Domina Free Download Latest Version
Domina Download Walkthrough + Inc Patch Mod Apk For PC Windows, Mac, Android – Thirteen evil Demonesses are amassing their strength…
Developer: Dekarous Patreon
Censored: No
Version: 0.1.5 Remake Public
OS: Windows
Language: English
Genre: 2DCG, 2D game, Male protagonist, Multiple endings, Combat, BDSM, Blackmail, Corruption, Female domination, Femdom, Fantasy, Humiliation, Rape, Sexual harassment, Sissification, Slave, Teasing, Urination, RPG, Sandbox, Horror, Scat
- DESCRIPTION
- SCREENSHOTS
- CHANGELOG
- INSTALLATION
- DOWNLOAD
Overview
Thirteen evil Demonesses are amassing their strength, planning to invade and conquer Earth for themselves. Like many before you, you were chosen by the Goddess of Light, Llavanya, to stop and prevent their devilish plans. But when you’re dealing with beings whose only purpose is the submission of those around them… Surrendering might prove a hard thing not to do.
Dark Souls-like femdom RPG. The game is divided into 13 different diverse realms, each housing its own Domina, united by a hub dreamworld. Enter each realm, defeat its Domina and obtain her magic Seal to save your world. Assuming your resolve holds and you don’t submit to them, that is.
1.0 includes the first world, the Realm of Dusk, completed. Every update after this will include the next world and its new Domina.
DISCLAIMER: 1.0 and its bugfixes are free, the next updates will be patron only.
Screenshots



v10.5
Changelog
v0.1.5
This update requires a brand new game to start. Hopefully this is the last time this is needed.
Plugin Changes:
- Massive increase in performance. This was the main reason for this update. I have replaced about a dozen plugins with more lightweight alternatives (and replaced all related code), which led to even my crappy Android running the game in 60fps now (was like 20 before). Yay.
- Note that some dips still happen. If your machine is very low-end, some of the bigger maps will still dip the framerate seemingly at random. Entering/exiting rooms can usually help. Playing for a while will usually help too, as the engine warms up and caches a lot of the assets. Having your device run at a good condition (high battery, actively charging, memory drive not filled) will also help. Unfortunately this is the nature of this limited game engine, the only thing left for me to do to improve FPS is to scrap the whole lighting system, which isn’t something I really want to do.
- Various changes to make the game compatible with phones. Also added complementary big UI buttons for easier movement and menu access when playing on mobile.
- The following are all changes that needed to happen not because they were problematic but because I had to replace the plugins that implemented their functionality. The goal here was to replicate what we already had, but obviously I improved stuff at every chance.
Lighting:
- New plugin means every single light source needed to be remade one by one.
- Overall less ambient light, much higher importance on actual light sources. Some areas are significantly darker/creepier.
- Most lights that had light pulsing (like the various crystals) had to be turned to static ones. Full pulsing still exists in various items.
- Added Llavanya’s Grace: Create a bright light around you at the cost of Stamina per second. Enable or disable at will. This is the first of the ‘special skills’ that can be used right from the map UI, they have their own little buttons now beneath the health/stamina/devotion bars. Llavanya’s Grace is unlocked right from the start, but the second special skill will probably be unlocked at Narcissa, these will be rare plot-locked abilities.
- Redesigned the Reaper’s Harvest to be less of a disco party. All graves that are interactable (open perk trees) are now decorated with red candles that give off very deep red lighting. Unique colors for each Aspect were interesting, but I think the new atmosphere is much better (and eerie).
- Blood pools (Catacombs + Blood Engine maps) now pulse with light, like they have a heart of their own. Super happy with this effect.
- Increased the light range of lantern posts significantly.
- Event labels (the icon+text popup that happens when approaching some world items) have a tiny float animation and slightly different fade in / fade out logic (but still similar).
- Added icons to the “Pick Note” and “Open” labels for notes and chests.
- Ambient sound was remade (again) using a different plugin because the previous one occasionally just stopped working after reloading a save.
- Scrapped the Quest Journal. The game doesn’t have a plethora of different quests running at the same time to justify needing a whole menu to manage them, so this felt unneeded and bloaty. I have instead added a new small section in the regular UI that writes what your next objective in the main plotline is. Side quests aren’t tracked, but they will usually be simplistic enough that this won’t be an issue.
- The detection cones of mobs have less opacity (so they don’t completely ruin my precious atmosphere) and are also affected by light, which means are going to be very hard to see if there’s no torch around or your Llavanya’s Grace is off. This gives an incentive to light every torch you find, and also makes the mob areas creepier by not immediately giving their positions away.
- New dust effect when sprinting.
- Diagonal movement is unfortunately removed for now.
Resolution:
- Increased resolution to native 1920x1080p. The screen will automatically downscale/upscale and stretch as needed if you are on a lower/higher resolution. This is a pure quality increase, and the boosted performance has finally allowed it.
- Some ancient CGs made by Shakie were stuck at a 1200×900 resolution. I have looked for the best possible method to upscale these a bit without losing quality, so they don’t look tiny on the screen or stretched and blurry. I tried half a dozen popular upscalers to decide on one and I think it’s pretty good. Still if any of you have more experience with this stuff, I’d love to see your own remasters of the original artwork and if it’s even closer to the original than mine, I will use it! I am also considering doing this through an artist for potentially better results (?) but I am a bit worried about loss of style. Some CGs need to be touched a bit regardless, like some buttholes being way too high up the crack, etc. Regardless, it will have to wait for a time when both our artists aren’t absolutely buried in work lol.
- All newly made artwork (and even some of Shakie’s later work) already exist on a higher resolution and won’t need any extra treatment.
- Repositioned every CG in the game as intended for the new resolution.
- The UI looks smaller than before. This was actually the original design; I made the UI when I was still developing the remake in 1920p last year, and after I was forced to downscale to 1280p the UI naturally took up more space on the screen and it’s what you’ve been seeing. Still, let me know if some text is too hard to read.
Scenes:
- Added missing CGs to Helena’s torture scene. Also made them breathe.
- Added first commissioned scene: Bianca’s Punishment [Lesdom] (accessed by talking to Bianca at the end of Katrina’s questline – must have sided with Katrina during her plotline AND gained access to the Dungeon by hurting or killing Piotr during the whipping scene).
- Added breathing effect to the starting 3 scene choices + ass/farting scene.
- Sex scenes with Katrina from her bedroom are now only unlocked at the end of her plotline. Serving by talking to her directly is still enabled earlier.
Perks:
- As mentioned previously, I am no longer using the previous UI plugin so all these menus had to be remade. Too many micro-changes to report, but I tried to copy the old design as much as possible.
- Fully implemented the first 3 perks of every perk tree. You only get 3 perk points until you defeat Katrina, so this is enough for now, until next update at least lol.
- All weapons are now equippable from the get-go because it felt weird looting all these weapons but not being able to use them. Unperked weapons simply deal half damage instead, and the first perk of each perk tree now makes them actually useful.
- Also redesigning many of the perks. Previously we had perks that either unlocked a skill or added stat boosts, and usually the stat boosts were more important than anything else. Stat boost perks still exist but are significantly weaker. Instead, skill perks also offer some stat boosts to make them more attractive (and to offer a smoother progression).
- The section that was previously meant for perk flavor text now gives a static breakdown on the perk tree itself, letting you know what playstyle it involves. Choosing which build to play is much easier now.
- Perk flavor text still exists as it was, just moved together with the perk effects (UI was edited to give them more space). Also rewrote some of them.
- Edited some perk icons.
- Toned down brightness/saturation in some backgrounds to make the text easier to read.
Stat Changes:
- Renamed the Defiance stat to Debauchery:
- Suits the effects it provides better.
- Carries a negative connotation like the rest of the stats.
- The Debauchery stat has a pink Harp as its icon.
- The Debauchery stat dominates Agony generation for you and Pleasure generation for the Dominas. These are already very powerful and important effects, especially for builds relying on Agony-based attacks or Finishers, so the effect of making Grapples easier is moved to Feral Instinct instead (this effect doesn’t fit with ‘Debauchery’ anyway). Increasing Counter damage, which was also a Defiance effect, is scrapped as a stat effect and will instead be handled purely through perks.
- Feral Instinct inherits the previous Defiance effect of making Grapples easier to break out from, but it’s losing the effect of gaining a bonus Action Point every 25 stat points. Action Point acquisition will be handled purely through perks (and still, perk trees that are big on Feral Instinct like Narcissa’s will give the most bonus Action Points, so the connection is still there).
- Doomsense no longer affects Agony generation, since this is now Debauchery territory.
- Doomsense now symbolizes the MC’s growing knowledge of the Domina worlds and the aura of dread that comes along with it. At the start of every Domina battle, your Doomsense is compared to the Domina’s:
- If you have lower Doomsense than her, the difference is added as a bonus to each of her stats (except Health and Stamina). This means that if you have 6 Doomsense and the Domina you are fighting has 9, the Domina’s Cruelty/Blasphemy/Apathy/Debauchery/Feral Instinct all get +3. The Domina will hit harder, act faster, resist more damage. The fight will be harder.
- If you have higher Doomsense than her, the difference is subtracted from each of her stats (except Health and Stamina). This means that if you have 9 Doomsense and the Domina you are fighting has 6, the Domina’s Cruelty/Blasphemy/Apathy/Debauchery/Feral Instinct all suffer -3. The Domina will hit softer, act slower, suffer more damage. The fight will be easier.
- If you have equal Doomsense, nothing happens.
- Note that each Domina will have higher Doomsense than the previous one, so you are always advised to increase your Doomsense as much as you can, otherwise the fights will be extremely hard due to pure stat inflation.
- Dev Note: I personally love this implementation, since the main source of Doomsense is finding and reading the various notes left behind by past Champions and slaves. You are learning more about the Domina, about the suffering she has caused, and about the nature of the world. This now directly makes her fight easier. It’s also a very organic way to control the game’s difficulty; if you want increased challenge, simply skip all Doomsense sources.
- Doomsense still offers bonus Critical Chance on top of your standard Critical Rate stat. As a reminder, having more Doomsense than your opponent increases your Critical Rate against them. Having less, increases their Critical Rate against you.
- Recolored the Apathy icon to Mary Green.
- Changed the Counter stat’s icon to something more fitting.
- Added missing section about Feral Instinct on the ‘Damage Calculation’ article in the Tips and Tricks menu.
- Updated the Tips and Tricks article about Stats with the new changes.
- You can no longer increase Doomsense with the Reaper when dead.
v1.1.3 Early Access Remake
– Added the remaining Katrina plot.
– Added Helena’s torture scene which plays after Katrina locks you in her Experimentation Chamber. Full CG still WIP.
– Fixed trapdoor treasure room in the Catacombs transporting you to the wrong exit (again, sowwy)
– Fixed Katrina not playing her idle throne animation after the Portal Room scene.
– Added new tab on the bottom of the menu that tracks current Perk Points, total deaths and Corruption (Corruption is not explained by the game on purpose).
– Fixed the special combat UI for Domina fights not showing.
– Fixed issue with the grappling state not being removed correctly if you died by a grapple in a previous fight, messing up enemy actions.
– Reduced overtuned damage of Apathy-Piercing weapons such as hammers and maces to more reasonable levels.
– Debuffed Katrina’s Cruelty: 13 -> 9
– Added popup to tell you to unlock perks in the Reaper’s Harvest after drinking Katrina’s potion.
– Quest Tracker fades out when you open a Perk Tree.
– Quest Tracker stays faded out during dialogue, instead of popping in and out inbetween lines.
– Shifted some enemy battlers in position so they’re less likely to be covered by the MC’s big stupid head in combat.
– Fixed some text windows that appear as narration but should be dialogue, and vice versa.
– Fixed a certain lamp in the Realm of Dusk missing a piece graphically.
– Still to come:
– Vampiress dialogue graphics.
– Vampiress post-ending scenes (if you devoted to Katrina and at least harmed Piotr a bit).
– Recreation of the remaining Katrina scenes.
– General enhancement of all scenes with the new audio/effects I have.
– Kravoth (mini-boss deep in the Catacombs)
– Mob graphics (rat, bat, panther, the mini-boss)
– Combat polish.
– Katrina fight balancing.
– The fucking perk trees
v10.5
N/A
v10.0
- Added Ruby’s Inferno – Part 1
- Changes from the early access
- Remastered the ‘Time Out’ CGs leading up to Hora’s death
- Dominas in the Cerulean Fields have things to say now
- Hora actually teleports Llavanya away before her death (lol)
- Berserker ‘Primal Rage’ now lasts for 2 turns, so you actually get a chance to use it before it expires.
- Llavanya no longer references refilling your Soul Shards in the Cerulean Lake.
- Franziska no longer talks like she’s refusing to give her Seal after beating her, while you have already gotten it
- Breaking Mary’s Seal while she’s torturing Llavanya actually breaks it
- Breaking Rosita’s Seal in front of her no longer creates a duplicate Seal
v9.9
- dded 2 multi-domme megascenes, accessible from each Domina if you are enslaved to her (look in her bedroom). If you are enslaved to the Twins, you can access both scenes on the same realm (one in each bedroom).
- Added alternative Ass Worship scenes to Narcissa and Rosita’s Memory Crystals. Added alternative Toilet Slavery scene to Rosita in her Memory Crystal.
- Added collectible lore books to be found in Katrina’s, Madeline’s and Narcissa’s realms. These books can only be collected before reaching Hora. Some are easy to miss.
- Added collectible Forbidden Scriptures, one hidden in each Domina realm. Forbidden Scriptures are unreadable unless you have high enough Corruption. These books can only be collected before reaching Hora. Some are easy to miss.
- Added a new category in your menu to access all the books you have found.
- Trying to enter Katrina’s Keep after submitting to another Domina, while NOT having promised exclusivity to Katrina, will no longer erroneously block you with a message that you betrayed Katrina.
- You can no longer enter Narcissa’s chambers after completing her quest, without being enslaved to her.
- Raa will no longer level with you while she is your follower (lol).
Changes from Early Access:
- Redesigned the title screen.
- Game version is now visible on the title screen.
- Game now has a proper .exe icon.
- Packed all game files inside the .exe (except the save folder for easy save transferring).
- Rebalanced Easy Mode: You get less absurd stat boosts upon drinking Katrina’s potion, but you now also get progressive stat boosts a) after breaking the Ember Seal, b) after breaking the Bloodrune Seal, c) after breaking the Midnight Seal. This should keep you strong throughout the playthrough, without making you overpowered at the very start.
- Katrina’s toilet scene now works like all other toilet scenes, meaning you can choose piss or scat at will instead of being forced to do one after the other.
- Added a further safeguard fix for Hora Lost not spawning fights in the Garden of Ages.
- Increased game Cache Limit which should make shown pictures to appear faster when they are supposed to.
v9.5.2
N/A
v9.1
-Fixed Hora’s bedroom, you may now access her numerous enslavement scenes
-Finally added the Franziska sounding scene (can access it after beating her, but before starting Hora’s quest – added in her Memory Bubble too)
-Increased Lost spawn rate in the Garden of Ages due to popular demand
v9.0
N/A
v8.0
-Added the Pyramid Kingdom
-Changed the font to something that suits the new extended dialogue options better (and is more pleasing to the eye personally)
-Submitting to the Twins now correctly betrays Katrina
Changes from EA:
-Added post-victory story
-You can no longer enter the Catacombs without first receiving Raa’s quest
-Added missing Lost mummy
-Unlocked Anubis room and added his boss battle
-Added and replaced all “loved one” CGs
-Added “Last Soul Shard” scene
-Added enslavement content
-Slightly reduced Sun Goddess healing effect
-Sun Goddess now procs every 8 turns instead of 6
-Music now correctly plays faster when entering Raa’s second battle phase
-Raa will no longer call you an insolent worm every single time you attack her
v7.5.1
-Fixed dumb Soul Shard not restoring issue
-Actually fixed double “Last Soul Shard” scenes
-Both “out of soul shards” and “mental breakdown” sequences
should play better and when they are supposed to
-You can no longer still interact with the environment (and talk to the Domina) during her “Last Soul Shard” sequence, which potentially allowed you to begin a fight without actually have Soul Shards
-Added some pussy sounds to Katrina’s Shrinking scene
-Apparently the game sometimes auto-creates
How To Install Domina
- Extract
- Play
Remove this f. Android link …..:( It’s a rar
There are RAR android apps.
Like?