police Academy” Professional specialization which provides a +5 bonus to STRENGTH (cap: 100), STAMINA (cap: 100) and Discipline (cap: Ellen’s) increase rolls if Ellen is assigned as an Educator.

New Enemy group (The Pirates of Red River)
The Red River Basin can now be invaded by pirate ships travelling from Ivardin, Gritter’s Cove or West Hakusan. These enemy POIs may spawn if City Control drops below 40, there’s an active Dengi invasion or if the Prometheus war is raging. Two of these groups will also block the entrance to Kahill outpost and Hamah Bay.

  • Spawn chance for pirates is roughly 10-25% if the above prerequisites are true.
  • Naval fights take place on unique ship-based combat maps (three combinations) with day/night alternatives (for a total of six unique maps).
  • Naval fights are subjected to weather penalties.
  • Features a unique combat audio track.
  • Defeating a Pirate enemy group during the Prometheus war provide war supply points (max 25).
  • Pirate strength is geared toward high-level groups, being slightly more powerful than the Highwaymen of Darkmere. Some pirate groups might also spawn with 40mm cannons (very rare).
  • Taking out a pirate ship is very rewarding as they usually carry a lot of loot. Pirates can also be captured and sold as slaves.
  • The Republic army will actively try to take out this threat, especially if City Control is 25+. The chance for a successful takeout is roughly 5-20% per day, based on current City Control.

New quest: The Detective
Reaching Loving+ with Ellen Shaw (Talk > Ask > Background) opens up a small quest that can be resolved either through “standard procedures” or through The Senate.

New Location: Hamilton SGPD
The Police Department of Hamilton Square is now a permanent location, similar to Town Hall, with separated quest objectives and a unique render.

This also removes the rare chance of having overlapping quest POIs on the map if you’re doing “In the Name of God” and have the Tier2+ slave at the jail.

New item: Clothing Box (Clothing Store, Westside)
Nika’s now sells a box that contains over a hundred out-of-fashion (?) clothes that’ll active a unique “Revealing outfit” option for a select number of NPCs. These unique clothes are very well-made alternatives produced by MoR’s hired 3D-artist (or other modders) and can vary greatly in appearance, color and skimpiness.

News section
Upon interacting with various time-based institutions in Ikaanos (like entering the gymnasium or earning your first senate ranking point), you’ll now see a convenient News section every time you enter your Home, either from Conclude Day or after returning from a district. This feature can be turned off in the Household overview section.

Gymnasium changes
The Gymnasium is now an independent entity that no longer waits for the MC to arrive at the location with his girls. This means you can miss a scheduled final if you don’t keep track of remaining days.

  • A new script will reset and align the “finals” variables upon hitting Conclude Day when updating to 0.8.4.5.
  • Grand finals are now held every 50 days (was 100).

Bed companion overhaul

  • Title name has been changed to “Bed Partner”.
  • You’re now able to customize sex options (vaginal, oral, vaginal, rough) in the Bed Partner tooltip.
  • Added a Corruption increase chance for the “Rough” option.
  • Added sexual Disposition increase chances for Bed Partners.

Salary demand tweaks

  • Added an additional script that lowers salary demands by roughly 75% for Story NPCs (Issids) if they were enslaved down from Servanthood+.
  • The Meet Salary Demands setting will now adjust automatically if current salary is higher than an NPC’s required salary.
  • Added a missing checker that’ll set an NPC’s required salary to 0 if the requirements would go into the negatives. The old checker wouldn’t allow a new required salary to be set if it was less than 0, which could potentially cause a broken/devoted slave to ask for a salary even if he or she is fine with a $0 income.
  • Adjusted several caps and checkers.

Prospector tweaks

  • You’re now able to view your Prospecting skill, Artisan bonus and Follower assistant bonuses upon entering a cave or starting a gold panning session. (Screenshot 1-2).
  • You can now view a location’s gemstone and gold ore availability in the Location Overview Pane.
  • Added a new orientation system for the Location Overview Pane called “Current Zone” (gemstone search). This will change as you walk deeper and deeper into a cave and can add either a bonus or a penalty to the chance roll.
  • Added 1,500 words of random dialogues for Followers.
  • Added eight new cave events. Some of these events might open up new tunnels, which increases availability.
  • Increased the chance roll span and added more emphasis on gemstone availability.
  • Added several new “discover gemstone events”. There is now a slightly higher chance (20%) to carve out a diamond (was 10%). Some events also have higher yields of gemstones.
  • A gemstone or gold panning session now only takes 1.5 hours (was 3 hours).
  • You can no longer search for gemstones or pan for gold after 11 pm (23:00). This will block the player from accidentally entering the Conclude Day script.
  • Added a “gemstones found” tracker and experience bonus script (max +20 if you find 250+ gemstones). Last screenshot.

Quest overhaul: The Vault (Lovisa)

  • Tweaked various dialogues and event texts.
  • Replaced two interior scenes.
  • You can no longer bring Lovisa’s parents when doing “The Vault”.
  • You’re now able to pick up Mr. Robert’s statues and add them as a furniture to either the living room, the master bedroom or the office. If these statues are on display, Lovisa’s and Tori’s Humiliation is increased by +3 points per day if their Corruption is below 30.

Quest overhaul: The Hidden Glade (Rebecca)

  • Tweaked all dialogues and event texts.
  • Added dialogues for Bud and Ansel if they are assigned as Followers.
  • Replaced all renders.

Catholic Faction changes
The two spawning bandit enemy groups that block The Church in Westside have been overhauled.

  • They will now pause incomes from the Catholic Faction.
  • If both faction groups are present, they have a small chance of decreasing the Catholic Faction’s Power Value (5% chance per day, down to a minimum of 120).
  • Greatly enhanced difficulty level (slightly more powerful than Highwaymen) and offer more loot.

Random NPCS

  • Added two new male AV sets (captives).
  • Added roughly 25 new names to the random name generators (80% male, 20% female).

Gameplay changes

  • [NPC] Random NPCs will now generally start with higher Stamina – especially combat captives.
  • [NPC] Dexter Colt now starts with a higher INT and Ranged combat skill.
  • [NPC] Older NPCs (55+) are now less prone to escape from your household (slaves) or terminating their jobs (servants+) due to low Affection (-1, -3 at 65+).
  • [NPC] Abhorred NPCs with Ranged 100+ *or* Melee 100+ now have a +3% escape/job termination risk.
  • [NPC] Abhorred NPCs with Fame 100+ *or* Prestige 50+ now have a +3% escape/job termination risk.
  • [NPC] Grimdark Difficulty: Happiness gains from Rooms now cap at 60.
  • [NPC] Grimdark Difficulty: Slave or Convict Professors will now earn $15 less per day.
  • [NPC] Grimdark Difficulty: Heralds can no longer be assigned as Followers during work hours.
  • [NPC] Taking NPCs to the hot springs of Virax will now remove 2 whip/spank marks per session.
  • [NPC] NPCs will now only be rewarded Fame ($warfame) from scripted battles or from battles with enemy group level 75+.
  • [NPC] Followers will now also help when the MC tries to imprison an NPC. Note that the same prerequisites must be true for Followers (Affection Loving+ or Corruption 80+ or the imprisoned NPC must be either a Slave or a Convict).
  • [NPC] NPCs will no longer display the generic undress pic when going to the training room.
  • [NPC] NPCs can now increase their STAMINA through physical homeschooling (Dancing & Acrobatics) sessions. The base chance is a random 1D100 roll minus their *current* Stamina. For instance, a girl with Stamina 30 has a 70% chance to increase her ATTRIBUTE with one point.
  • [NPC] Rearranged sound effects, cleaned up the marriage engine and added some new proposal answer dialogues.
  • [NPC] Anal virgins are now worth more during auctions (+$2,000 base modifier).
  • [NPC] Increased aging penalties by roughly 75% (STR, STAMINA, DEX) for NPCs that are 58+.
  • [NPC] Happiness gains from sleeping in the Annex is now capped at 70.
  • [NPC] NPCs sleeping in the Annex will no longer benefit from office bookshelf bonuses.
  • [NPC] The Brawler trait is now more neutral towards Ranged classes and doesn’t add any penalties to ranged weapon training.
  • [NPC] The MC will now get up to a +80 chance increase for Manipulate/Threaten attempts against NPCs that’ve spent their night down in the training room or in a jail cell, if that NPC’s Corruption is below 25 and if either his/her Affection is below Amiable or if his/her Fear is 6+. The chance bonus is based on days bound (_npc.daysabond variable).
  • [CAPTIVES] Captives will now consume 1R per day and cost $1 maintenance (per captive).
  • [MC] Drinking coffee from the Book Training section now restores 1 Stamina Point per cup.
  • [CRAFTING] Increased the chance for raising Artisan by 125% up to a skill of 70.
  • [VENDORS] An NPC is now auto-unassigned and cannot be reassigned to Nika’s if the store is closed due to present raiders.
  • [SEX ENGINE] Having “Constant Hardon+” and finishing off inside an NPC’s mouth or throat will now increase the semenswallowed counter with +1 ml (+15 if the MC has the Massive Load Trait).
  • [QUEST] Tweaked some dialogue for Amir Hasan’s “uprising” declaration – if you completed NWO *before* In the Name of God.
  • [LOOT] Tweaked the Grimdark Diff modifier for random loot rolls that disabled picking up the weapon from a downed enemy in the second slot.
  • [WORLD] There’s now more *swing* for the outcome when raiders attack the MC’s household. The random dice now has a total possible difference of 50 (was 30). This gives both the player and raiders a slightly higher chance to defeat a stronger opponent through luck.
  • [WORLD] The Conclude Day Engine will now ramp up the chances (ten fold) for the NEW RECRUITS event (Ikaanos) if Skyguard troops fall below 5,000 and if either Control is below 15 or if there’s an ongoing dengi invasion.
  • [WORLD] Ikaanos will now tax internal workshops (yard) if the main hall is Level 1+. Base tax is $30/day (max $60/day) per workshop.
  • [WORLD] Chancellor Aria Bianchi will now only participate in the “Dirty Confessions” event if her Corruption is 60+ and if she’s not the MC’s wife.
  • [WORLD] There is no longer an Influence requirement to enter The Palace district once you’ve either started the palace assault (Aria’s quest) or completed New World Order.
  • [WORLD] The sign-up Acrobatic skill requirement for The Gymnasium in Crow’s End is now 60 (was 80).
  • [MARKET] You can now sell the .45 Revolver.
  • [NURSERY] Each offspring in The Nursery will now cost 1 Food ration/day and a $2/daily maintenance upkeep.

Aria’s quest > Kymanto route (CHAPTER I)
If you decide to honor your family’s connections with The Kymanto Syndicate and hand over a fully trained Aria to Chancellor Mordecai Adler, you’ll now be contacted by an envoy after 7+ days (in Redhaven, at noon), with an invitation to speak with The Chancellor himself. This first chapter opens up:

  • Mordecai Adler’s personal harem, which offers huge bonuses to the MC’s sexual skills, as well as a powerful trait.
  • The ability to hire Kansas Adler (Req rooms).
  • The ability to speak with Aria in Mordecai’s harem.
  • Unique NSFW scenes.

New Story NPC: Kansas Adler
Kansas Adler is one of Mordecai Adler’s sons. He can be hired after speaking with The Chancellor through the events above.

  • Wields an unequitable minigun.
  • Adds a +3 Power Value boost to the MC’s household.
  • Has the High Nobility Trait, which provides big Palace Rating and Influence bonuses.

New Story NPC: Bofors Gun
The MC now has access to the 40mm Bofors Gun either if he becomes High Senator or if he purchases it through War Supplies (See Dengi Invasion improvements below).

The Bofors Gun and its crew work just like a normal NPC and can be added as a follower. They come with some restrictions, however:

  • Inventory disabled.
  • All interaction options are disabled.
  • Is auto-dismissed from your crew if you enter an interior scene or go on relic hunts.

The Bofors Gun can participate in parties, events and training sessions. Any increases are applied to its crew, which you can befriend and train, making the artillery unit more efficient in combat.

Politics Pane
There’s now an additional section in the “Economy and Influence” menu dedicated to Palace Rating (Politics).

New combat map
There’s now a new dilapidated industrial interior combat map that’ll be displayed during certain encounters.

Overhauled enemies

  • The lonely, respawnable girl in Stokke Hills will now spawn with a .50 cal rifle in Control lte 24 worlds or if Played Days is 500+.
  • The respawnable freebooters/raiders (not related to the fort) in Stokke Hills will now spawn with greater Health, heavier weaponry (up to Assault Rifle) and improved skills in Control lte 24 worlds or if Played Days is 500+.
  • The respawnable Freebooter Punk in Watery Eyes is now a little tougher (heavy leather, 30% additional Health).
  • The Johansson “kid” from watery eyes is now a scripted randie if you capture him. While he has the Brawler, Malevolent and Scavenger trait, he is neither pretty nor especially kind – prepare for a rampaging Household Depravity if kept unchecked.

Educator changes

  • There’s now a tooltip in the Educator pane that displays an Educator’s active templates.
  • You can now assign a total of four educators (was three).

New trait: Lower Nobility
Some NPCs, especially daughters of Spheremasters or other landlords, might now start with the Lower Nobility trait. Aisha does this by default (auto script adds this on old saves as well).

  • Lower Nobility slaves sell for 100% more (all base calculations are doubled).
  • High Nobility slaves sell for 200% more (all base calculations are tripled).

New trait: Jester
Jesters are witty girls or guys who like to joke around, always adding a flair of comedy to whatever situation they find themselves in – mostly at the expense of their own personal integrity, either intentional or unintentional.

  • Non-Jaded NPCs participating in a Party (Pool and House Event parties) with a Jester gain an additional +2 Happiness modifier. Their Affection toward you is also increased by +1 (cap: Loving) if the Jester’s Affection toward you is Amiable+. Their Anger is also decreased by one point.
  • A 50% chance to decrease Household Depravity (-1 point/day) if the Jester’s Happiness is 60+.
  • Immune to Household Depravity (Happiness loss).
  • Bud is a scripted Jester and randies with enough kindness and the correct type of background has a 5% chance to spawn with the Jester trait.

New trait: Master of Virgins (MC)
There are now two variables that keep track of virginities (anal/vaginal) taken (MC). When that number reaches 15+, the MC receives a new trait that’ll boost his chances of successfully arousing future virgins. The bonus is applied to the Gentle/Normal/Hard options depending on the virgin’s current Corruption.

Aisha/Farah room scripts
There’s now an active script at Conclude Day with effects related to Aisha and her best friend Farah – if they share the same private room.

  • Boosts both girls’ Happiness with one point per day (cap: 80).
  • One girl will try to increase the other’s Affection toward you (+1/day) if the difference is greater than 20. For instance, an Amiable Farah will boost an Unfriendly/Despising Aisha up to Neutral.

Dengi invasion improvements

  • Defeating a dengi enemy POI will now grant your War Supplies which can be fetched at Town Hall (Hamilton Square).
  • Added several new random home texts that set a more immersive feeling of a city under siege.
  • Added minor conversation tweaks regarding the dengis for Walton and Abbot Roo.
  • USS Seneca will now ramp up its bombardment if the republic’s soldier count drops too low (increased orbital bombardment starts at below 8,000).
  • Added a new comfort event that executes once per day for a female NPC with WILLPOWER below 40, Ranged/Melee below 60 and Battles Fought below 20.
  • Increased respawn chances for dengi enemy POIs.

New trait: War Hero (MC)
The MC can now use War Supply points (see above) to claim war medals, making him a decorated hero in the fight against the dengis. Collecting five war medals increases an NPC’s guaranteed Respect gain from combat encounters to 23. Ten medals increases this cap to 25. Collecting 15+ medals further increases the Respect cap to 30.

Mine overhaul
Mines will now take much longer to deplete.

  • The amount of new available ore from expanding tunnels has been increased with up to 1,000%.
  • The daily ore output from mines has been decreased by roughly 25%.

Hanging out events
Added Lovisa’s “Hang out together” event, which features over 1,000 words of events/dialogues and two unique scenes (normal/nude).

The Senate
There’s now a completely new political engine in Masters of Raana, providing a way for the MC to directly affect everything from market prices to the city’s Control and Prosperity.

  • The MC can actively attend a Senate Meeting if his Influence is 50,000+ and his Palace Rating is 1,000+.
  • The MC can climb the ranks of The Senate, becoming a Lawmaker, a Legislator, a Senator and finally even grab the title of High Senator, thus becoming one of the most powerful men on Raana.
  • Many NPCs will address you accordingly when reaching the rank of Senator or High Senator.
  • Obtaining a high-ranking title earns you additional Influence and Palace Rating points.
  • Assuming The Eagle Seat (High Senator) involves a mini event where the MC can declare his focus.
  • Other political entities might approach the MC in Redhaven and ask him to push their cause – in exchange for various boons/gifts.

Salary/Allowance overhaul
The salary system has been completely overhauled and merged with the Allowance framework.

  • An NPC now has a *Current* and *Required* Salary. The Required Salary is basically the same as the old upkeep for freeborn mercenaries/servants. The Current Salary is what you choose to give them and works similar to the old Allowance buffs *for* slaves/convicts.
  • Current salary can be anywhere from 0 to infinite.
  • Convicts, slaves and other low-borns will gain more happiness and affection compared to mercs and paragons if you increase their salary.
  • You can easily track an NPC’s acceptance of his or her Current Salary (visualized by Happiness, Affection and Anger buffs/debuffs) on the new Salary Pane.
  • All old scripted Allowance perks have also been merged with this system, like Tuner’s Manager ability and Milou’s *extra* salary demands.
  • Materialistic NPCs receive larger bonuses/penalties if you tweak their salaries.
  • Some jobs, like the Captain, will receive training bonuses if you give him more Salary than what he requires.

Salary Demands (OPTIONAL)
As an extra feature to the salary overhaul, high-titled (as in high-ranked jobs/titles within your household) NPCs with WILLPOWER 15+ can now also *demand* higher salaries if their salaries are none or very low.

Factors like “killed enemies” in combat, battles fought, days in your household, the Statesman Trait, the High Nobility trait, Fame and Prestige also add to the $$ amount of their salary demand.

The Salary Demand framework adds a realistic but pretty big micromanage layer to the game so it can be turned off in Settings > Mods. Default setting is also OFF so if you don’t want to manage NPC Salary Demands, you can just ignore this feature.

Sound

  • Added 3 new “ouch” sounds.
  • Added 2 additional rifle shot sound effects.
  • Added 1 additional sword hit sound effect.

Art

  • Added 40 wardrobe pics (Av130, Av145).
  • Added 22 new captured enemies scenes.
  • Added 2 wardrobe pics for Aiko.
  • Added 3 sex scenes for Lovisa (missionary insert, training room).
  • Added 1 missionary scene for Av204.
  • Added Amelia’s Shower scenes (7 pics).
  • Added Rebecca’s Morning BJ scenes (7 pics).
  • Added Amelia’s Morning BJ scenes (7 pics).
  • Added Juno’s Morning BJ scenes (7 pics).
  • Added Laika’s Morning BJ scenes (7 pics).
  • Added 4 NPC Menu scenes (Bud, Ayden, Michelle, Tori).
  • Replaced 6 wardrobe pics for Lovisa.
  • Replaced 14 wardrobe pics for Rebecca.
  • Replaced 37 wardrobe pics for Amelia.
  • Replaced 15 wardrobe pics for Juno.
  • Replaced 1 wardrobe pic for Piper.
  • Replaced 1 wardrobe pic for Michelle.
  • Replaced 1 wardrobe pic for Lt. Skye.
  • Replaced 4 sex scenes for Lovisa.
  • Replaced 1 sex scenes for Rebecca.
  • Replaced 1 sex scenes for Amelia.
  • Replaced 6 sex scenes for Juno.
  • Replaced Juno’s scene in Arthur’s Park.
  • Replaced Mrs. Bouchard’s and The Secret Garden Book Store’s interior scenes.

Bug fixes

Fixed a critical bug that would always produce a successful Flagellation attempt in the training room.

Fixed a critical bug that would multiply affection and Happiness gains from multiple Jesters.

Fixed a critical bug that would produce two hiring options for Clea Vallas after turning Aria over to Kymanto, one assuming you’d actually picked the rebel path instead of SMR.

Fixed a critical bug that wouldn’t allow bar keepers to terminate their jobs/escape from your household, which would produce a massive red error overflow in the Conclude Day engine.

Fixed a red error bug that would happen during Conclude Day if an NPC had the day off.

Fixed a duplicate “continue” button bug related to the “Change Sex Type” framework.

Fixed a dialogue error in the bondage engine.

Fixed a bug that wouldn’t display armor wardrobe pics for Av179 and Av180.

Fixed a bug that would produce “loiter” texts during Conclude Day if you Spent time at The Mastersphere and later slept at at Req Facilities.

Fixed a missing world position variable setter that could teleport you to Crystal Heights when exiting your Household.

The Fear value will now update without latency on the NPC Interaction Attribute pane.

Tavern workers will now correctly benefit from wearing formal attire.

Fixed a bug that wouldn’t add purchased power cores from the unique trade deals in The Hunter’s Oasis.

Fixed a journal entry error for the Headkillers Quest.

Fixed a bug that would progress the SWG quest if viewing Leonard Raxior (from an unrelated quest: “A Delicate Matter”) at Town Hall.

Fixed two missing variable scripts in Aisha’s unique event after Amir gets killed.

Aria will no longer talk about striking against The Mastersphere after completing NWO (Ask > Background).

Leather armor can now be repaired to its max soak.

Fixed a bug that would cause the Fälth brothers to require a second “extra” investment right after re-investing yourself in their business.

Fixed several erroneous material checkers that wouldn’t allow you to refine materials if you had *extactly* the amount needed to do so.

Fixed an erroneous variable setter that wouldn’t allow Bed Slaves to increase their swallowedsemen counter.

Fixed a red error bug that would appear in the relic hunting framework if you brought Bud with you to Crow’s End.

Samuel Spartan will no longer talk about tracking down Reece after you’ve rescued him from the slaver camp.

Fixed a pronoun error in the post-combat scold event.



WINDOWS/LINUX/MAC
EXTRAS

Official Mods: MEGA
Auto Mods: DIRECT LINK

1. Download and extract the content of automod.zip to same location as start_game.html.
2. Double click on Windows_mod_installer.bat
3. Start game via automod_start_game.html
4. If above failed: Follow instruction in Mods\automation_mod\Manual_install_instruction.txt

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11 Comments

  1. I downloaded latest version and loaded my old save, now i have no soldiers or history with current slaves they are all like new? And the house has changed? Whats happened?

  2. WARNING! This is leaked early/unstable version with lots of bugs. I don’t know who tricked fap-nation into uploading this.
    Download “0834c” from Grim’s Discord instead.

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